Solitary Sand, a text-based survival game

Solitary Sand, written in just two days, has no graphics, only audio: you're blinded after a shipwreck or kidnapping, and must explore an island with only sound and descriptions of touch sensations to guide you. It's not interactive fiction: you navigate with an FPS-style control system. You can pick up one thing at a time, and there are multiple endings. Unfortunately, all I've managed to do is find some rope, garbage, driftwood and a strange metal object. Then I drowned. [Ludum Dare via Free Indie Games]

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  1. This would be cool for a smartphone.  Why don’t people port old text-based gamed to smartphone?  I’d love that.

    1. Why don’t people port old text-based gamed to smartphone?  I’d love that.

      A hollow voice says “PLUGH”….  The classic Colossal Cave is free on the Android market.

      1.  -You have stumbled into an Yronic Trap.  All around you, people laugh at the fact you did not smell the distinct scent of Yrony. How do you wish to proceed?

        _

    1.  So the island’s round, and there’s a smokestack thing in the middle that you can’t really interact with? I don’t understand. I must not be good at these things.

  2. neat. some simple graphics for at least the direction of the breeze might be nice to represent rudimentary touch and proprioception. the sparseness and use of sound remind me of the “Alien” tactical game for the C=64, which was too terrifying and difficult for me at the time.

  3. I read the text feed in the article: “You pick up metallic object, it emits small amount of heat”.

    I immediately thought “Great, you get tricked into picking up radioactive uranium in the first room of the game, giving yourself cancer from the start! What a sneaky programmer.”

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