Realistically-encumbered adventurers

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54 Responses to “Realistically-encumbered adventurers”

  1. karrock says:

    How silly.  That’s what bags of holding are for!  =)

  2. tylerkaraszewski says:

    S0meone have a picture of a TARDIS the size of a star destroyer?

  3. SedanChair says:

    These folks need Guybrush Threepwood’s magic pants; an entire cannon ramrod fits no problem

  4. Emma Jones says:

    Well, obviously either the Doctor or Hermione came and fixed some awesome pockets for everyone.

  5. mikeh says:

    http://paizo.com/paizo/blog/tags/people/artists/wayneReynolds

    Wayne Reynolds tends to load the characters in his portraits down with all the goodies a well prepared adventurer should carry.

  6. I hasten to add that Liefelding — the addition to an outfit of superfluous or impractical pouches, bags, bandoliers, etc., — does not count.

  7. chaoskittenii says:

    I’ve been enjoying running around in Skyrim on my glass armoured, epic sword-wielding high elf blade goddess… catching butterflies. They make you invisible SO YOU CAN CATCH MORE BUTTERFLIES. Ah, more innocent times…

  8. I’ve been playing Glitch a lot lately, and have uncountable amounts of items in my various bags. I’ve thought of this a few times, just how is it possible to carry so much stuff. :)

    • Phoenix Lomax says:

      I’ve often wondered what a practical Bigger Bag would look like, particularly since you can fit 12 bowls of Awesome Stew into one slot :)
      Nevermind what a pack that can fit 16 such bags (with 16 slots each) would look like…

  9. SoItBegins says:

    It’s a testament to Link’s awesomeness that he STILL looks pretty fearsome when fully loaded, as in the top pic.

  10. MrEricSir says:

    I’ve been playing Deus Ex: Human Revolution lately and came to the conclusion that Jenson must have a Mary Poppins purse.  How else could you hold two rifles, a shotgun, a rocket launcher, 6 boxes of energy bars…

  11. Jacob Ewing says:

    When playing ADOM, I find that I frequently am carrying enough objects that in real life I would need a moving van to transport them.   Despite that, I’m still represented as a mere “@”.

    • foxtongue says:

      Woah. ADOM. All relevant conversation I may have had has all been wiped away by my sudden plunge into history. That game taught me how to touch type.

  12. Jacob Ewing says:

    Oh, and kind of the opposite of what you’re looking for, but damn, the amount of crap she carried in that bag, it must be mentioned…
     http://27.media.tumblr.com/tumblr_laer54cqCD1qbgcybo1_500.jpg

  13. dragonfrog says:

    You just need a thing your aunt gave you which you don’t know what it is – throw that in the pocket of your dressing gown and you’re set.

  14. David Llopis says:

    I thought I could get by with just a cockatrice corpse, but it turns out you need gloves, too.

  15. Mister44 says:

    I think the last place I’d put a swinging hammer, is where its going to swing into my groin. Unless elves keep their bits in a different area.

    • Jaron Hendrix says:

      “I think the last place I’d put a swinging hammer, is where its going to swing into my groin. Unless elves keep their bits in a different area.”

      Wait…Since when is Link an elf?

  16. RaduRomaniuc says:

    Yeah, ridiculous! It’s a world of monsters and magic, but a Bottomless Bag to put my magic items in? Not realistic. Simply not realistic enough. Hmm. 

  17. Daemonworks says:

    Those are totally unrealistic! What self-respecting adventurer doesn’t have at least one bag of holding to their name?

  18. bjacques says:

    Even with a Bag of Holding, yer gonna lose valuable time just rooting around through all the mithril pieces to find the spare Awesome +3 Weapon of Settling Someone’s Hash.

    Unless you hire Thing from The Addams Family to hand it to you exactly when you need it.

  19. rtb61 says:

    Of course it is all about collecting stuff. Stuff which you can not collect if you can not carry it. What a more realistic game, or at least customisable in that regard. Than look no further that S.T.A.L.K.E.R. series where you can readily customise the weight you carry. Of course on foot without a vehicle low weight severely limits the number of enemies you can tackle without recovering more ammo.
    The flip side of this is how come the enemies you kill only have a limited amount of gear and ammo, even though when they are shooting in your general direction they seem to have an infinite amount of ammo and a wide range of weapons and armour.
    So it all boils down to game pacing, how quickly you get good gear and how much effort you put into getting it, so just another aspect of player skill levelling.

  20. gordonjcp says:

    It’s one of the things I’ve often wondered about games like the various Grand Theft Auto games – take GTA:SA for example.  CJ is a fairly skinny wee guy, but he’s running around with a MAC-10 and 1500 rounds – that’s got to be about 30kg of ammunition alone, just for one of the guns he’s carrying.

    Also, how exactly *do* you ride a BMX bike while carrying a hunting rifle, a shotgun, a submachine gun and a few hundred rounds for each?

  21. It reminded me of a video from the people of Rooster Teeth: http://roosterteeth.com/archive/?id=1835&v=more

  22. Alex S says:

    “Doom’s Helper”, was a game concept idea floating around a long time ago, which revolved around being the unseen action-hero sidekick that reloads and lugs around ammo and supplies.

    • lightning says:

      In Doom, I’ve always thought the story should have the line “… so you finish what may be the last bottle of Scotch on the planet, make sure your electric wheelchair is fully charged, and head out!”

  23. Hans Lauring says:

    I had a set of silly but well made parody RPG miniatures bought in the 90′s – one was called ‘Everything AND the kidtchen sink’ and showed a henchman transporting treasure on his back… and yes, one item was a kitchen sink.

  24. Frederik says:

    I’ll take fun over realism in my videogames every chance I get.

  25. NelC says:

    Call these well-equipped? I can’t see a single 10′ pole!

  26. Bradley Hall says:

    Resident Evil had you only be able to carry a limited number of stuff, and then RE4 introduced the Suitcase.

  27. Larry Anderson says:

    There have even been role playing game miniatures with such dimensions - http://www.solegends.com/citwf/citwf03adventurer.htm

  28. Klaus Æ. Mogensen says:

    I’m reminded of Citadel’s classic “Complete Adventurer” limited edition figurine:
    https://www.coolminiornot.com/273281

  29. andygates says:

    A good long LARP can come up with hilarious encumberment in meatspace (if not in g-space: light foam weapons and props add bulk where they remove mas).  Any happy mutants got a good “…and the kitchen sink” photo to share?

  30. Never mind the actual real world of encumbrance during combat ops:

    Can’t a brother get an exoskeleton? Please?

    Picture from http://www.captainsjournal.com/2009/07/04/scenes-from-operation-khanjar-ii/

  31. Ole Tønnes Sjøen says:

    This used to be a standard “game” at my local roleplaying convention, where some years they would preface a dungeon crawl with you having to carry facsimiles of all your gear twenty meters without dropping anything to get it in the game, and other years it would just be a demonstration of how silly inventory lists are. A typical loadout would be something like 5-20 litres of water, around 10-40kg of metal in swords, armour and caltrops, some kilos of food, a cauldron, a 50ft. thick hemp rope, a foldable canoe, a 10ft. pole, a couple thick books,  some litres of oil and a lamp, or torches, and this is before they started getting crazy ideas like bringing ten chickens in cages, dogs, with food, a mule, with food (a mule can comfortably carry a couple days worth of its own hay, any more than that and you’ll have to balance it by hand)
    I tried finding pictures, but the internet was strangely lacking today…
    This may be the reason wheelbarrows are a common item in my groups now.

  32. Stacy James says:

    I drew Link a little while ago now, ..he’s encumbered with all the items from the original NES title. http://img442.imageshack.us/img442/4616/fightstacylinkvsganon.jpg

  33. Itsumishi says:

    Clearly this is how its done!

  34. DevinC says:

    I am surprised no one has mentioned Minecraft, probably the most egregious offender in this regard.

    I mean, I can carry 64 cubic meters of cobblestone in ONE INVENTORY SLOT.  And I have 50 of those, IIRC.  

    If a cubic meter of stone weighs, say, 2.5 metric tons, then that means a Minecrafter can carry 8000 METRIC TONS of stone, i.e., as much as displaced by some Second World War light cruisers.

      

  35. monopole says:

    Did MC Hammer toil in vain to invent Hammerspace, if we couldn’t use it?

  36. Dan Algstrand says:

    The uncredited pic from Wizards of the Coast is clearly the work of Peter Bergting http://www.bergting.com Give credit where credit is due.

  37. Ami B says:

    A friend of mine did an awesome comic about those special items that characters use that are bigger on the inside:
    http://www.dernwerks.com/HWC/?p=1623
    I suppose Link’s pants ought to fall into that category too?  That and the pants of every other action/adventure hero.

  38. andyhavens says:

    You know what else is asinine? How in novels you can often hear what characters are thinking. And the narrator knows all kinds of junk that would be impossible to know about motivations and subconscious stuff and unseen cause-and-effect. Crazy.

    And what’s with all those different angles in films? And background music? C’mon… when was the last time anybody had music going during an epic battle. And why can’t they hear it? In horror films, that would totally be helpful. Minor chord? Watch out!

    And your rock looks suspiciously like my paper… but scrunched up in a ball.

  39. Joe Wallen says:

    Of course, every adventurer of any skill or experience carries a bag of holding, but that only helps a little.

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