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	<title>Comments on: SimCity E3 Gameplay&#160;Trailer</title>
	<atom:link href="http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html/feed" rel="self" type="application/rss+xml" />
	<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html</link>
	<description>Brain candy for Happy Mutants</description>
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	<item>
		<title>By: Warren Grant</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442947</link>
		<dc:creator>Warren Grant</dc:creator>
		<pubDate>Wed, 06 Jun 2012 12:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442947</guid>
		<description>Just so long as using cheap overseas labour results in lots of unemployed citizens locally, or people upset because all they can get are crap jobs because the union jobs all moved to some third world country :P </description>
		<content:encoded><![CDATA[<p>Just so long as using cheap overseas labour results in lots of unemployed citizens locally, or people upset because all they can get are crap jobs because the union jobs all moved to some third world country :P </p>
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	<item>
		<title>By: Aeron</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442901</link>
		<dc:creator>Aeron</dc:creator>
		<pubDate>Wed, 06 Jun 2012 08:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442901</guid>
		<description>You have forever been able to link cities... All they would have to do is take it one step further.</description>
		<content:encoded><![CDATA[<p>You have forever been able to link cities&#8230; All they would have to do is take it one step further.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mjfgates</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442879</link>
		<dc:creator>mjfgates</dc:creator>
		<pubDate>Wed, 06 Jun 2012 07:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442879</guid>
		<description> Anno 2070, something-or-other XP, and the old Lucasarts title &quot;Afterlife&quot; are pretty much it. Which, yeah, not much considering that they&#039;ve been Sim City-ing for twenty-five years.</description>
		<content:encoded><![CDATA[<p> Anno 2070, something-or-other XP, and the old Lucasarts title &#8220;Afterlife&#8221; are pretty much it. Which, yeah, not much considering that they&#8217;ve been Sim City-ing for twenty-five years.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: anharmyenone</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442821</link>
		<dc:creator>anharmyenone</dc:creator>
		<pubDate>Wed, 06 Jun 2012 04:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442821</guid>
		<description>Nice use of tilt-shift. </description>
		<content:encoded><![CDATA[<p>Nice use of tilt-shift. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ernest Valdemar</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442732</link>
		<dc:creator>Ernest Valdemar</dc:creator>
		<pubDate>Wed, 06 Jun 2012 02:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442732</guid>
		<description> Coming in 2017 from Marxis: SimSoyuz -- The Game Where &lt;i&gt;You&lt;/i&gt; Plan the Economy!

(On reflection, that might work, as a sort of &lt;i&gt;Red Plenty&lt;/i&gt; alternate history game.)</description>
		<content:encoded><![CDATA[<p> Coming in 2017 from Marxis: SimSoyuz &#8212; The Game Where <i>You</i> Plan the Economy!</p>
<p>(On reflection, that might work, as a sort of <i>Red Plenty</i> alternate history game.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: moz moz</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442633</link>
		<dc:creator>moz moz</dc:creator>
		<pubDate>Tue, 05 Jun 2012 23:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442633</guid>
		<description>The ending was worrying... stamp skyscraper,
stamp skyscraper,
stamp skyscraper..</description>
		<content:encoded><![CDATA[<p>The ending was worrying&#8230; stamp skyscraper,<br />
stamp skyscraper,<br />
stamp skyscraper..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: marukosu</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442606</link>
		<dc:creator>marukosu</dc:creator>
		<pubDate>Tue, 05 Jun 2012 23:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442606</guid>
		<description> Wait, what? No offline, single player mode? Nope. Not gonna do it, sorry.</description>
		<content:encoded><![CDATA[<p> Wait, what? No offline, single player mode? Nope. Not gonna do it, sorry.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BarBarSeven</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442587</link>
		<dc:creator>BarBarSeven</dc:creator>
		<pubDate>Tue, 05 Jun 2012 22:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442587</guid>
		<description>Looks interesting. But then when I looked at the GlassBox Engine videos I realized that something is wrong.  And I am being 100% non-snarky about this. But the the SIM seems to be hinged on a residential, industrial &amp; commercial set of economic rules… So how exactly does that represent the global reality of overseas manufacturing? I mean, technically speaking, wouldn’t most industrial zones nowadays be artists lofts that lead to non-artist housing that then trends to “luxury” housing.

I’m fairly serious about this, but why not SIM the ability for local manufacturing to use cheaper labor overseas and show in game time what impact that has on a region?

And now that I type that, I wonder if anyone out there has charted the relationship between the economic realities presented in Maxis’ universe over the years versus the economic realities of the real world we live in now.

</description>
		<content:encoded><![CDATA[<p>Looks interesting. But then when I looked at the GlassBox Engine videos I realized that something is wrong.  And I am being 100% non-snarky about this. But the the SIM seems to be hinged on a residential, industrial &amp; commercial set of economic rules… So how exactly does that represent the global reality of overseas manufacturing? I mean, technically speaking, wouldn’t most industrial zones nowadays be artists lofts that lead to non-artist housing that then trends to “luxury” housing.</p>
<p>I’m fairly serious about this, but why not SIM the ability for local manufacturing to use cheaper labor overseas and show in game time what impact that has on a region?</p>
<p>And now that I type that, I wonder if anyone out there has charted the relationship between the economic realities presented in Maxis’ universe over the years versus the economic realities of the real world we live in now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zotlerg</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442452</link>
		<dc:creator>zotlerg</dc:creator>
		<pubDate>Tue, 05 Jun 2012 20:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442452</guid>
		<description>They&#039;re saying it&#039;s not as fast action and exciting as the video!
Just in case you try to sue them for wrong representation.
Visually, they probably added that focus effect even though it would be easy enough to do in game.</description>
		<content:encoded><![CDATA[<p>They&#8217;re saying it&#8217;s not as fast action and exciting as the video!<br />
Just in case you try to sue them for wrong representation.<br />
Visually, they probably added that focus effect even though it would be easy enough to do in game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nonentity</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442368</link>
		<dc:creator>Nonentity</dc:creator>
		<pubDate>Tue, 05 Jun 2012 19:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442368</guid>
		<description>Did they learn anything?  They&#039;re citing it as proof nothing will go wrong!
&lt;blockquote&gt;But what of the debacle of the Diablo III launch and the fury of players who couldn&#039;t play a game they wanted to play solo because Blizzard had trouble keeping its servers up and error-free?

&quot;We&#039;ve got experience from Spore and Darkspore,&quot; Katserelis said, citing other recent Maxis games. &quot;EA is an on online company.&quot;&lt;/blockquote&gt;(from http://kotaku.com/5915377/like-diablo-iii-sim-city-will-require-an-online-connection )</description>
		<content:encoded><![CDATA[<p>Did they learn anything?  They&#8217;re citing it as proof nothing will go wrong!</p>
<blockquote><p>But what of the debacle of the Diablo III launch and the fury of players who couldn&#8217;t play a game they wanted to play solo because Blizzard had trouble keeping its servers up and error-free?</p>
<p>&#8220;We&#8217;ve got experience from Spore and Darkspore,&#8221; Katserelis said, citing other recent Maxis games. &#8220;EA is an on online company.&#8221;</p></blockquote>
<p>(from <a href="http://kotaku.com/5915377/like-diablo-iii-sim-city-will-require-an-online-connection" rel="nofollow">http://kotaku.com/5915377/like-diablo-iii-sim-city-will-require-an-online-connection</a> )</p>
]]></content:encoded>
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	<item>
		<title>By: Thorzdad</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442350</link>
		<dc:creator>Thorzdad</dc:creator>
		<pubDate>Tue, 05 Jun 2012 19:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442350</guid>
		<description>Yes, this.
I&#039;ve been a long-time SimCity fan, but this new version, with its enforced multiplayer and required connection, is a &quot;No-Sale&quot; for me. I absolutely do not want some griefer next door filling his world with coal plants and the smog polluting my world. They absolutely must allow stand-alone single-player play, just as it&#039;s always been.</description>
		<content:encoded><![CDATA[<p>Yes, this.<br />
I&#8217;ve been a long-time SimCity fan, but this new version, with its enforced multiplayer and required connection, is a &#8220;No-Sale&#8221; for me. I absolutely do not want some griefer next door filling his world with coal plants and the smog polluting my world. They absolutely must allow stand-alone single-player play, just as it&#8217;s always been.</p>
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	</item>
	<item>
		<title>By: Aeron</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442346</link>
		<dc:creator>Aeron</dc:creator>
		<pubDate>Tue, 05 Jun 2012 19:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442346</guid>
		<description>Oh please, almighty Maxis, let me import my creatures from SPORE to attack my city with!</description>
		<content:encoded><![CDATA[<p>Oh please, almighty Maxis, let me import my creatures from SPORE to attack my city with!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dragonfrog</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442347</link>
		<dc:creator>dragonfrog</dc:creator>
		<pubDate>Tue, 05 Jun 2012 19:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442347</guid>
		<description>Hm, a gameplay trailer consisting of footage &quot;not representative of actual gameplay&quot;.  That&#039;s... special.</description>
		<content:encoded><![CDATA[<p>Hm, a gameplay trailer consisting of footage &#8220;not representative of actual gameplay&#8221;.  That&#8217;s&#8230; special.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: joeposts</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442318</link>
		<dc:creator>joeposts</dc:creator>
		<pubDate>Tue, 05 Jun 2012 18:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442318</guid>
		<description>Looking at new LinCity-NG screenshots, it&#039;s not nearly as rough as I remembered it looking - I stand corrected.  

There&#039;s really not too many closed-sourced city-building sims other than SC, come to think of it. Niche audience, I guess.</description>
		<content:encoded><![CDATA[<p>Looking at new LinCity-NG screenshots, it&#8217;s not nearly as rough as I remembered it looking &#8211; I stand corrected.  </p>
<p>There&#8217;s really not too many closed-sourced city-building sims other than SC, come to think of it. Niche audience, I guess.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: royaltrux</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442291</link>
		<dc:creator>royaltrux</dc:creator>
		<pubDate>Tue, 05 Jun 2012 18:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442291</guid>
		<description> They didn&#039;t learn anything from the release of Spore?</description>
		<content:encoded><![CDATA[<p> They didn&#8217;t learn anything from the release of Spore?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sickboy</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442286</link>
		<dc:creator>sickboy</dc:creator>
		<pubDate>Tue, 05 Jun 2012 18:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442286</guid>
		<description>Sure the video looks incredible...but what will the gameplay actually look like.  Did you notice the disclaimer in the video? &quot;Images not representative of actual gameplay.&quot;</description>
		<content:encoded><![CDATA[<p>Sure the video looks incredible&#8230;but what will the gameplay actually look like.  Did you notice the disclaimer in the video? &#8220;Images not representative of actual gameplay.&#8221;</p>
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	<item>
		<title>By: Tribune</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442281</link>
		<dc:creator>Tribune</dc:creator>
		<pubDate>Tue, 05 Jun 2012 18:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442281</guid>
		<description>I wonder if the current Diablo III issues might convince them to allow more options for offline play.... silly me I forgot game designers have decided it is trendy to ignore the player base and force people to play the way they are supposed to play</description>
		<content:encoded><![CDATA[<p>I wonder if the current Diablo III issues might convince them to allow more options for offline play&#8230;. silly me I forgot game designers have decided it is trendy to ignore the player base and force people to play the way they are supposed to play</p>
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	</item>
	<item>
		<title>By: Michael</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442282</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Tue, 05 Jun 2012 18:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442282</guid>
		<description>Indeed these kind of games require a tremendous amount of work.
Moreover, whereas they are engines providing pretty much all the features needed for developing a FPS or an RPG, there are few to none providing features for RTS or simulations such as SimCity.
That&#039;s why you don&#039;t see much games like that out there. LinCity-NG looks pretty good though: if money was invested, it could become the basis for an actual concurrent of SimCity.</description>
		<content:encoded><![CDATA[<p>Indeed these kind of games require a tremendous amount of work.<br />
Moreover, whereas they are engines providing pretty much all the features needed for developing a FPS or an RPG, there are few to none providing features for RTS or simulations such as SimCity.<br />
That&#8217;s why you don&#8217;t see much games like that out there. LinCity-NG looks pretty good though: if money was invested, it could become the basis for an actual concurrent of SimCity.</p>
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	<item>
		<title>By: Noctilucent Studios</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442254</link>
		<dc:creator>Noctilucent Studios</dc:creator>
		<pubDate>Tue, 05 Jun 2012 17:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442254</guid>
		<description>Looks incredible. Will we also be able to see the game from the view of one of those people in the crowds? Can we go into those buildings? </description>
		<content:encoded><![CDATA[<p>Looks incredible. Will we also be able to see the game from the view of one of those people in the crowds? Can we go into those buildings? </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dan Hibiki</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442238</link>
		<dc:creator>Dan Hibiki</dc:creator>
		<pubDate>Tue, 05 Jun 2012 17:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442238</guid>
		<description>online only? Fuuuuu...... </description>
		<content:encoded><![CDATA[<p>online only? Fuuuuu&#8230;&#8230; </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: drukqs</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442231</link>
		<dc:creator>drukqs</dc:creator>
		<pubDate>Tue, 05 Jun 2012 17:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442231</guid>
		<description>NERD CHILLS</description>
		<content:encoded><![CDATA[<p>NERD CHILLS</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AJay Hubbard</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442213</link>
		<dc:creator>AJay Hubbard</dc:creator>
		<pubDate>Tue, 05 Jun 2012 17:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442213</guid>
		<description>Can&#039;t wait for this one!</description>
		<content:encoded><![CDATA[<p>Can&#8217;t wait for this one!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: joeposts</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442207</link>
		<dc:creator>joeposts</dc:creator>
		<pubDate>Tue, 05 Jun 2012 17:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442207</guid>
		<description>There was LinCity, but it was pretty weak, iirc. Some transportation sims are available.  

It&#039;s still expensive to develop complex games like this, so I don&#039;t think open-source programmers can get close, yet.</description>
		<content:encoded><![CDATA[<p>There was LinCity, but it was pretty weak, iirc. Some transportation sims are available.  </p>
<p>It&#8217;s still expensive to develop complex games like this, so I don&#8217;t think open-source programmers can get close, yet.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: joeposts</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442204</link>
		<dc:creator>joeposts</dc:creator>
		<pubDate>Tue, 05 Jun 2012 17:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442204</guid>
		<description>haha, yes. It took 8 years after SC4 was released but I managed to find a laptop that could play it reasonably well. I&#039;m looking forward to building a megacity in SC5 (or is this one #6?) by 2020.</description>
		<content:encoded><![CDATA[<p>haha, yes. It took 8 years after SC4 was released but I managed to find a laptop that could play it reasonably well. I&#8217;m looking forward to building a megacity in SC5 (or is this one #6?) by 2020.</p>
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	<item>
		<title>By: ahecht</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442200</link>
		<dc:creator>ahecht</dc:creator>
		<pubDate>Tue, 05 Jun 2012 17:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442200</guid>
		<description>http://code.google.com/p/micropolis/</description>
		<content:encoded><![CDATA[<p><a href="http://code.google.com/p/micropolis/" rel="nofollow">http://code.google.com/p/micropolis/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jerry Murray</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442185</link>
		<dc:creator>Jerry Murray</dc:creator>
		<pubDate>Tue, 05 Jun 2012 17:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442185</guid>
		<description>It kind of surprises me that no one has every come up with an Open Source version of this game. Seems like it wouldn&#039;t be hard to get people on board for that sort of thing.</description>
		<content:encoded><![CDATA[<p>It kind of surprises me that no one has every come up with an Open Source version of this game. Seems like it wouldn&#8217;t be hard to get people on board for that sort of thing.</p>
]]></content:encoded>
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	<item>
		<title>By: Jason Baker</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442187</link>
		<dc:creator>Jason Baker</dc:creator>
		<pubDate>Tue, 05 Jun 2012 17:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442187</guid>
		<description>Well, given how well SimCity4 performed on reasonably-powered computers at the time of release, I&#039;d say your younger self isn&#039;t wrong yet.</description>
		<content:encoded><![CDATA[<p>Well, given how well SimCity4 performed on reasonably-powered computers at the time of release, I&#8217;d say your younger self isn&#8217;t wrong yet.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: xzzy</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442169</link>
		<dc:creator>xzzy</dc:creator>
		<pubDate>Tue, 05 Jun 2012 16:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442169</guid>
		<description>This is the type of game I grew up convinced that computers would never be able to handle.
</description>
		<content:encoded><![CDATA[<p>This is the type of game I grew up convinced that computers would never be able to handle.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nonentity</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442164</link>
		<dc:creator>Nonentity</dc:creator>
		<pubDate>Tue, 05 Jun 2012 16:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442164</guid>
		<description>This does look great.  It&#039;s too bad they&#039;re forcing the multiplayer requirement in, so it won&#039;t be possible to play without a constant internet connection. </description>
		<content:encoded><![CDATA[<p>This does look great.  It&#8217;s too bad they&#8217;re forcing the multiplayer requirement in, so it won&#8217;t be possible to play without a constant internet connection. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BrotherPower</title>
		<link>http://boingboing.net/2012/06/05/simcity-e3-gameplay-trailer.html#comment-1442160</link>
		<dc:creator>BrotherPower</dc:creator>
		<pubDate>Tue, 05 Jun 2012 16:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=164782#comment-1442160</guid>
		<description>








That was amazing, but it stressed me out. I found myself rooting for the monster.



Can we get a SimCamping?</description>
		<content:encoded><![CDATA[<p>That was amazing, but it stressed me out. I found myself rooting for the monster.</p>
<p>Can we get a SimCamping?</p>
]]></content:encoded>
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