Liberated Pixel Cup: Creative Commons and Free Software Foundation contest to produce free-as-in-freedom games and game elements

Rob sez, "Do you like classic game graphics? Do you support free culture and free software? Can you see where this is going? Creative Commons, the Free Software Foundation, and OpenGameArt have launched a free-as-in-freedom game design competition, the Liberated Pixel Cup:"

Liberated Pixel Cup is a two-part competition: make a bunch of awesome free culture licensed artwork, and program a bunch of free software games that use it. Hopefully many cool projects can come out of this… but that will only happen if people like you get involved! Liberated Pixel Cup is a great opportunity for the commons in many ways! Right now it’s hard to find free culture content to bootstrap games that match a consistent style and hard for artists to collaborate on such. We’re also very interested in areas where free software and free culture directly intersect, which we don’t always see enough of (and which sometimes can even get a bit complex, so it’s good to have opportunities to think about them when we can), and games are a great example of this overlap. We hope you’ll participate!

Announcing the Liberated Pixel Cup: an epic contest for gaming freedom (Thanks, Rob!)

(Image: Liberated Pixel Cup example outdoor artwork / Lanea Zimmerman / CC BY-SA 3.0)


  1. I think “free-as-in-freedom” is exactly the sort of phrase people try to avoid when they use “free-as-in-beer” and “free-as-in-speech”. The fact that we’re discussing games, opening up the possibility of “free-as-in-motion” doesn’t really help either.

    1. Did you know that some people have made a beer recipe, made the recipe open source (Creative Commons, I think), then started selling the stuff at open-source conventions under the moniker “FREE BEER”?

      (Also, for minimization of confusion, I prefer ‘free of charge’ and ‘free of restriction’.)

  2. This bears a lot of similarities to the Assemblee competition that TIGSource ran yonks ago. 

    Part One was an art/music competition. Part Two was a game design competiton, utilising assets from Part One.

    There’s a veritable trove of assets still kicking about on the forums for Part One. I’m not sure if it’s all CC licenced, but some of the most popular certainly are.  
    ( )

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