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	<title>Comments on: First-person horror game from a two-year-old&#039;s&#160;PoV</title>
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	<link>http://boingboing.net/2012/05/30/first-person-horror-game-from.html</link>
	<description>Brain candy for Happy Mutants</description>
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		<title>By: Darq</title>
		<link>http://boingboing.net/2012/05/30/first-person-horror-game-from.html#comment-1441110</link>
		<dc:creator>Darq</dc:creator>
		<pubDate>Mon, 04 Jun 2012 16:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=163659#comment-1441110</guid>
		<description>I remember my nephews at that age. they started learning to walk at about that age. ( as opposed to crawl ) and that as soon as they had learned that they kept learning to climb on stuff  to reach whatever they were trying to reach.  I also remember they werent afraid of anything at that age and that they loved to tear tv programmes into bits and break stuff, running about anywhere like little noisy tornadoes. they didnt have any concept of stealth and saw no problem in waking up folks in the middle of the night.   They became more timid and impressionable as they grew up.</description>
		<content:encoded><![CDATA[<p>I remember my nephews at that age. they started learning to walk at about that age. ( as opposed to crawl ) and that as soon as they had learned that they kept learning to climb on stuff  to reach whatever they were trying to reach.  I also remember they werent afraid of anything at that age and that they loved to tear tv programmes into bits and break stuff, running about anywhere like little noisy tornadoes. they didnt have any concept of stealth and saw no problem in waking up folks in the middle of the night.   They became more timid and impressionable as they grew up.</p>
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		<title>By: Ant</title>
		<link>http://boingboing.net/2012/05/30/first-person-horror-game-from.html#comment-1440730</link>
		<dc:creator>Ant</dc:creator>
		<pubDate>Sun, 03 Jun 2012 20:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=163659#comment-1440730</guid>
		<description>That was scary! </description>
		<content:encoded><![CDATA[<p>That was scary! </p>
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		<title>By: Sean Page</title>
		<link>http://boingboing.net/2012/05/30/first-person-horror-game-from.html#comment-1440160</link>
		<dc:creator>Sean Page</dc:creator>
		<pubDate>Sat, 02 Jun 2012 11:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=163659#comment-1440160</guid>
		<description>well i would get back into bed with my mum and &quot;snuggle&quot; maybe get a drink! love the concept here!</description>
		<content:encoded><![CDATA[<p>well i would get back into bed with my mum and &#8220;snuggle&#8221; maybe get a drink! love the concept here!</p>
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		<title>By: brainflakes</title>
		<link>http://boingboing.net/2012/05/30/first-person-horror-game-from.html#comment-1438210</link>
		<dc:creator>brainflakes</dc:creator>
		<pubDate>Thu, 31 May 2012 16:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=163659#comment-1438210</guid>
		<description>Loving the concept, but I can&#039;t help feeling that the movement should be more, well, toddler like. I don&#039;t remember the last 2 year old I saw running down the stairs sideways / leaping off chairs :) I think it would add to the atmosphere having to crawl down stairs slowly and being extra careful not to fall off stuff etc.</description>
		<content:encoded><![CDATA[<p>Loving the concept, but I can&#8217;t help feeling that the movement should be more, well, toddler like. I don&#8217;t remember the last 2 year old I saw running down the stairs sideways / leaping off chairs :) I think it would add to the atmosphere having to crawl down stairs slowly and being extra careful not to fall off stuff etc.</p>
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		<title>By: MarlboroTestMonkey7</title>
		<link>http://boingboing.net/2012/05/30/first-person-horror-game-from.html#comment-1438107</link>
		<dc:creator>MarlboroTestMonkey7</dc:creator>
		<pubDate>Thu, 31 May 2012 16:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=163659#comment-1438107</guid>
		<description>The mind, being what it is, can take present impressions and mix, transpose and to some point replace  past ones.  Beware... hahaha</description>
		<content:encoded><![CDATA[<p>The mind, being what it is, can take present impressions and mix, transpose and to some point replace  past ones.  Beware&#8230; hahaha</p>
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		<title>By: Rich Keller</title>
		<link>http://boingboing.net/2012/05/30/first-person-horror-game-from.html#comment-1438018</link>
		<dc:creator>Rich Keller</dc:creator>
		<pubDate>Thu, 31 May 2012 14:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=163659#comment-1438018</guid>
		<description>This looks terrifying! What platforms will it  be available for? 
 
Kids that age would still get frightened  of strange events, but I don&#039;t think they would have a &quot;this isn&#039;t hapening&quot; response like adults would have when things just don&#039;t compute. A toddler would just accept what&#039;s going on at face value.  
 
I remember having a dream during nap time when I was about three years old. Little wooden toy monkeys came out of the dresser drawers and climbed up  and down the dresser and onto the shelves. The funny thing is that they moved like they were in a stop motion animation. I just took it  for granted that toy monkeys could play by themselves like that. My mother was a little perplexed when I kept asking her where they were.</description>
		<content:encoded><![CDATA[<p>This looks terrifying! What platforms will it  be available for?<br />
 <br />
Kids that age would still get frightened  of strange events, but I don&#8217;t think they would have a &#8220;this isn&#8217;t hapening&#8221; response like adults would have when things just don&#8217;t compute. A toddler would just accept what&#8217;s going on at face value.  <br />
 <br />
I remember having a dream during nap time when I was about three years old. Little wooden toy monkeys came out of the dresser drawers and climbed up  and down the dresser and onto the shelves. The funny thing is that they moved like they were in a stop motion animation. I just took it  for granted that toy monkeys could play by themselves like that. My mother was a little perplexed when I kept asking her where they were.</p>
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		<title>By: Robert</title>
		<link>http://boingboing.net/2012/05/30/first-person-horror-game-from.html#comment-1437999</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Thu, 31 May 2012 14:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=163659#comment-1437999</guid>
		<description>&quot;Binky looked at what he had typed: &#039;Among the Sleep&#039;, and realized that by using a typewriter and not having any correcting fluid, the title of his first novel would never be &#039;Among the Sheep&#039;; he would just have to roll with it.&quot; </description>
		<content:encoded><![CDATA[<p>&#8220;Binky looked at what he had typed: &#8216;Among the Sleep&#8217;, and realized that by using a typewriter and not having any correcting fluid, the title of his first novel would never be &#8216;Among the Sheep&#8217;; he would just have to roll with it.&#8221; </p>
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		<title>By: Christopher Lee</title>
		<link>http://boingboing.net/2012/05/30/first-person-horror-game-from.html#comment-1437931</link>
		<dc:creator>Christopher Lee</dc:creator>
		<pubDate>Thu, 31 May 2012 12:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=163659#comment-1437931</guid>
		<description>AWW HELL NAW </description>
		<content:encoded><![CDATA[<p>AWW HELL NAW </p>
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		<title>By: Rezorrand</title>
		<link>http://boingboing.net/2012/05/30/first-person-horror-game-from.html#comment-1437912</link>
		<dc:creator>Rezorrand</dc:creator>
		<pubDate>Thu, 31 May 2012 10:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=163659#comment-1437912</guid>
		<description>The sort of supernatural drawers pulling out and stuff broke the illusion for me although the suspense was quite thrilling till that point. Somehow giving a  strange feel to everyday happenings or even something as serious as a burglary seen through the eyes of the child could be more powerful way of conveying this type of game.</description>
		<content:encoded><![CDATA[<p>The sort of supernatural drawers pulling out and stuff broke the illusion for me although the suspense was quite thrilling till that point. Somehow giving a  strange feel to everyday happenings or even something as serious as a burglary seen through the eyes of the child could be more powerful way of conveying this type of game.</p>
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		<title>By: Syn -</title>
		<link>http://boingboing.net/2012/05/30/first-person-horror-game-from.html#comment-1437903</link>
		<dc:creator>Syn -</dc:creator>
		<pubDate>Thu, 31 May 2012 10:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=163659#comment-1437903</guid>
		<description>So how long till the first chest high cover?

Seriously, this looks amazing, cant wait to get my hands on it. </description>
		<content:encoded><![CDATA[<p>So how long till the first chest high cover?</p>
<p>Seriously, this looks amazing, cant wait to get my hands on it. </p>
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	<item>
		<title>By: TheMudshark</title>
		<link>http://boingboing.net/2012/05/30/first-person-horror-game-from.html#comment-1437892</link>
		<dc:creator>TheMudshark</dc:creator>
		<pubDate>Thu, 31 May 2012 09:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=163659#comment-1437892</guid>
		<description>I kept waiting for pedobear to jump out from behind a cupboard. </description>
		<content:encoded><![CDATA[<p>I kept waiting for pedobear to jump out from behind a cupboard. </p>
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		<title>By: disky00</title>
		<link>http://boingboing.net/2012/05/30/first-person-horror-game-from.html#comment-1437886</link>
		<dc:creator>disky00</dc:creator>
		<pubDate>Thu, 31 May 2012 08:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=163659#comment-1437886</guid>
		<description> Can you use the phrase in a sentence? Maybe I&#039;m not as well phrased in the English language as I thought. I&#039;d really and truly like to know how it makes any kind of sense.</description>
		<content:encoded><![CDATA[<p> Can you use the phrase in a sentence? Maybe I&#8217;m not as well phrased in the English language as I thought. I&#8217;d really and truly like to know how it makes any kind of sense.</p>
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		<title>By: RevelryByNight</title>
		<link>http://boingboing.net/2012/05/30/first-person-horror-game-from.html#comment-1437855</link>
		<dc:creator>RevelryByNight</dc:creator>
		<pubDate>Thu, 31 May 2012 07:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=163659#comment-1437855</guid>
		<description>Yep, that was terrifying. The toddler angle is terrific. It ups the anxiety of lack of agency and helplessness. </description>
		<content:encoded><![CDATA[<p>Yep, that was terrifying. The toddler angle is terrific. It ups the anxiety of lack of agency and helplessness. </p>
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		<title>By: Adrian Tingstad Husby</title>
		<link>http://boingboing.net/2012/05/30/first-person-horror-game-from.html#comment-1437847</link>
		<dc:creator>Adrian Tingstad Husby</dc:creator>
		<pubDate>Thu, 31 May 2012 07:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=163659#comment-1437847</guid>
		<description>Depends on how one defines sleep I guess, as a collective noun it works for example.</description>
		<content:encoded><![CDATA[<p>Depends on how one defines sleep I guess, as a collective noun it works for example.</p>
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		<title>By: malindrome</title>
		<link>http://boingboing.net/2012/05/30/first-person-horror-game-from.html#comment-1437803</link>
		<dc:creator>malindrome</dc:creator>
		<pubDate>Thu, 31 May 2012 05:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=163659#comment-1437803</guid>
		<description>Press (X) to clutch woobie tightly.</description>
		<content:encoded><![CDATA[<p>Press (X) to clutch woobie tightly.</p>
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		<title>By: Marc Mielke</title>
		<link>http://boingboing.net/2012/05/30/first-person-horror-game-from.html#comment-1437786</link>
		<dc:creator>Marc Mielke</dc:creator>
		<pubDate>Thu, 31 May 2012 04:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=163659#comment-1437786</guid>
		<description>Yeah, I was thinking baby takes stairs really well; when I was that age I was like Pooh, going thump thump thump down the stairs.

Funny story: my Dad built a really well-done wooden baby gate: a large sliding piece of plywood to slide across the door. I remember using it reflexively up until my twenties when we moved. </description>
		<content:encoded><![CDATA[<p>Yeah, I was thinking baby takes stairs really well; when I was that age I was like Pooh, going thump thump thump down the stairs.</p>
<p>Funny story: my Dad built a really well-done wooden baby gate: a large sliding piece of plywood to slide across the door. I remember using it reflexively up until my twenties when we moved. </p>
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	<item>
		<title>By: RJ</title>
		<link>http://boingboing.net/2012/05/30/first-person-horror-game-from.html#comment-1437785</link>
		<dc:creator>RJ</dc:creator>
		<pubDate>Thu, 31 May 2012 04:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=163659#comment-1437785</guid>
		<description>You can easily win the game by just hiding under the covers until morning. When I was a kid, I was certain I&#039;d be okay even if a nuke went off outside the window, as long as I was under my everything-proof blankets.</description>
		<content:encoded><![CDATA[<p>You can easily win the game by just hiding under the covers until morning. When I was a kid, I was certain I&#8217;d be okay even if a nuke went off outside the window, as long as I was under my everything-proof blankets.</p>
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		<title>By: zuben</title>
		<link>http://boingboing.net/2012/05/30/first-person-horror-game-from.html#comment-1437773</link>
		<dc:creator>zuben</dc:creator>
		<pubDate>Thu, 31 May 2012 04:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=163659#comment-1437773</guid>
		<description>There&#039;s the practical element of starting out equipped with a diaper. Just in case things should get *really* scary.</description>
		<content:encoded><![CDATA[<p>There&#8217;s the practical element of starting out equipped with a diaper. Just in case things should get *really* scary.</p>
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		<title>By: Antinous / Moderator</title>
		<link>http://boingboing.net/2012/05/30/first-person-horror-game-from.html#comment-1437771</link>
		<dc:creator>Antinous / Moderator</dc:creator>
		<pubDate>Thu, 31 May 2012 04:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=163659#comment-1437771</guid>
		<description>No toddler gate on the stairs?  This &lt;i&gt;is&lt;/i&gt; a horror game.</description>
		<content:encoded><![CDATA[<p>No toddler gate on the stairs?  This <i>is</i> a horror game.</p>
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		<title>By: disky00</title>
		<link>http://boingboing.net/2012/05/30/first-person-horror-game-from.html#comment-1437732</link>
		<dc:creator>disky00</dc:creator>
		<pubDate>Thu, 31 May 2012 03:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=163659#comment-1437732</guid>
		<description>Get the knife, baby!

This looks great, but that name is terrible. Among the Sleep? It doesn&#039;t mean anything. </description>
		<content:encoded><![CDATA[<p>Get the knife, baby!</p>
<p>This looks great, but that name is terrible. Among the Sleep? It doesn&#8217;t mean anything. </p>
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		<title>By: jwkrk</title>
		<link>http://boingboing.net/2012/05/30/first-person-horror-game-from.html#comment-1437733</link>
		<dc:creator>jwkrk</dc:creator>
		<pubDate>Thu, 31 May 2012 03:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=163659#comment-1437733</guid>
		<description>I like the potential for looking at obstacles in a whole new (or very old) way.  Steps, or climbing up onto a chair, could be very challenging.</description>
		<content:encoded><![CDATA[<p>I like the potential for looking at obstacles in a whole new (or very old) way.  Steps, or climbing up onto a chair, could be very challenging.</p>
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		<title>By: Steve Taylor</title>
		<link>http://boingboing.net/2012/05/30/first-person-horror-game-from.html#comment-1437707</link>
		<dc:creator>Steve Taylor</dc:creator>
		<pubDate>Thu, 31 May 2012 02:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=163659#comment-1437707</guid>
		<description>Seriously impressed. That got me at a deeper level than zombies and vampires can, I think I&#039;d be very uncomfortable playing that. </description>
		<content:encoded><![CDATA[<p>Seriously impressed. That got me at a deeper level than zombies and vampires can, I think I&#8217;d be very uncomfortable playing that. </p>
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		<title>By: mat catastrophe</title>
		<link>http://boingboing.net/2012/05/30/first-person-horror-game-from.html#comment-1437697</link>
		<dc:creator>mat catastrophe</dc:creator>
		<pubDate>Thu, 31 May 2012 02:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=163659#comment-1437697</guid>
		<description>Clever use of the infamous &quot;haunted painting&quot; in that demo.  
http://en.wikipedia.org/wiki/The_Hands_Resist_Him</description>
		<content:encoded><![CDATA[<p>Clever use of the infamous &#8220;haunted painting&#8221; in that demo.  <br />
<a href="http://en.wikipedia.org/wiki/The_Hands_Resist_Him" rel="nofollow">http://en.wikipedia.org/wiki/The_Hands_Resist_Him</a></p>
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		<title>By: ocker3</title>
		<link>http://boingboing.net/2012/05/30/first-person-horror-game-from.html#comment-1437672</link>
		<dc:creator>ocker3</dc:creator>
		<pubDate>Thu, 31 May 2012 01:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=163659#comment-1437672</guid>
		<description>I was honestly frightened when the lights started flickering and the drawers all came out. Good design/implementation.  </description>
		<content:encoded><![CDATA[<p>I was honestly frightened when the lights started flickering and the drawers all came out. Good design/implementation.  </p>
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		<title>By: funisforassholes</title>
		<link>http://boingboing.net/2012/05/30/first-person-horror-game-from.html#comment-1437657</link>
		<dc:creator>funisforassholes</dc:creator>
		<pubDate>Thu, 31 May 2012 01:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=163659#comment-1437657</guid>
		<description>On a related note, I don&#039;t know if this has come your way yet but it blew my mind... still in development though 
http://funisforassholes.blogspot.co.uk/2012/05/sound-of-silence-new-frontier-in.html </description>
		<content:encoded><![CDATA[<p>On a related note, I don&#8217;t know if this has come your way yet but it blew my mind&#8230; still in development though<br />
<a href="http://funisforassholes.blogspot.co.uk/2012/05/sound-of-silence-new-frontier-in.html" rel="nofollow">http://funisforassholes.blogspot.co.uk/2012/05/sound-of-silence-new-frontier-in.html</a> </p>
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