Interactive fiction revival?

Interactive fiction is a thriving genre, but its commercial heyday is long gone. Here's Leigh Alexander on how Kickstarter could usher in text adventures' long-overdue renaissance: "There's more than just nostalgia contributing to a potential revival for interactive stories. A broader gaming audience means appetites for game forms we might have once called "casual" in another time -- and furthermore, the popularity of tablets and e-readers means there's a real appetite for game forms that take advantage of a culture now habituated to reading on luminous screens in ways prior generations were widely not. [Gamasutra]


  1. The first thing that always pops into my head when I hear the words “interactive fiction” is Choose Your Own Adventure books.

  2. Anyone know how good the parcers for tablets are? IE if there’s a few touch buttons for ‘standard’ commands (north, south, east, west, take, invintory, save/load/etc.)

  3. Personally I’m surprised that we aren’t seeing a massive explosion of interactive fiction now that we have technology such as the iPad. We see a little bit in magazines, but the possibilities for fiction, especially for children, are vast. I think eventually books will have two flavors…the flat, traditional story for which you need your own imagination (which I hope never goes away) and its sister, the book with music at key points, with maps, photos, character voices, the ability to choose outcomes and more. It’s such a fun time to be a writer and a reader.

  4. I have several ideas I /REALLY/ need to finish up on. Some more or less hyperlink threaded documents. Others full blown IF concepts I need to flesh out and work through.

    Just need to work up the nerve to finish.

  5. Interactive fiction is a multi-billion dollar business.  It’s just they ditched the text-only interface and went straight to XBox and PlayStation.

  6. Ooh! I recommend Emily Short’s City of Secrets for first-time readers/players. For those looking for a greater challenge, though, I recommend one or more of these:

    Heroine’s Mantle (extremely hard but also awesome)
    Galatea (Emily Short; easy but thought-provoking. A conversation with an animate statue)
    Spider and Web (Andrew Plotkin; hard)

  7. I always assumed that the modern computer version of interactive fiction were RPGs and Visual Novels. Though visual novels are closer to the Choose Your Own Adventure books.

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