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	<title>Comments on: Valve employee manual describes the greatest workplace I&#039;ve ever heard&#160;of</title>
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	<description>Brain candy for Happy Mutants</description>
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		<title>By: Kimmo</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1407144</link>
		<dc:creator>Kimmo</dc:creator>
		<pubDate>Fri, 27 Apr 2012 11:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1407144</guid>
		<description>Hmm, does anyone still earn money proofreading?</description>
		<content:encoded><![CDATA[<p>Hmm, does anyone still earn money proofreading?</p>
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	<item>
		<title>By: Kimmo</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1407143</link>
		<dc:creator>Kimmo</dc:creator>
		<pubDate>Fri, 27 Apr 2012 11:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1407143</guid>
		<description> Sweet!</description>
		<content:encoded><![CDATA[<p> Sweet!</p>
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		<title>By: Open Game Labs</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1407101</link>
		<dc:creator>Open Game Labs</dc:creator>
		<pubDate>Fri, 27 Apr 2012 09:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1407101</guid>
		<description>Book publishing seems to have a lot of them: AK Press, PM Press, South End Press come to mind.</description>
		<content:encoded><![CDATA[<p>Book publishing seems to have a lot of them: AK Press, PM Press, South End Press come to mind.</p>
]]></content:encoded>
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		<title>By: Al Billings</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1407020</link>
		<dc:creator>Al Billings</dc:creator>
		<pubDate>Fri, 27 Apr 2012 05:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1407020</guid>
		<description> You say this like this bad. Not everyone wants to build a giant corporation.</description>
		<content:encoded><![CDATA[<p> You say this like this bad. Not everyone wants to build a giant corporation.</p>
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		<title>By: John Maple</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1403515</link>
		<dc:creator>John Maple</dc:creator>
		<pubDate>Tue, 24 Apr 2012 14:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1403515</guid>
		<description>Koreans traditionally place great importance on upon authority by seniority (top down style of management) and this sort of way of working would be down right subversive in many organizations.  
If you really want more insight to my comment, try reading Michael Breen&#039;s book &quot;The Koreans&quot; 
http://www.amazon.com/The-Koreans-Where-Their-Future/dp/0312326092</description>
		<content:encoded><![CDATA[<p>Koreans traditionally place great importance on upon authority by seniority (top down style of management) and this sort of way of working would be down right subversive in many organizations.  <br />
If you really want more insight to my comment, try reading Michael Breen&#8217;s book &#8220;The Koreans&#8221;<br />
<a href="http://www.amazon.com/The-Koreans-Where-Their-Future/dp/0312326092" rel="nofollow">http://www.amazon.com/The-Koreans-Where-Their-Future/dp/0312326092</a></p>
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		<title>By: Dael Morris</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1403500</link>
		<dc:creator>Dael Morris</dc:creator>
		<pubDate>Tue, 24 Apr 2012 13:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1403500</guid>
		<description>http://en.wikipedia.org/wiki/John_Lewis_Partnership</description>
		<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/John_Lewis_Partnership" rel="nofollow">http://en.wikipedia.org/wiki/John_Lewis_Partnership</a></p>
]]></content:encoded>
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		<title>By: Deidzoeb</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1403499</link>
		<dc:creator>Deidzoeb</dc:creator>
		<pubDate>Tue, 24 Apr 2012 13:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1403499</guid>
		<description>Now if they&#039;re talking about a worker-owned cooperative situation, and if the founders of the company really had equal decision-making power, equivalent pay and do the equivalent work of any of the rest, if the decisions of how much to pay each other is agreed on by the workers, then I guess there&#039;d be no &quot;surplus value.&quot; There would just be the fair value distributed back to all the workers. But I suspect they would have played up those details a little more if that&#039;s how it worked. 

And it would make no sense to say something like &quot;Valve does not win if you’re paid less than the value you create,&quot; unless Valve is one group of people (owners, investors?) and &quot;you&quot; (new workers? all Valve employees?) is another circle in the Venn diagram that may or may not overlap with the first.</description>
		<content:encoded><![CDATA[<p>Now if they&#8217;re talking about a worker-owned cooperative situation, and if the founders of the company really had equal decision-making power, equivalent pay and do the equivalent work of any of the rest, if the decisions of how much to pay each other is agreed on by the workers, then I guess there&#8217;d be no &#8220;surplus value.&#8221; There would just be the fair value distributed back to all the workers. But I suspect they would have played up those details a little more if that&#8217;s how it worked. </p>
<p>And it would make no sense to say something like &#8220;Valve does not win if you’re paid less than the value you create,&#8221; unless Valve is one group of people (owners, investors?) and &#8220;you&#8221; (new workers? all Valve employees?) is another circle in the Venn diagram that may or may not overlap with the first.</p>
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		<title>By: Dan Hibiki</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1403484</link>
		<dc:creator>Dan Hibiki</dc:creator>
		<pubDate>Tue, 24 Apr 2012 13:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1403484</guid>
		<description>Were you intending to reply to someone else? Because that made no sense at all.</description>
		<content:encoded><![CDATA[<p>Were you intending to reply to someone else? Because that made no sense at all.</p>
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		<title>By: Wreckrob8</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1403482</link>
		<dc:creator>Wreckrob8</dc:creator>
		<pubDate>Tue, 24 Apr 2012 13:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1403482</guid>
		<description>We have much more job security here in the UK than in the US, so I happily send emails to my bosses when they are acting like inhuman dickheads and point out their procedural failures. It helps a bit even if it does fuck all to change organisational culture. Everybody should have that right. They are all wankers who have only got where they are because of their refusal to stand up for themselves to their own bosses.</description>
		<content:encoded><![CDATA[<p>We have much more job security here in the UK than in the US, so I happily send emails to my bosses when they are acting like inhuman dickheads and point out their procedural failures. It helps a bit even if it does fuck all to change organisational culture. Everybody should have that right. They are all wankers who have only got where they are because of their refusal to stand up for themselves to their own bosses.</p>
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	<item>
		<title>By: bibulb</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1403458</link>
		<dc:creator>bibulb</dc:creator>
		<pubDate>Tue, 24 Apr 2012 12:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1403458</guid>
		<description>Brought peace?
</description>
		<content:encoded><![CDATA[<p>Brought peace?</p>
]]></content:encoded>
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	<item>
		<title>By: eerd</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1403451</link>
		<dc:creator>eerd</dc:creator>
		<pubDate>Tue, 24 Apr 2012 12:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1403451</guid>
		<description> Right, where&#039;s the surplus value? It just seems rather disingenuous. </description>
		<content:encoded><![CDATA[<p> Right, where&#8217;s the surplus value? It just seems rather disingenuous. </p>
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	<item>
		<title>By: penguinchris</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1403437</link>
		<dc:creator>penguinchris</dc:creator>
		<pubDate>Tue, 24 Apr 2012 11:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1403437</guid>
		<description>You&#039;ve been answered already but there&#039;s something else, too: Valve makes some of the absolute best - and most popular - games there are these days, and have been since the original Half-Life. And the games make lots of money for the company.

And they do it without the impossible deadlines, long hours, and crap working conditions that every other game studio has.

You&#039;d think the other companies would take the hint!</description>
		<content:encoded><![CDATA[<p>You&#8217;ve been answered already but there&#8217;s something else, too: Valve makes some of the absolute best &#8211; and most popular &#8211; games there are these days, and have been since the original Half-Life. And the games make lots of money for the company.</p>
<p>And they do it without the impossible deadlines, long hours, and crap working conditions that every other game studio has.</p>
<p>You&#8217;d think the other companies would take the hint!</p>
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	<item>
		<title>By: Wreckrob8</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1403379</link>
		<dc:creator>Wreckrob8</dc:creator>
		<pubDate>Tue, 24 Apr 2012 07:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1403379</guid>
		<description>Yes. But it is not quite a question of first do no harm then do what thou wilt. You cannot disturb another&#039;s sense of self without harming your own sense of self and you and your magic will get all fucked up as Crowley and his followers clearly demonstrate. (And I have known quite a few.) Hey it&#039;s karma, man. I don&#039;t see what else love means theologically.</description>
		<content:encoded><![CDATA[<p>Yes. But it is not quite a question of first do no harm then do what thou wilt. You cannot disturb another&#8217;s sense of self without harming your own sense of self and you and your magic will get all fucked up as Crowley and his followers clearly demonstrate. (And I have known quite a few.) Hey it&#8217;s karma, man. I don&#8217;t see what else love means theologically.</p>
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		<title>By: dragsterhund</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1403215</link>
		<dc:creator>dragsterhund</dc:creator>
		<pubDate>Tue, 24 Apr 2012 03:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1403215</guid>
		<description> Half Life 2: Episode Three, anyone? </description>
		<content:encoded><![CDATA[<p> Half Life 2: Episode Three, anyone? </p>
]]></content:encoded>
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		<title>By: John_Wilmot</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1403203</link>
		<dc:creator>John_Wilmot</dc:creator>
		<pubDate>Tue, 24 Apr 2012 02:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1403203</guid>
		<description>I like the philosophy of the place, and I am even considering borrowing the the employee manual to explain self-motivated research and collaboration in my  composition class. The rhetoric of risk-taking and creativity is especially useful, and it hits exactly the notes I try to emphasize in my syllabus. However, upon reading the section about the importance of hiring, I realized a potential flaw of the system. By placing such emphasis upon hiring only people who seem likely to shine in those circumstances, hiring practices that rely upon homogeneity are to be expected. People hire people like themselves. I wondered how difficult it is for women to find jobs there. Sure enough, in a company with about 117 employees (give or take one--I have had a bit of celebratory cava) there were only 7 women (same caveat). I&#039;m not sure how that stacks up against other tech companies, but it seems abysmally low from my perspective. </description>
		<content:encoded><![CDATA[<p>I like the philosophy of the place, and I am even considering borrowing the the employee manual to explain self-motivated research and collaboration in my  composition class. The rhetoric of risk-taking and creativity is especially useful, and it hits exactly the notes I try to emphasize in my syllabus. However, upon reading the section about the importance of hiring, I realized a potential flaw of the system. By placing such emphasis upon hiring only people who seem likely to shine in those circumstances, hiring practices that rely upon homogeneity are to be expected. People hire people like themselves. I wondered how difficult it is for women to find jobs there. Sure enough, in a company with about 117 employees (give or take one&#8211;I have had a bit of celebratory cava) there were only 7 women (same caveat). I&#8217;m not sure how that stacks up against other tech companies, but it seems abysmally low from my perspective. </p>
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	<item>
		<title>By: HahTse</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1403067</link>
		<dc:creator>HahTse</dc:creator>
		<pubDate>Mon, 23 Apr 2012 22:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1403067</guid>
		<description>Judging from http://blogs.valvesoftware.com/abrash/valve-how-i-got-here-what-its-like-and-what-im-doing-2/ , I wouldn&#039;t say that it is an UNKNOWN project exactly...

And I would give my Appendix to be on it (I still need my digits, so...)</description>
		<content:encoded><![CDATA[<p>Judging from <a href="http://blogs.valvesoftware.com/abrash/valve-how-i-got-here-what-its-like-and-what-im-doing-2/" rel="nofollow">http://blogs.valvesoftware.com/abrash/valve-how-i-got-here-what-its-like-and-what-im-doing-2/</a> , I wouldn&#8217;t say that it is an UNKNOWN project exactly&#8230;</p>
<p>And I would give my Appendix to be on it (I still need my digits, so&#8230;)</p>
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		<title>By: chenille</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1403018</link>
		<dc:creator>chenille</dc:creator>
		<pubDate>Mon, 23 Apr 2012 21:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1403018</guid>
		<description>Remember when the platform was sliding into the fire pit and the computer said &quot;goodbye&quot;, and we were like &quot;no way!&quot;, and then it was all &quot;we pretended we were going to murder you&quot;? That was great.</description>
		<content:encoded><![CDATA[<p>Remember when the platform was sliding into the fire pit and the computer said &#8220;goodbye&#8221;, and we were like &#8220;no way!&#8221;, and then it was all &#8220;we pretended we were going to murder you&#8221;? That was great.</p>
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	<item>
		<title>By: Deidzoeb</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1403014</link>
		<dc:creator>Deidzoeb</dc:creator>
		<pubDate>Mon, 23 Apr 2012 21:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1403014</guid>
		<description> Sorry, I can&#039;t fit even volume one of Das Kapital into a single comment, no matter how hard I try. ;)</description>
		<content:encoded><![CDATA[<p> Sorry, I can&#8217;t fit even volume one of Das Kapital into a single comment, no matter how hard I try. ;)</p>
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	<item>
		<title>By: Guest</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1402948</link>
		<dc:creator>Guest</dc:creator>
		<pubDate>Mon, 23 Apr 2012 20:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1402948</guid>
		<description>&quot;you&#039;re probably going to be OK unless you run into a personality conflict or you act like a tool.&quot;

FYT - you&#039;re probably going to be OK unless you run into a tool.</description>
		<content:encoded><![CDATA[<p>&#8220;you&#8217;re probably going to be OK unless you run into a personality conflict or you act like a tool.&#8221;</p>
<p>FYT &#8211; you&#8217;re probably going to be OK unless you run into a tool.</p>
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	<item>
		<title>By: Guest</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1402947</link>
		<dc:creator>Guest</dc:creator>
		<pubDate>Mon, 23 Apr 2012 20:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1402947</guid>
		<description>wishes are not returns.  </description>
		<content:encoded><![CDATA[<p>wishes are not returns.  </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guest</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1402944</link>
		<dc:creator>Guest</dc:creator>
		<pubDate>Mon, 23 Apr 2012 20:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1402944</guid>
		<description> You forgot the other tenet of capitalism (which Valve seemingly avoids): Cancerous growth to mollify short term investors. </description>
		<content:encoded><![CDATA[<p> You forgot the other tenet of capitalism (which Valve seemingly avoids): Cancerous growth to mollify short term investors. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guest</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1402941</link>
		<dc:creator>Guest</dc:creator>
		<pubDate>Mon, 23 Apr 2012 20:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1402941</guid>
		<description>I assume you define work as &#039;people set to chasing their own tails for your amusement&#039; by you. </description>
		<content:encoded><![CDATA[<p>I assume you define work as &#8216;people set to chasing their own tails for your amusement&#8217; by you. </p>
]]></content:encoded>
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	<item>
		<title>By: novium</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1402932</link>
		<dc:creator>novium</dc:creator>
		<pubDate>Mon, 23 Apr 2012 20:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1402932</guid>
		<description>Actually, I&#039;m thinking, God, I hate my stupid sucky job and its soul-crushing management and about how much more I could get done in an environment like that...and then I&#039;m also sad about my life choices, because I have none of the required knowledge necessary to get a job in a place like that.

And then I thought, &quot;hey, Portal is that game that all the cake jokes came from, isn&#039;t it?&quot;</description>
		<content:encoded><![CDATA[<p>Actually, I&#8217;m thinking, God, I hate my stupid sucky job and its soul-crushing management and about how much more I could get done in an environment like that&#8230;and then I&#8217;m also sad about my life choices, because I have none of the required knowledge necessary to get a job in a place like that.</p>
<p>And then I thought, &#8220;hey, Portal is that game that all the cake jokes came from, isn&#8217;t it?&#8221;</p>
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	<item>
		<title>By: Buddy Bradley</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1402928</link>
		<dc:creator>Buddy Bradley</dc:creator>
		<pubDate>Mon, 23 Apr 2012 20:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1402928</guid>
		<description>As it turns out, 150 is the ideal number of employees in a company, according to Oxford professor Robin Dunbar. That is to say, any more than this creates problems.  NPR did an interesting story on this last year:  www.npr.org/2011/06/04/136723316/dont-believe-facebook-you-only-have-150-friends</description>
		<content:encoded><![CDATA[<p>As it turns out, 150 is the ideal number of employees in a company, according to Oxford professor Robin Dunbar. That is to say, any more than this creates problems.  NPR did an interesting story on this last year:  <a href="http://www.npr.org/2011/06/04/136723316/dont-believe-facebook-you-only-have-150-friends" rel="nofollow">http://www.npr.org/2011/06/04/136723316/dont-believe-facebook-you-only-have-150-friends</a></p>
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		<title>By: Alex Schneider</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1402879</link>
		<dc:creator>Alex Schneider</dc:creator>
		<pubDate>Mon, 23 Apr 2012 19:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1402879</guid>
		<description>What our government needs is more common-sense ideas like this &quot;wisdom of the herd&quot; business right here, dontcha know. These private job creators, they sure know what they&#039;re doing.</description>
		<content:encoded><![CDATA[<p>What our government needs is more common-sense ideas like this &#8220;wisdom of the herd&#8221; business right here, dontcha know. These private job creators, they sure know what they&#8217;re doing.</p>
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		<title>By: Jorpho</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1402825</link>
		<dc:creator>Jorpho</dc:creator>
		<pubDate>Mon, 23 Apr 2012 18:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1402825</guid>
		<description>There is not nearly enough mention of Half Life 3 in these comments.

I betcha this is what 3D Realms was probably like for all those years that DNF was in &quot;development&quot; (or whatever it is you want to call it).  The difference with Valve is that they have this giant button on the wall that says &quot;PRESS HERE TO MAKE MONEY&quot; that starts a Steam sale whenever someone pushes it.  (Everybody gets a turn.  They left that part out of the manual.)</description>
		<content:encoded><![CDATA[<p>There is not nearly enough mention of Half Life 3 in these comments.</p>
<p>I betcha this is what 3D Realms was probably like for all those years that DNF was in &#8220;development&#8221; (or whatever it is you want to call it).  The difference with Valve is that they have this giant button on the wall that says &#8220;PRESS HERE TO MAKE MONEY&#8221; that starts a Steam sale whenever someone pushes it.  (Everybody gets a turn.  They left that part out of the manual.)</p>
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		<title>By: Tynam</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1402807</link>
		<dc:creator>Tynam</dc:creator>
		<pubDate>Mon, 23 Apr 2012 18:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1402807</guid>
		<description> Nope. If News Corp did it, they &lt;i&gt;wouldn&#039;t be behaving like such **!* all the time&lt;/i&gt;, because this business model only works with self-motivated cooperators who care about the company&#039;s reputation and customers.</description>
		<content:encoded><![CDATA[<p> Nope. If News Corp did it, they <i>wouldn&#8217;t be behaving like such **!* all the time</i>, because this business model only works with self-motivated cooperators who care about the company&#8217;s reputation and customers.</p>
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		<title>By: Tynam</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1402803</link>
		<dc:creator>Tynam</dc:creator>
		<pubDate>Mon, 23 Apr 2012 18:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1402803</guid>
		<description>Basically, Valve do it by not having project deadlines. Ever. They ship when it&#039;s ready, and sometimes they screw up publicly and cancel a project - the price of flat org. So they lose some commercial advantages. But it pays off in efficient, well-motivated employees. (Remember: a well-rested team working 7.5 hour days produces work &lt;i&gt;faster&lt;/i&gt; than a team that&#039;s been in death crunch overdrive for two months. And much better work, of course)

That it turn only works because they&#039;re privately owned, of course.

(That&#039;s one big reason they run Steam; they don&#039;t fit as well into the general pick-your-ship-date-and-work-to-it culture as they&#039;d like. But with Steam they really don&#039;t need to.)</description>
		<content:encoded><![CDATA[<p>Basically, Valve do it by not having project deadlines. Ever. They ship when it&#8217;s ready, and sometimes they screw up publicly and cancel a project &#8211; the price of flat org. So they lose some commercial advantages. But it pays off in efficient, well-motivated employees. (Remember: a well-rested team working 7.5 hour days produces work <i>faster</i> than a team that&#8217;s been in death crunch overdrive for two months. And much better work, of course)</p>
<p>That it turn only works because they&#8217;re privately owned, of course.</p>
<p>(That&#8217;s one big reason they run Steam; they don&#8217;t fit as well into the general pick-your-ship-date-and-work-to-it culture as they&#8217;d like. But with Steam they really don&#8217;t need to.)</p>
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		<title>By: Preston Sturges</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1402796</link>
		<dc:creator>Preston Sturges</dc:creator>
		<pubDate>Mon, 23 Apr 2012 18:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1402796</guid>
		<description>The Sebben and Sebben employee orientation film, with the voice of Stephen Colbert, as Phil Ken Sebben, the eccentric playboy billionaire.

&quot;Birdman, get in here!&quot;

http://youtu.be/f37I7HNfK0k</description>
		<content:encoded><![CDATA[<p>The Sebben and Sebben employee orientation film, with the voice of Stephen Colbert, as Phil Ken Sebben, the eccentric playboy billionaire.</p>
<p>&#8220;Birdman, get in here!&#8221;</p>
<p><a href="http://youtu.be/f37I7HNfK0k" rel="nofollow">http://youtu.be/f37I7HNfK0k</a></p>
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		<title>By: Ito Kagehisa</title>
		<link>http://boingboing.net/2012/04/22/valve-employee-manual-describe.html#comment-1402774</link>
		<dc:creator>Ito Kagehisa</dc:creator>
		<pubDate>Mon, 23 Apr 2012 17:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=156165#comment-1402774</guid>
		<description>The compensation/evaluation system reminds me of W. L. Gore, also known locally as &quot;the Snake Pit&quot;...  I&#039;m suspicious of any scheme where you can prosper through ability, blackmail, or sexual manipulation.</description>
		<content:encoded><![CDATA[<p>The compensation/evaluation system reminds me of W. L. Gore, also known locally as &#8220;the Snake Pit&#8221;&#8230;  I&#8217;m suspicious of any scheme where you can prosper through ability, blackmail, or sexual manipulation.</p>
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