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	<title>Comments on: Antichamber, for Windows and OS&#160;X</title>
	<atom:link href="http://boingboing.net/2012/02/28/antichamber-for-windows-and-o.html/feed" rel="self" type="application/rss+xml" />
	<link>http://boingboing.net/2012/02/28/antichamber-for-windows-and-o.html</link>
	<description>Brain candy for Happy Mutants</description>
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		<title>By: twency</title>
		<link>http://boingboing.net/2012/02/28/antichamber-for-windows-and-o.html#comment-1356807</link>
		<dc:creator>twency</dc:creator>
		<pubDate>Wed, 29 Feb 2012 16:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=146143#comment-1356807</guid>
		<description>So, &quot;Cube²: Hypercube&quot; the game?</description>
		<content:encoded><![CDATA[<p>So, &#8220;Cube²: Hypercube&#8221; the game?</p>
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		<title>By: Ryan Atwood</title>
		<link>http://boingboing.net/2012/02/28/antichamber-for-windows-and-o.html#comment-1356526</link>
		<dc:creator>Ryan Atwood</dc:creator>
		<pubDate>Wed, 29 Feb 2012 05:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=146143#comment-1356526</guid>
		<description>The creator loves seeing how people react to various situations. I played the game at PAX and you can tell he just waits to see each persons perspective. Its a Portal-esque game, but a lot more confusing with a lot more mechanics.</description>
		<content:encoded><![CDATA[<p>The creator loves seeing how people react to various situations. I played the game at PAX and you can tell he just waits to see each persons perspective. Its a Portal-esque game, but a lot more confusing with a lot more mechanics.</p>
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		<title>By: Ryan Atwood</title>
		<link>http://boingboing.net/2012/02/28/antichamber-for-windows-and-o.html#comment-1356525</link>
		<dc:creator>Ryan Atwood</dc:creator>
		<pubDate>Wed, 29 Feb 2012 05:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=146143#comment-1356525</guid>
		<description>I played it at PAX, think Portal, but the game just messes with your head. Constant brainteasers and mind benders with new mechanics added on a regular basis.</description>
		<content:encoded><![CDATA[<p>I played it at PAX, think Portal, but the game just messes with your head. Constant brainteasers and mind benders with new mechanics added on a regular basis.</p>
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		<title>By: Luke Butcher</title>
		<link>http://boingboing.net/2012/02/28/antichamber-for-windows-and-o.html#comment-1356233</link>
		<dc:creator>Luke Butcher</dc:creator>
		<pubDate>Tue, 28 Feb 2012 22:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=146143#comment-1356233</guid>
		<description>I played an early version of this game, back when it was called &quot;Hazard - The Journey of Life&quot; and thought it was an excellent mind-expanding experience. By the looks of the trailer, they seem to have abandoned the uninspired &quot;philosophical&quot; metaphor of the original version, and the slightly stiff block-shooting mechanic - a good decision, if you ask me. Assuming this comes with a whole heap more content, rather than being a rehash of the old version, I&#039;m keen to spend some money on this one.</description>
		<content:encoded><![CDATA[<p>I played an early version of this game, back when it was called &#8220;Hazard &#8211; The Journey of Life&#8221; and thought it was an excellent mind-expanding experience. By the looks of the trailer, they seem to have abandoned the uninspired &#8220;philosophical&#8221; metaphor of the original version, and the slightly stiff block-shooting mechanic &#8211; a good decision, if you ask me. Assuming this comes with a whole heap more content, rather than being a rehash of the old version, I&#8217;m keen to spend some money on this one.</p>
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		<title>By: yobar</title>
		<link>http://boingboing.net/2012/02/28/antichamber-for-windows-and-o.html#comment-1356046</link>
		<dc:creator>yobar</dc:creator>
		<pubDate>Tue, 28 Feb 2012 20:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=146143#comment-1356046</guid>
		<description>Reminds me of a trippy Descent map.  I miss that game. </description>
		<content:encoded><![CDATA[<p>Reminds me of a trippy Descent map.  I miss that game. </p>
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		<title>By: Brad H.</title>
		<link>http://boingboing.net/2012/02/28/antichamber-for-windows-and-o.html#comment-1355871</link>
		<dc:creator>Brad H.</dc:creator>
		<pubDate>Tue, 28 Feb 2012 16:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=146143#comment-1355871</guid>
		<description>Kinda reminds me of the visual art of jungle trance music videos I used to watch late at night on Rage. </description>
		<content:encoded><![CDATA[<p>Kinda reminds me of the visual art of jungle trance music videos I used to watch late at night on Rage. </p>
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		<title>By: Rob Beschizza</title>
		<link>http://boingboing.net/2012/02/28/antichamber-for-windows-and-o.html#comment-1355837</link>
		<dc:creator>Rob Beschizza</dc:creator>
		<pubDate>Tue, 28 Feb 2012 15:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=146143#comment-1355837</guid>
		<description>Added!</description>
		<content:encoded><![CDATA[<p>Added!</p>
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		<title>By: Alice K</title>
		<link>http://boingboing.net/2012/02/28/antichamber-for-windows-and-o.html#comment-1355833</link>
		<dc:creator>Alice K</dc:creator>
		<pubDate>Tue, 28 Feb 2012 15:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=146143#comment-1355833</guid>
		<description>It is a puzzle and exploration game. It seems so crazy because that is partly the point. In interviews the designer was trying to implement a large number of novel and vague puzzles because the goal is to actually figure out the solutions, as opposed to most game puzzles where solutions are obvious/readily apparent, or mostly constructed from a few stock minigames users quickly learn. It gets even zanier since many of the puzzles are spatially distorting and Escher esque.</description>
		<content:encoded><![CDATA[<p>It is a puzzle and exploration game. It seems so crazy because that is partly the point. In interviews the designer was trying to implement a large number of novel and vague puzzles because the goal is to actually figure out the solutions, as opposed to most game puzzles where solutions are obvious/readily apparent, or mostly constructed from a few stock minigames users quickly learn. It gets even zanier since many of the puzzles are spatially distorting and Escher esque.</p>
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		<title>By: Kyle Asay</title>
		<link>http://boingboing.net/2012/02/28/antichamber-for-windows-and-o.html#comment-1355829</link>
		<dc:creator>Kyle Asay</dc:creator>
		<pubDate>Tue, 28 Feb 2012 15:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=146143#comment-1355829</guid>
		<description>The gameplay is actually quite groundbreaking, but I agree that you don&#039;t really get that from the trailer. Here&#039;s a more revealing look:

http://kotaku.com/5835439/8-12-minutes-of-antichamber-my-favorite-game-of-pax-2011-its-first+person-escher </description>
		<content:encoded><![CDATA[<p>The gameplay is actually quite groundbreaking, but I agree that you don&#8217;t really get that from the trailer. Here&#8217;s a more revealing look:</p>
<p><a href="http://kotaku.com/5835439/8-12-minutes-of-antichamber-my-favorite-game-of-pax-2011-its-first+person-escher " rel="nofollow">http://kotaku.com/5835439/8-12-minutes-of-antichamber-my-favorite-game-of-pax-2011-its-first+person-escher </a></p>
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	<item>
		<title>By: autark</title>
		<link>http://boingboing.net/2012/02/28/antichamber-for-windows-and-o.html#comment-1355827</link>
		<dc:creator>autark</dc:creator>
		<pubDate>Tue, 28 Feb 2012 15:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=146143#comment-1355827</guid>
		<description>looks like it was made in Blender, anybody know? </description>
		<content:encoded><![CDATA[<p>looks like it was made in Blender, anybody know? </p>
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	<item>
		<title>By: coryf</title>
		<link>http://boingboing.net/2012/02/28/antichamber-for-windows-and-o.html#comment-1355809</link>
		<dc:creator>coryf</dc:creator>
		<pubDate>Tue, 28 Feb 2012 15:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=146143#comment-1355809</guid>
		<description>Looks like some student&#039;s art film.  After watching the preview I still have no idea what makes this a &quot;game&quot; and not a film or something.

I LOVE innovative indie game titles, but give me some idea of what your concept is, and what makes the game fun or interesting.

Just based on the clip I&#039;m a solid &quot;pass&quot;. </description>
		<content:encoded><![CDATA[<p>Looks like some student&#8217;s art film.  After watching the preview I still have no idea what makes this a &#8220;game&#8221; and not a film or something.</p>
<p>I LOVE innovative indie game titles, but give me some idea of what your concept is, and what makes the game fun or interesting.</p>
<p>Just based on the clip I&#8217;m a solid &#8220;pass&#8221;. </p>
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