David Eckenrode made this short film for the BBC about Daniel Suelo, a man who stopped using money in 2000. I wrote a bit about Daniel in 2009, and had a brief email exchange with him (he uses a computer at a library within walking distance from his cave).
Mark Sundeen, the author of book, The Man Who Quit Money is a soulful journey into the spirit of Daniel Suelo. Suelo, gave up on money in 2000. He walked into a phone booth, pulled out 30 dollars and left it. Twelve years later, Suelo still does not have a personal ID, bank accounts, a modern home, does not take money, or live off of federal welfare. Suelo lives in caves in the canyon lands outside of Moab, UT. Suelo harvests wild foods, eats roadkill, and dumpster dives. Suelo is not an isolationist, he still is very active in the Moab community, SE Utah politics, and he is an active blogger.
Sundeen, knew Suelo from Moab, UT when they both worked together as cooks, but years later Sundeen came across Suelo in a market he payed him no attention, but after Sundeen, gave thought to the current economy and Suelo's philosophy he began to write his book in 2009. Sundeen's book focuses on one man, but the message of the book captures the American zeitgeist of a changing economy.
Buy The Man Who Quit Money on Amazon
I asked Amy Parness, the co-founder of Sparkle Labs, maker of fantastic educational electronics kits, to write a Medium post about gender and the business of being a maker business person. Her terrific essay calls out the problems with “pink girly engineering kits.” From Medium:
Zero UI is the new term for “invisible interfaces”—what happens in the future when all the clicking and tapping and typing is history: “If you look at the history of computing, starting with the jacquard loom in 1801, humans have always had to interact with machines in a really abstract, complex way.” [Fast Company]
CEO Dick Costolo will resign, to be replaced in the interim by Jack Dorsey
The Lytro Illum dares to be different, boasting even more robust features than its first generation predecessor and a sleek design reminiscent of professional DSLRs. What’s so cool about it? Most cameras capture the position of light rays, producing a statoc 2D image.
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