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	<title>Comments on: Fissure opens in chess AI&#160;scene</title>
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	<description>Brain candy for Happy Mutants</description>
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		<title>By: frylaw</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1326584</link>
		<dc:creator>frylaw</dc:creator>
		<pubDate>Mon, 23 Jan 2012 14:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1326584</guid>
		<description>From an IP law perspective, copyright intends to restrict use, and allow the author the “fruits” of his labor for a period of time. If material from another is used in the copyright, it is a “derivative copyright” and the borrowed portions must be borrowed with permission. Copyright does not protect ideas, only a particular expression of them. Before copyright, use of other’s expressions (“borrowing”) was prevalent throughout history (i.e., Homer’s Odyssey), and many argue that process advanced society. Rap music followed this approach until copyright experts from music companies shut down “sampling“in the 90s.

The open source movement says ideas and even expressions should be “free” and freely used, only subject to certain rules contained in form “open source licenses” which, while granting free use, normally still require proper credit being given for any borrowing. Here the legal issue is one of the rules of the International Computer Games Association as to open and closed source use, and cproper redit, but the simple moral issue is whether full credit was given, or, to say it differently, too much credit claimed. The contests confuse these issues, it seems.

The latter issue, moral right, may be answered from three statements in the article: “Rybka’s was a closed-source product, its code unavailable for inspection”; “Rajlich claims to have not kept the early versions of Rybka&#039;s source code in any case”; and “What I can say is that Rybka is original at the level of source code”.</description>
		<content:encoded><![CDATA[<p>From an IP law perspective, copyright intends to restrict use, and allow the author the “fruits” of his labor for a period of time. If material from another is used in the copyright, it is a “derivative copyright” and the borrowed portions must be borrowed with permission. Copyright does not protect ideas, only a particular expression of them. Before copyright, use of other’s expressions (“borrowing”) was prevalent throughout history (i.e., Homer’s Odyssey), and many argue that process advanced society. Rap music followed this approach until copyright experts from music companies shut down “sampling“in the 90s.</p>
<p>The open source movement says ideas and even expressions should be “free” and freely used, only subject to certain rules contained in form “open source licenses” which, while granting free use, normally still require proper credit being given for any borrowing. Here the legal issue is one of the rules of the International Computer Games Association as to open and closed source use, and cproper redit, but the simple moral issue is whether full credit was given, or, to say it differently, too much credit claimed. The contests confuse these issues, it seems.</p>
<p>The latter issue, moral right, may be answered from three statements in the article: “Rybka’s was a closed-source product, its code unavailable for inspection”; “Rajlich claims to have not kept the early versions of Rybka&#8217;s source code in any case”; and “What I can say is that Rybka is original at the level of source code”.</p>
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	<item>
		<title>By: libraryjustin</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1326037</link>
		<dc:creator>libraryjustin</dc:creator>
		<pubDate>Sun, 22 Jan 2012 07:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1326037</guid>
		<description>Much harder than producing a chess program would be writing about the Rybka disupte in such a way that most of us can understand it.....</description>
		<content:encoded><![CDATA[<p>Much harder than producing a chess program would be writing about the Rybka disupte in such a way that most of us can understand it&#8230;..</p>
]]></content:encoded>
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	<item>
		<title>By: chesspawn</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1326021</link>
		<dc:creator>chesspawn</dc:creator>
		<pubDate>Sun, 22 Jan 2012 06:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1326021</guid>
		<description>What is not mentioned is the history of how Rybka evolved.  The program used to compare to Fruit was Rybka 1.0 beta and not the Rybka that played in the ICGA tournament, that is a point that is quite important since in the released Rybka 1.0 beta there is a text file that clearly mentions Fruit as well as other engines and authors as having a major influence.  How else would someone go about developing a chess engine?  Clearly looking at open source code is the first step to get started.  Also Rybka was stripped of all titles by the ICGA, including later titles won by later engines such as Rybka 3.0, which has been intensively checked and RE and deemed to be purely original.  The massive breakthrough in computer chess was Rybka 3.0, and while Rajlich might have made good use of available open source engines to build Rybka, he managed to come up with ideas and code that dramatically increased the strength of a chess engine to levels never thought possible.  Rybka 3.0 has since been RE and released as public domain code (Ippolit) and all chess engines have had a dramatic boost due to Rajlich&#039;s work.  It is ironic that many of the programmers that found it plausible to claim that Rajlich was guilty of &quot;plagiarizing&quot; code, see nothing wrong with making good use of Rajlich&#039;s RE code in their own engines.</description>
		<content:encoded><![CDATA[<p>What is not mentioned is the history of how Rybka evolved.  The program used to compare to Fruit was Rybka 1.0 beta and not the Rybka that played in the ICGA tournament, that is a point that is quite important since in the released Rybka 1.0 beta there is a text file that clearly mentions Fruit as well as other engines and authors as having a major influence.  How else would someone go about developing a chess engine?  Clearly looking at open source code is the first step to get started.  Also Rybka was stripped of all titles by the ICGA, including later titles won by later engines such as Rybka 3.0, which has been intensively checked and RE and deemed to be purely original.  The massive breakthrough in computer chess was Rybka 3.0, and while Rajlich might have made good use of available open source engines to build Rybka, he managed to come up with ideas and code that dramatically increased the strength of a chess engine to levels never thought possible.  Rybka 3.0 has since been RE and released as public domain code (Ippolit) and all chess engines have had a dramatic boost due to Rajlich&#8217;s work.  It is ironic that many of the programmers that found it plausible to claim that Rajlich was guilty of &#8220;plagiarizing&#8221; code, see nothing wrong with making good use of Rajlich&#8217;s RE code in their own engines.</p>
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	<item>
		<title>By: Antinous / Moderator</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1325899</link>
		<dc:creator>Antinous / Moderator</dc:creator>
		<pubDate>Sat, 21 Jan 2012 21:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1325899</guid>
		<description>Fissure?</description>
		<content:encoded><![CDATA[<p>Fissure?</p>
]]></content:encoded>
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		<title>By: Rob Beschizza</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1325832</link>
		<dc:creator>Rob Beschizza</dc:creator>
		<pubDate>Sat, 21 Jan 2012 18:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1325832</guid>
		<description>It was, thanks. check the features section for more longformy stuff!</description>
		<content:encoded><![CDATA[<p>It was, thanks. check the features section for more longformy stuff!</p>
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	<item>
		<title>By: ContentShark</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1325691</link>
		<dc:creator>ContentShark</dc:creator>
		<pubDate>Sat, 21 Jan 2012 13:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1325691</guid>
		<description>Yes, but what does this mean? It&#039;s obviously some chess joke.</description>
		<content:encoded><![CDATA[<p>Yes, but what does this mean? It&#8217;s obviously some chess joke.</p>
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		<title>By: ContentShark</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1325441</link>
		<dc:creator>ContentShark</dc:creator>
		<pubDate>Fri, 20 Jan 2012 22:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1325441</guid>
		<description>Can I ask who wrote this? It&#039;s pretty unusual for BB to post something this long. Was it you Rob?</description>
		<content:encoded><![CDATA[<p>Can I ask who wrote this? It&#8217;s pretty unusual for BB to post something this long. Was it you Rob?</p>
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		<title>By: JohnnyLA</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1325433</link>
		<dc:creator>JohnnyLA</dc:creator>
		<pubDate>Fri, 20 Jan 2012 22:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1325433</guid>
		<description>&quot;I don&#039;t think it&#039;s much different than the industries surrounding, e.g., golf though, so I still find criticism of computer chess as pointless to be unwarranted.&quot;

I didn&#039;t say it was pointless inmy revised statement, I said all of that focus on brain power could be used for something better with the results of it (by open source it, etc)  to help other industries.

IMO, Golf is not the best analogy because making a better developed golf club, or how to perfect a golf swing like Tiger Woods isn&#039;t going to make the AI of a manufacturing robot in Detroit any better or help with cracking unsolved algorithmic problems that have the potential to create drug therapies to solve cancer.

But who knows?  Maybe it&#039;s so interconnected now that creating a golf club better will help with streamlined wind tunnel car manufacturing. :)</description>
		<content:encoded><![CDATA[<p>&#8220;I don&#8217;t think it&#8217;s much different than the industries surrounding, e.g., golf though, so I still find criticism of computer chess as pointless to be unwarranted.&#8221;</p>
<p>I didn&#8217;t say it was pointless inmy revised statement, I said all of that focus on brain power could be used for something better with the results of it (by open source it, etc)  to help other industries.</p>
<p>IMO, Golf is not the best analogy because making a better developed golf club, or how to perfect a golf swing like Tiger Woods isn&#8217;t going to make the AI of a manufacturing robot in Detroit any better or help with cracking unsolved algorithmic problems that have the potential to create drug therapies to solve cancer.</p>
<p>But who knows?  Maybe it&#8217;s so interconnected now that creating a golf club better will help with streamlined wind tunnel car manufacturing. :)</p>
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		<title>By: motrek</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1325319</link>
		<dc:creator>motrek</dc:creator>
		<pubDate>Fri, 20 Jan 2012 19:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1325319</guid>
		<description>Millions of people play chess and there are naturally several related sub-industries. Books, organizations (basically leagues), manufacturing and selling equipment, and yes, software. There are a number of people who develop chess software professionally, i.e., as their main source of income. There are many more who do it as a hobby.

I don&#039;t think it&#039;s much different than the industries surrounding, e.g., golf though, so I still find criticism of computer chess as pointless to be unwarranted.</description>
		<content:encoded><![CDATA[<p>Millions of people play chess and there are naturally several related sub-industries. Books, organizations (basically leagues), manufacturing and selling equipment, and yes, software. There are a number of people who develop chess software professionally, i.e., as their main source of income. There are many more who do it as a hobby.</p>
<p>I don&#8217;t think it&#8217;s much different than the industries surrounding, e.g., golf though, so I still find criticism of computer chess as pointless to be unwarranted.</p>
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		<title>By: JohnnyLA</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1325259</link>
		<dc:creator>JohnnyLA</dc:creator>
		<pubDate>Fri, 20 Jan 2012 18:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1325259</guid>
		<description>I wonder what you do that&#039;s so important to the advancement of mankind? 
Almost everybody&#039;s job and/or hobbies are irrelevant when viewed in a certain light. 

This is such an intense hobby it just looks like a whole industry to me, not a gig. There&#039;s so much that can help further tech.

&quot;What&#039;s the point of professional sports?&quot;

Heh, yeah, what is the point of pro sports? But that&#039;s another discussion. :)</description>
		<content:encoded><![CDATA[<p>I wonder what you do that&#8217;s so important to the advancement of mankind?<br />
Almost everybody&#8217;s job and/or hobbies are irrelevant when viewed in a certain light. </p>
<p>This is such an intense hobby it just looks like a whole industry to me, not a gig. There&#8217;s so much that can help further tech.</p>
<p>&#8220;What&#8217;s the point of professional sports?&#8221;</p>
<p>Heh, yeah, what is the point of pro sports? But that&#8217;s another discussion. :)</p>
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		<title>By: JohnnyLA</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1325145</link>
		<dc:creator>JohnnyLA</dc:creator>
		<pubDate>Fri, 20 Jan 2012 16:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1325145</guid>
		<description>I stand corrected and great responses everyone!

I just hope that those algorithms can be used for the greater good for the industry instead of locked up in some code. On the other hand, I understand since a company like Google isn&#039;t going to show their proprietary search engine code for the benefit of mankind. Maybe eventually these chess algorithms will go open source?</description>
		<content:encoded><![CDATA[<p>I stand corrected and great responses everyone!</p>
<p>I just hope that those algorithms can be used for the greater good for the industry instead of locked up in some code. On the other hand, I understand since a company like Google isn&#8217;t going to show their proprietary search engine code for the benefit of mankind. Maybe eventually these chess algorithms will go open source?</p>
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	<item>
		<title>By: Jonathan Badger</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1325096</link>
		<dc:creator>Jonathan Badger</dc:creator>
		<pubDate>Fri, 20 Jan 2012 15:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1325096</guid>
		<description>So, you are saying that there is nothing that you can do better than your parents? You are copied genetic code yourself.</description>
		<content:encoded><![CDATA[<p>So, you are saying that there is nothing that you can do better than your parents? You are copied genetic code yourself.</p>
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		<title>By: Lodewijk Gonggrijp</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1325006</link>
		<dc:creator>Lodewijk Gonggrijp</dc:creator>
		<pubDate>Fri, 20 Jan 2012 11:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1325006</guid>
		<description>As an AI schooled programmer and a chess player I really enjoyed reading this article ! :) :) :)</description>
		<content:encoded><![CDATA[<p>As an AI schooled programmer and a chess player I really enjoyed reading this article ! :) :) :)</p>
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		<title>By: pabitra</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1325000</link>
		<dc:creator>pabitra</dc:creator>
		<pubDate>Fri, 20 Jan 2012 11:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1325000</guid>
		<description>All bullshit.
How can a copied code beat the original?
All the 34 members of the panel should be stripped, lashed and hanged in public.</description>
		<content:encoded><![CDATA[<p>All bullshit.<br />
How can a copied code beat the original?<br />
All the 34 members of the panel should be stripped, lashed and hanged in public.</p>
]]></content:encoded>
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		<title>By: econniff</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1324960</link>
		<dc:creator>econniff</dc:creator>
		<pubDate>Fri, 20 Jan 2012 08:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1324960</guid>
		<description>Fair enough.  Chess playing programs are so deeply tied to early advances in artificial intelligence that it&#039;s hard to view them as just fun hobbies that don&#039;t contribute much to the field of computer science anymore.

I never said credit doesn&#039;t matter, by the way, only that it was a worthless and childish thing to fight over.  Especially when it&#039;s ambiguous.  I could make analogies to Leibniz and Tesla, since that&#039;s easier to imagine than me inventing a cure for cancer, but it&#039;s not important.  Those fights look embarrassing in retrospect, and so will this little chess squabble in time, I am certain.  The comparisons to steroids especially struck me as foolish: steroids aren&#039;t allowed in sports because no one in sports is trying to actually *advance* anything, generally-speaking.  This, as opposed to individually-speaking, where advancement is simply a honing of the human body in its current evolutionary state.  So unless you really think Chess programs have hit their peak; that they truly have nothing left to contribute to human knowledge, then maybe that makes sense to you.    But if there&#039;s even a scrap of useful knowledge hiding in there that might help with efficiency or Bayesian analysis, then such &quot;steroids&quot; should be --enforced--, not prohibited.</description>
		<content:encoded><![CDATA[<p>Fair enough.  Chess playing programs are so deeply tied to early advances in artificial intelligence that it&#8217;s hard to view them as just fun hobbies that don&#8217;t contribute much to the field of computer science anymore.</p>
<p>I never said credit doesn&#8217;t matter, by the way, only that it was a worthless and childish thing to fight over.  Especially when it&#8217;s ambiguous.  I could make analogies to Leibniz and Tesla, since that&#8217;s easier to imagine than me inventing a cure for cancer, but it&#8217;s not important.  Those fights look embarrassing in retrospect, and so will this little chess squabble in time, I am certain.  The comparisons to steroids especially struck me as foolish: steroids aren&#8217;t allowed in sports because no one in sports is trying to actually *advance* anything, generally-speaking.  This, as opposed to individually-speaking, where advancement is simply a honing of the human body in its current evolutionary state.  So unless you really think Chess programs have hit their peak; that they truly have nothing left to contribute to human knowledge, then maybe that makes sense to you.    But if there&#8217;s even a scrap of useful knowledge hiding in there that might help with efficiency or Bayesian analysis, then such &#8220;steroids&#8221; should be &#8211;enforced&#8211;, not prohibited.</p>
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		<title>By: Peetuurr</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1324959</link>
		<dc:creator>Peetuurr</dc:creator>
		<pubDate>Fri, 20 Jan 2012 08:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1324959</guid>
		<description>Brilliant to see a chess story on Boing, come the day we see chess on the English TV. 

There is an extremely strong open source engine called Stockfish, the day this engine beats all others, is the day open source is proved to be the best way forward for the human race.

Coders please support the project here. 

 http://www.stockfishchess.com

Lots of chess links here.

http://dollyknot.com/chess.html

Regards,

Peter.

http://dollyknot.com/nonlinear/HELLO.html
</description>
		<content:encoded><![CDATA[<p>Brilliant to see a chess story on Boing, come the day we see chess on the English TV. </p>
<p>There is an extremely strong open source engine called Stockfish, the day this engine beats all others, is the day open source is proved to be the best way forward for the human race.</p>
<p>Coders please support the project here. </p>
<p> http://www.stockfishchess.com</p>
<p>Lots of chess links here.</p>
<p><a href="http://dollyknot.com/chess.html" rel="nofollow">http://dollyknot.com/chess.html</a></p>
<p>Regards,</p>
<p>Peter.</p>
<p><a href="http://dollyknot.com/nonlinear/HELLO.html" rel="nofollow">http://dollyknot.com/nonlinear/HELLO.html</a></p>
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		<title>By: Brother Phil</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1324955</link>
		<dc:creator>Brother Phil</dc:creator>
		<pubDate>Fri, 20 Jan 2012 08:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1324955</guid>
		<description>Theyy can&#039;t say it&#039;s illegal, but they&#039;re quite free to say it&#039;s against the rules. When they don&#039;t follow the rules themselves,  though...</description>
		<content:encoded><![CDATA[<p>Theyy can&#8217;t say it&#8217;s illegal, but they&#8217;re quite free to say it&#8217;s against the rules. When they don&#8217;t follow the rules themselves,  though&#8230;</p>
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		<title>By: Rob Beschizza</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1324913</link>
		<dc:creator>Rob Beschizza</dc:creator>
		<pubDate>Fri, 20 Jan 2012 07:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1324913</guid>
		<description>DERP TO E5!</description>
		<content:encoded><![CDATA[<p>DERP TO E5!</p>
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	<item>
		<title>By: Jim Smart</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1324899</link>
		<dc:creator>Jim Smart</dc:creator>
		<pubDate>Fri, 20 Jan 2012 06:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1324899</guid>
		<description>further to your very valid points, chess is a two-player adversarial game - so by its very nature, pitching one engine against another in a competition just makes sense!</description>
		<content:encoded><![CDATA[<p>further to your very valid points, chess is a two-player adversarial game &#8211; so by its very nature, pitching one engine against another in a competition just makes sense!</p>
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	<item>
		<title>By: Jim Smart</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1324896</link>
		<dc:creator>Jim Smart</dc:creator>
		<pubDate>Fri, 20 Jan 2012 05:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1324896</guid>
		<description>Chess programs were being written long before source control was invented.</description>
		<content:encoded><![CDATA[<p>Chess programs were being written long before source control was invented.</p>
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	</item>
	<item>
		<title>By: Jim Smart</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1324895</link>
		<dc:creator>Jim Smart</dc:creator>
		<pubDate>Fri, 20 Jan 2012 05:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1324895</guid>
		<description>Your first and final sentences are about right, but otherwise you&#039;re miles off the mark. Agreed, I&#039;m probably being pedantic - but it&#039;s better than spreading factually incorrect bits&#039;n&#039;bobs...

To suggest WoW is 40% A* pathfinding is pretty wide of the mark - if it were 40% A* then it would be much easier to write a clone of the game. A* might be clever, but it only takes an afternoon to implement it.
Furthermore there are better search algorithms in lots of instances - see for example IDA* (takes a little longer, uses much less memory), the various hierarchical A* adaptations (quicker and more memory efficient on maps - although not necessarily much use outside of that domain / for general purpose problem search), D* (more efficient if replanning due to local changes) - also A* isn&#039;t really much use (if any) for pattern recognition, for that you probably want to be using machine-learning, certainly not search.

Next time perhaps you should stick to using some kind of metaphor involving perhaps a car or something? ;)</description>
		<content:encoded><![CDATA[<p>Your first and final sentences are about right, but otherwise you&#8217;re miles off the mark. Agreed, I&#8217;m probably being pedantic &#8211; but it&#8217;s better than spreading factually incorrect bits&#8217;n'bobs&#8230;</p>
<p>To suggest WoW is 40% A* pathfinding is pretty wide of the mark &#8211; if it were 40% A* then it would be much easier to write a clone of the game. A* might be clever, but it only takes an afternoon to implement it.<br />
Furthermore there are better search algorithms in lots of instances &#8211; see for example IDA* (takes a little longer, uses much less memory), the various hierarchical A* adaptations (quicker and more memory efficient on maps &#8211; although not necessarily much use outside of that domain / for general purpose problem search), D* (more efficient if replanning due to local changes) &#8211; also A* isn&#8217;t really much use (if any) for pattern recognition, for that you probably want to be using machine-learning, certainly not search.</p>
<p>Next time perhaps you should stick to using some kind of metaphor involving perhaps a car or something? ;)</p>
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		<title>By: zarray</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1324885</link>
		<dc:creator>zarray</dc:creator>
		<pubDate>Fri, 20 Jan 2012 05:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1324885</guid>
		<description>Ugh, chess; the game of the mentally rigid.</description>
		<content:encoded><![CDATA[<p>Ugh, chess; the game of the mentally rigid.</p>
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		<title>By: motrek</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1324865</link>
		<dc:creator>motrek</dc:creator>
		<pubDate>Fri, 20 Jan 2012 04:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1324865</guid>
		<description>Patents costs thousands of dollars in legal and filing fees. No point in getting a patent on something you&#039;re doing as a hobby and giving away for free. Also, I don&#039;t know that Fruit does any one particular thing that was unique to all other chess engines. Maybe something called &quot;history pruning&quot; but it&#039;s basically impossible to prove that nobody was doing that before (or after) in their closed-source engines.</description>
		<content:encoded><![CDATA[<p>Patents costs thousands of dollars in legal and filing fees. No point in getting a patent on something you&#8217;re doing as a hobby and giving away for free. Also, I don&#8217;t know that Fruit does any one particular thing that was unique to all other chess engines. Maybe something called &#8220;history pruning&#8221; but it&#8217;s basically impossible to prove that nobody was doing that before (or after) in their closed-source engines.</p>
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		<title>By: motrek</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1324861</link>
		<dc:creator>motrek</dc:creator>
		<pubDate>Fri, 20 Jan 2012 04:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1324861</guid>
		<description>I wonder what you do that&#039;s so important to the advancement of mankind? Almost everybody&#039;s job and/or hobbies are irrelevant when viewed in a certain light. What&#039;s the point of professional sports? Or the entertainment industries? etc.</description>
		<content:encoded><![CDATA[<p>I wonder what you do that&#8217;s so important to the advancement of mankind? Almost everybody&#8217;s job and/or hobbies are irrelevant when viewed in a certain light. What&#8217;s the point of professional sports? Or the entertainment industries? etc.</p>
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		<title>By: motrek</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1324858</link>
		<dc:creator>motrek</dc:creator>
		<pubDate>Fri, 20 Jan 2012 04:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1324858</guid>
		<description>As the author of a chess engine I can say that most of the advancements in computer chess in the last ~20 years have been so domain-specific that they don&#039;t really provide much of a benefit to computer science or humankind in general. So it doesn&#039;t matter if all chess programmers work together harmoniously or not. Making a chess engine is a fun hobby, it&#039;s fun to invent secret algorithms that might give your own engine an advantage, and it&#039;s fun to compete with other hobbyists. No sense bemoaning that.

Second, even if everybody is supposed to be working together on something (as with research science), attribution of discovery is still a huge issue. If you invent a cure for cancer and everybody else copies it and takes credit for it, are you still going to say that credit doesn&#039;t matter?</description>
		<content:encoded><![CDATA[<p>As the author of a chess engine I can say that most of the advancements in computer chess in the last ~20 years have been so domain-specific that they don&#8217;t really provide much of a benefit to computer science or humankind in general. So it doesn&#8217;t matter if all chess programmers work together harmoniously or not. Making a chess engine is a fun hobby, it&#8217;s fun to invent secret algorithms that might give your own engine an advantage, and it&#8217;s fun to compete with other hobbyists. No sense bemoaning that.</p>
<p>Second, even if everybody is supposed to be working together on something (as with research science), attribution of discovery is still a huge issue. If you invent a cure for cancer and everybody else copies it and takes credit for it, are you still going to say that credit doesn&#8217;t matter?</p>
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		<title>By: Ken Williams</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1324848</link>
		<dc:creator>Ken Williams</dc:creator>
		<pubDate>Fri, 20 Jan 2012 03:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1324848</guid>
		<description>Speaking of credit, where&#039;s this article from?  Or did Rob write it?  It kind of looks like the whole thing is in a blockquote, but I don&#039;t see a source.</description>
		<content:encoded><![CDATA[<p>Speaking of credit, where&#8217;s this article from?  Or did Rob write it?  It kind of looks like the whole thing is in a blockquote, but I don&#8217;t see a source.</p>
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		<title>By: Adam S.</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1324814</link>
		<dc:creator>Adam S.</dc:creator>
		<pubDate>Fri, 20 Jan 2012 02:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1324814</guid>
		<description>All the programming advances here get borrowed by programmers for other kinds of software. It&#039;s like NASA developing velcro for space travel. Everyone still knows how to make velcro cable ties and make velcro suits to stick people to a walls after the space missions are over.</description>
		<content:encoded><![CDATA[<p>All the programming advances here get borrowed by programmers for other kinds of software. It&#8217;s like NASA developing velcro for space travel. Everyone still knows how to make velcro cable ties and make velcro suits to stick people to a walls after the space missions are over.</p>
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		<title>By: econniff</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1324806</link>
		<dc:creator>econniff</dc:creator>
		<pubDate>Fri, 20 Jan 2012 02:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1324806</guid>
		<description>I guess I just tend to take the long-view on these things, where the successes and failures that happen in the present are minor in comparison to the bigger successes or failures that could happen in the future.   Making it a competition in the first place just feels too short sighted.  Same with the Turing competitions.  I recognize that competition can motivate people, but institutionalized competition can also promote stagnation, as opponents become increasingly unwilling to share beneficial discoveries, and concerns about fairness create artificial barriers that wouldn&#039;t otherwise exist.</description>
		<content:encoded><![CDATA[<p>I guess I just tend to take the long-view on these things, where the successes and failures that happen in the present are minor in comparison to the bigger successes or failures that could happen in the future.   Making it a competition in the first place just feels too short sighted.  Same with the Turing competitions.  I recognize that competition can motivate people, but institutionalized competition can also promote stagnation, as opponents become increasingly unwilling to share beneficial discoveries, and concerns about fairness create artificial barriers that wouldn&#8217;t otherwise exist.</p>
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		<title>By: Culturedropout</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1324802</link>
		<dc:creator>Culturedropout</dc:creator>
		<pubDate>Fri, 20 Jan 2012 02:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1324802</guid>
		<description>NERD FIGHT!</description>
		<content:encoded><![CDATA[<p>NERD FIGHT!</p>
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		<title>By: Stooge</title>
		<link>http://boingboing.net/2012/01/19/fissure-opens-in-chess-ai-scen.html#comment-1324757</link>
		<dc:creator>Stooge</dc:creator>
		<pubDate>Fri, 20 Jan 2012 01:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=139809#comment-1324757</guid>
		<description>See article re: disassembling and reverse engineering a bit more. Rybka is now a service so as to avoid distributing binaries.</description>
		<content:encoded><![CDATA[<p>See article re: disassembling and reverse engineering a bit more. Rybka is now a service so as to avoid distributing binaries.</p>
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