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	<title>Comments on: Gunpoint: sneak around and rewire world to trick&#160;foes</title>
	<atom:link href="http://boingboing.net/2012/02/13/gunpoint-sneak-around-and-rew.html/feed" rel="self" type="application/rss+xml" />
	<link>http://boingboing.net/2012/02/13/gunpoint-sneak-around-and-rew.html</link>
	<description>Brain candy for Happy Mutants</description>
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		<title>By: what</title>
		<link>http://boingboing.net/2012/02/13/gunpoint-sneak-around-and-rew.html#comment-1345521</link>
		<dc:creator>what</dc:creator>
		<pubDate>Tue, 14 Feb 2012 11:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=143638#comment-1345521</guid>
		<description>wish you guys would reboot offworld
</description>
		<content:encoded><![CDATA[<p>wish you guys would reboot offworld</p>
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		<title>By: Dan Hibiki</title>
		<link>http://boingboing.net/2012/02/13/gunpoint-sneak-around-and-rew.html#comment-1345141</link>
		<dc:creator>Dan Hibiki</dc:creator>
		<pubDate>Mon, 13 Feb 2012 22:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=143638#comment-1345141</guid>
		<description>I think Yahtzee is currently getting a phone call from his lawyer. </description>
		<content:encoded><![CDATA[<p>I think Yahtzee is currently getting a phone call from his lawyer. </p>
]]></content:encoded>
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	<item>
		<title>By: retchdog</title>
		<link>http://boingboing.net/2012/02/13/gunpoint-sneak-around-and-rew.html#comment-1345062</link>
		<dc:creator>retchdog</dc:creator>
		<pubDate>Mon, 13 Feb 2012 21:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=143638#comment-1345062</guid>
		<description>if you want similar, but simpler, gameplay right now, check out yahtzee&#039;s &quot;trilby: the art of theft&quot;.</description>
		<content:encoded><![CDATA[<p>if you want similar, but simpler, gameplay right now, check out yahtzee&#8217;s &#8220;trilby: the art of theft&#8221;.</p>
]]></content:encoded>
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	<item>
		<title>By: Adam Coe</title>
		<link>http://boingboing.net/2012/02/13/gunpoint-sneak-around-and-rew.html#comment-1344965</link>
		<dc:creator>Adam Coe</dc:creator>
		<pubDate>Mon, 13 Feb 2012 20:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=143638#comment-1344965</guid>
		<description>Yeah I was just gonna say...very reminiscent of Impossible Mission. &quot;Stay awhile...stay forevaaaaaaaaah!&quot;</description>
		<content:encoded><![CDATA[<p>Yeah I was just gonna say&#8230;very reminiscent of Impossible Mission. &#8220;Stay awhile&#8230;stay forevaaaaaaaaah!&#8221;</p>
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	<item>
		<title>By: Antinous / Moderator</title>
		<link>http://boingboing.net/2012/02/13/gunpoint-sneak-around-and-rew.html#comment-1344955</link>
		<dc:creator>Antinous / Moderator</dc:creator>
		<pubDate>Mon, 13 Feb 2012 20:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=143638#comment-1344955</guid>
		<description>Looks like the whole middle section of Quantum of Solace. </description>
		<content:encoded><![CDATA[<p>Looks like the whole middle section of Quantum of Solace. </p>
]]></content:encoded>
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	<item>
		<title>By: Egypt Urnash</title>
		<link>http://boingboing.net/2012/02/13/gunpoint-sneak-around-and-rew.html#comment-1344954</link>
		<dc:creator>Egypt Urnash</dc:creator>
		<pubDate>Mon, 13 Feb 2012 20:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=143638#comment-1344954</guid>
		<description>This looks like a really awesome system that doesn&#039;t quite have a game built around it. I dunno. It might be a LOT better when actually playing it, but it seems like most of the pleasure of this game is in actually BUILDING the system - the same trap Introversion&#039;s &quot;Subversion&quot; went into.

I guess it&#039;s all going to come down to the mission and story...</description>
		<content:encoded><![CDATA[<p>This looks like a really awesome system that doesn&#8217;t quite have a game built around it. I dunno. It might be a LOT better when actually playing it, but it seems like most of the pleasure of this game is in actually BUILDING the system &#8211; the same trap Introversion&#8217;s &#8220;Subversion&#8221; went into.</p>
<p>I guess it&#8217;s all going to come down to the mission and story&#8230;</p>
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		<title>By: RemainsInLight</title>
		<link>http://boingboing.net/2012/02/13/gunpoint-sneak-around-and-rew.html#comment-1344925</link>
		<dc:creator>RemainsInLight</dc:creator>
		<pubDate>Mon, 13 Feb 2012 19:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=143638#comment-1344925</guid>
		<description>Any game inspired by Elevator Action is a friend of mine.</description>
		<content:encoded><![CDATA[<p>Any game inspired by Elevator Action is a friend of mine.</p>
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	<item>
		<title>By: MiG</title>
		<link>http://boingboing.net/2012/02/13/gunpoint-sneak-around-and-rew.html#comment-1344914</link>
		<dc:creator>MiG</dc:creator>
		<pubDate>Mon, 13 Feb 2012 19:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=143638#comment-1344914</guid>
		<description>Modern version of &lt;a href=&quot;http://en.wikipedia.org/wiki/Impossible_Mission&quot; rel=&quot;nofollow&quot;&gt;Impossible Mission for Commodore 64&lt;/a&gt; ?

Very cool.</description>
		<content:encoded><![CDATA[<p>Modern version of <a href="http://en.wikipedia.org/wiki/Impossible_Mission" rel="nofollow">Impossible Mission for Commodore 64</a> ?</p>
<p>Very cool.</p>
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		<title>By: James Holmes</title>
		<link>http://boingboing.net/2012/02/13/gunpoint-sneak-around-and-rew.html#comment-1344897</link>
		<dc:creator>James Holmes</dc:creator>
		<pubDate>Mon, 13 Feb 2012 19:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=143638#comment-1344897</guid>
		<description>Looks so fantastic, it makes me jealous. </description>
		<content:encoded><![CDATA[<p>Looks so fantastic, it makes me jealous. </p>
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	<item>
		<title>By: Derek Vandivere</title>
		<link>http://boingboing.net/2012/02/13/gunpoint-sneak-around-and-rew.html#comment-1344848</link>
		<dc:creator>Derek Vandivere</dc:creator>
		<pubDate>Mon, 13 Feb 2012 18:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=143638#comment-1344848</guid>
		<description>Sounds a little bit like &lt;a href=&quot;http://jayisgames.com/archives/2011/09/bob_the_robber.php&quot; rel=&quot;nofollow&quot;&gt; Bob the Robber&lt;/a&gt;, but a lot more interesting.</description>
		<content:encoded><![CDATA[<p>Sounds a little bit like <a href="http://jayisgames.com/archives/2011/09/bob_the_robber.php" rel="nofollow"> Bob the Robber</a>, but a lot more interesting.</p>
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	<item>
		<title>By: originalritz</title>
		<link>http://boingboing.net/2012/02/13/gunpoint-sneak-around-and-rew.html#comment-1344837</link>
		<dc:creator>originalritz</dc:creator>
		<pubDate>Mon, 13 Feb 2012 18:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=143638#comment-1344837</guid>
		<description>This looks fantastic! Can&#039;t wait until it comes out.
Seems like just the type of thing we might see on a future Humble Indie Bundle. Although it is just the type of game I&#039;d pay full price for!

I love the back-to-basics approach many developers are using these days. Applying classic style graphics and controls (perhaps with a touch-screen twist) to modern and innovative modes of gameplay. Games which have both style and substance, that are great for casual gamers and hardcore gamers alike. </description>
		<content:encoded><![CDATA[<p>This looks fantastic! Can&#8217;t wait until it comes out.<br />
Seems like just the type of thing we might see on a future Humble Indie Bundle. Although it is just the type of game I&#8217;d pay full price for!</p>
<p>I love the back-to-basics approach many developers are using these days. Applying classic style graphics and controls (perhaps with a touch-screen twist) to modern and innovative modes of gameplay. Games which have both style and substance, that are great for casual gamers and hardcore gamers alike. </p>
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