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	<title>Comments on: Neal Stephenson kickstarts realistic swordfighting&#160;game</title>
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	<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html</link>
	<description>Brain candy for Happy Mutants</description>
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		<title>By: krazmo</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1448661</link>
		<dc:creator>krazmo</dc:creator>
		<pubDate>Wed, 13 Jun 2012 17:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1448661</guid>
		<description>Don&#039;t feed the troll</description>
		<content:encoded><![CDATA[<p>Don&#8217;t feed the troll</p>
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		<title>By: Tynam</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1447743</link>
		<dc:creator>Tynam</dc:creator>
		<pubDate>Tue, 12 Jun 2012 06:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1447743</guid>
		<description> I agree completely, and I made the same assumption when I first saw it.  But... Kinect is laggy, and has no haptic feedback at all.  The lag is trivial in a dance game, mildy annoying in adventure... and almost certainly crippling for martial arts.</description>
		<content:encoded><![CDATA[<p> I agree completely, and I made the same assumption when I first saw it.  But&#8230; Kinect is laggy, and has no haptic feedback at all.  The lag is trivial in a dance game, mildy annoying in adventure&#8230; and almost certainly crippling for martial arts.</p>
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		<title>By: Ultan</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1447735</link>
		<dc:creator>Ultan</dc:creator>
		<pubDate>Tue, 12 Jun 2012 06:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1447735</guid>
		<description>I designed a haptic sword controller in 1995. There were no cheap accelerometers or gyros then - it relied on a proof-mass and conductive foam bits for the accelerometers and sensing a fixed magnetic field for the gyro-equivalents. The feedback was to be through vibration - a piezo for the small/fast vibrations and a solenoid for the hits. I also considered using a Duck-Hunter style optical system for the fine motion control and really wanted a high RPM reaction gyro set  to simulate the mass of the sword, but that would have made it too expensive. I&#039;m sure that making something good enough for cheap enough is much easier today.</description>
		<content:encoded><![CDATA[<p>I designed a haptic sword controller in 1995. There were no cheap accelerometers or gyros then &#8211; it relied on a proof-mass and conductive foam bits for the accelerometers and sensing a fixed magnetic field for the gyro-equivalents. The feedback was to be through vibration &#8211; a piezo for the small/fast vibrations and a solenoid for the hits. I also considered using a Duck-Hunter style optical system for the fine motion control and really wanted a high RPM reaction gyro set  to simulate the mass of the sword, but that would have made it too expensive. I&#8217;m sure that making something good enough for cheap enough is much easier today.</p>
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		<title>By: Dan Hibiki</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1447518</link>
		<dc:creator>Dan Hibiki</dc:creator>
		<pubDate>Mon, 11 Jun 2012 21:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1447518</guid>
		<description>anyone see Tristram Shandy: A Cock and Bull Story?  It&#039;s like that war choreography scene.You&#039;ll get the players excited with the idea of watching Guts go up against Vlad Tepes but end up with a boring lecture on how great swords are traditionally used to disarm pole-arms.</description>
		<content:encoded><![CDATA[<p>anyone see Tristram Shandy: A Cock and Bull Story?  It&#8217;s like that war choreography scene.You&#8217;ll get the players excited with the idea of watching Guts go up against Vlad Tepes but end up with a boring lecture on how great swords are traditionally used to disarm pole-arms.</p>
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		<title>By: agreenster</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1447517</link>
		<dc:creator>agreenster</dc:creator>
		<pubDate>Mon, 11 Jun 2012 21:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1447517</guid>
		<description>Legend of Zelda: Skyward Sword already does this pretty effectively.  Although theres no multiplayer option.  But the gameplay/sword combat is pretty great and satisfying</description>
		<content:encoded><![CDATA[<p>Legend of Zelda: Skyward Sword already does this pretty effectively.  Although theres no multiplayer option.  But the gameplay/sword combat is pretty great and satisfying</p>
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		<title>By: Zapbeeb</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1447447</link>
		<dc:creator>Zapbeeb</dc:creator>
		<pubDate>Mon, 11 Jun 2012 20:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1447447</guid>
		<description>Yep, i loved Die By the Sword, i&#039;m surprised it has not been cited before.
Chopping heads and limbs was quite fun, even if a little frustrating.
It will be interesting to see what they will do with modern technologies.</description>
		<content:encoded><![CDATA[<p>Yep, i loved Die By the Sword, i&#8217;m surprised it has not been cited before.<br />
Chopping heads and limbs was quite fun, even if a little frustrating.<br />
It will be interesting to see what they will do with modern technologies.</p>
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		<title>By: SamSam</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1447280</link>
		<dc:creator>SamSam</dc:creator>
		<pubDate>Mon, 11 Jun 2012 17:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1447280</guid>
		<description>Looking at all the body movements involved in the real sword fighting in his video, I can&#039;t understand why they don&#039;t seem to be going with Kinect as the technology for reading sword position, instead of the simple wii-style accelerometer in the &quot;sword&quot; handle.

Advantages:
- Whole body movement. Duck or sidestep by actually moving, instead of pushing buttons
- Use your other hand for a shield or to push the opponent
- You could actually integrate a full-length (plastic or foam) sword, so that a player with a long sword will swipe more slowly than a player with a short sword
- Much more accurate sword position calculation, instead of merely guessing by the accelerometer

This whole thing seems absolutely made for kinect. Using an accelerometer alone seems to negate everything that Stephen says about realism -- how are you going to move around, if not by button presses?

(I donated $25 anyway.)</description>
		<content:encoded><![CDATA[<p>Looking at all the body movements involved in the real sword fighting in his video, I can&#8217;t understand why they don&#8217;t seem to be going with Kinect as the technology for reading sword position, instead of the simple wii-style accelerometer in the &#8220;sword&#8221; handle.</p>
<p>Advantages:<br />
- Whole body movement. Duck or sidestep by actually moving, instead of pushing buttons<br />
- Use your other hand for a shield or to push the opponent<br />
- You could actually integrate a full-length (plastic or foam) sword, so that a player with a long sword will swipe more slowly than a player with a short sword<br />
- Much more accurate sword position calculation, instead of merely guessing by the accelerometer</p>
<p>This whole thing seems absolutely made for kinect. Using an accelerometer alone seems to negate everything that Stephen says about realism &#8212; how are you going to move around, if not by button presses?</p>
<p>(I donated $25 anyway.)</p>
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		<title>By: Sparrow</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1447219</link>
		<dc:creator>Sparrow</dc:creator>
		<pubDate>Mon, 11 Jun 2012 15:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1447219</guid>
		<description>Not pipe, rebar. This is the author of Snow Crash we&#039;re talking about.</description>
		<content:encoded><![CDATA[<p>Not pipe, rebar. This is the author of Snow Crash we&#8217;re talking about.</p>
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		<title>By: Charlie B</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1447151</link>
		<dc:creator>Charlie B</dc:creator>
		<pubDate>Mon, 11 Jun 2012 12:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1447151</guid>
		<description> Right, but it would be so much vastly better than what passes for swordfighting games today.  I am reasonably good with a sword, after more than three decades of practice, but any tyro can beat me at the Wii swordfighting game, as long as they are gleefully unburdened by any understanding of how a sword actually behaves.  In that game, the less you know the better off you are.  Adding &lt;i&gt;any&lt;/i&gt; trace of  realism would be nice!

Of course the Holy Grail of simulated combat would be a game that realistically simulated the behaviour of an axe.  No system has achieved this - not SCA, Markland, NF&amp;PS, Dagohir, nobody.  There are things you can do with an axe, like hack through a shield and shatter the arm under it (or cleave through a blocking blade, helmet and head with a single blow) that remain unsimulated in any combat sport I&#039;ve tried (and I&#039;ve tried a &lt;i&gt;lot&lt;/i&gt;).  Back in the day we used to do tests with real helmets &amp; breastplates, and believe me axes can deliver vastly more power than any sword.  Spears are impressive, too - you can poke a good spear through 12 gauge steel - but they get stuck and/or snapped off much easier than axes do.

You could weight and shape the controllers, but cheating&#039;s going to be a big problem.</description>
		<content:encoded><![CDATA[<p> Right, but it would be so much vastly better than what passes for swordfighting games today.  I am reasonably good with a sword, after more than three decades of practice, but any tyro can beat me at the Wii swordfighting game, as long as they are gleefully unburdened by any understanding of how a sword actually behaves.  In that game, the less you know the better off you are.  Adding <i>any</i> trace of  realism would be nice!</p>
<p>Of course the Holy Grail of simulated combat would be a game that realistically simulated the behaviour of an axe.  No system has achieved this &#8211; not SCA, Markland, NF&amp;PS, Dagohir, nobody.  There are things you can do with an axe, like hack through a shield and shatter the arm under it (or cleave through a blocking blade, helmet and head with a single blow) that remain unsimulated in any combat sport I&#8217;ve tried (and I&#8217;ve tried a <i>lot</i>).  Back in the day we used to do tests with real helmets &amp; breastplates, and believe me axes can deliver vastly more power than any sword.  Spears are impressive, too &#8211; you can poke a good spear through 12 gauge steel &#8211; but they get stuck and/or snapped off much easier than axes do.</p>
<p>You could weight and shape the controllers, but cheating&#8217;s going to be a big problem.</p>
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		<title>By: Florian Bösch</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1447122</link>
		<dc:creator>Florian Bösch</dc:creator>
		<pubDate>Mon, 11 Jun 2012 10:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1447122</guid>
		<description>Only US-residents can make Kickstarter campaigns. The payment service (amazon payments) that Kickstarter uses, you cannot sign up to receive money with it as a non US-resident.</description>
		<content:encoded><![CDATA[<p>Only US-residents can make Kickstarter campaigns. The payment service (amazon payments) that Kickstarter uses, you cannot sign up to receive money with it as a non US-resident.</p>
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		<title>By: Amelia_G</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1447118</link>
		<dc:creator>Amelia_G</dc:creator>
		<pubDate>Mon, 11 Jun 2012 10:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1447118</guid>
		<description>Kickstarter geht nicht in der Schweiz?! Wieso/pourquoi?</description>
		<content:encoded><![CDATA[<p>Kickstarter geht nicht in der Schweiz?! Wieso/pourquoi?</p>
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		<title>By: Florian Bösch</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1447102</link>
		<dc:creator>Florian Bösch</dc:creator>
		<pubDate>Mon, 11 Jun 2012 08:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1447102</guid>
		<description>Cool idea, saw the campaign yesterday. And if Kickstarter was available where I live (Switzerland) I&#039;d maybe think about supporting.

So sorry Neal, if you&#039;re looking for funding on a platform that excludes me, though luck. But you might want to try Rockethub, IndieGoGo, Buzz Bank, etc. </description>
		<content:encoded><![CDATA[<p>Cool idea, saw the campaign yesterday. And if Kickstarter was available where I live (Switzerland) I&#8217;d maybe think about supporting.</p>
<p>So sorry Neal, if you&#8217;re looking for funding on a platform that excludes me, though luck. But you might want to try Rockethub, IndieGoGo, Buzz Bank, etc. </p>
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		<title>By: andygates</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1447101</link>
		<dc:creator>andygates</dc:creator>
		<pubDate>Mon, 11 Jun 2012 08:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1447101</guid>
		<description>Could this be the swordfighting (lightsaber-duelling?) arena game I&#039;ve been waiting for since the Wii came out?  And then since the Wii Motion Plus came out?  And then...  

ohpleaseohpleaseohplease</description>
		<content:encoded><![CDATA[<p>Could this be the swordfighting (lightsaber-duelling?) arena game I&#8217;ve been waiting for since the Wii came out?  And then since the Wii Motion Plus came out?  And then&#8230;  </p>
<p>ohpleaseohpleaseohplease</p>
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		<title>By: Rindan</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1447084</link>
		<dc:creator>Rindan</dc:creator>
		<pubDate>Mon, 11 Jun 2012 07:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1447084</guid>
		<description>You could call modern shooters &quot;realistic&quot;.  Are they truly realistic?  Not really.  They incorporate a lot of elements of realism though.  The gun kicks, you have different sites, cover has meaning, and in general good coordinated tactics (at least in some games) will rule the day.  It isn&#039;t perfect realism and doesn&#039;t try to be, but it hits the high points.

Games with melee weapons hit no high points, which is his point.  I don&#039;t think they are going for perfect realism.  I think they are going to try and get it to be the point where they are like shooters and are at least interesting.  Melee combat is dull right now.

If some day they get it good enough that it is an accurate simulation with a motion controller... awesome!  You might find the idea of sweating your ass while wildly swinging about in your underwear to be horrible, but that sounds bad ass to me.  It beats the shit out of Wii tennis, if nothing else.

Hell, a total jerk off fantasy for me is an MMORPG which trashes stats and just uses motion controllers.  Getting a workout while slaying hordes sounds bad ass. </description>
		<content:encoded><![CDATA[<p>You could call modern shooters &#8220;realistic&#8221;.  Are they truly realistic?  Not really.  They incorporate a lot of elements of realism though.  The gun kicks, you have different sites, cover has meaning, and in general good coordinated tactics (at least in some games) will rule the day.  It isn&#8217;t perfect realism and doesn&#8217;t try to be, but it hits the high points.</p>
<p>Games with melee weapons hit no high points, which is his point.  I don&#8217;t think they are going for perfect realism.  I think they are going to try and get it to be the point where they are like shooters and are at least interesting.  Melee combat is dull right now.</p>
<p>If some day they get it good enough that it is an accurate simulation with a motion controller&#8230; awesome!  You might find the idea of sweating your ass while wildly swinging about in your underwear to be horrible, but that sounds bad ass to me.  It beats the shit out of Wii tennis, if nothing else.</p>
<p>Hell, a total jerk off fantasy for me is an MMORPG which trashes stats and just uses motion controllers.  Getting a workout while slaying hordes sounds bad ass. </p>
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		<title>By: Rindan</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1447080</link>
		<dc:creator>Rindan</dc:creator>
		<pubDate>Mon, 11 Jun 2012 07:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1447080</guid>
		<description>He wrote Snow Crash in 1992.  You are either a moron or were born sometime after the 80s and have an utterly delusional concept of technological progression.  He wrote Snow Crash before Windows 3.1 was released.  The world wide web literally did not fucking exist and modems were rocking 2400 baud.  I can&#039;t even find an internet usage before 1995 because the numbers were so small.  Doom hadn&#039;t yet come out and Wolfenstine 3d was released the same year as the book.

You don&#039;t  have to like Neal Stephenson&#039;s writing, but you have to be a moron to point to Snow Crash and declare that be a me too book pandering to &quot;current tastes&quot;.</description>
		<content:encoded><![CDATA[<p>He wrote Snow Crash in 1992.  You are either a moron or were born sometime after the 80s and have an utterly delusional concept of technological progression.  He wrote Snow Crash before Windows 3.1 was released.  The world wide web literally did not fucking exist and modems were rocking 2400 baud.  I can&#8217;t even find an internet usage before 1995 because the numbers were so small.  Doom hadn&#8217;t yet come out and Wolfenstine 3d was released the same year as the book.</p>
<p>You don&#8217;t  have to like Neal Stephenson&#8217;s writing, but you have to be a moron to point to Snow Crash and declare that be a me too book pandering to &#8220;current tastes&#8221;.</p>
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		<title>By: Eric Hunting</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1447053</link>
		<dc:creator>Eric Hunting</dc:creator>
		<pubDate>Mon, 11 Jun 2012 05:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1447053</guid>
		<description>Two words: Bartitsu module...</description>
		<content:encoded><![CDATA[<p>Two words: Bartitsu module&#8230;</p>
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		<title>By: freefall127</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1447038</link>
		<dc:creator>freefall127</dc:creator>
		<pubDate>Mon, 11 Jun 2012 04:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1447038</guid>
		<description> they&#039;ll probably develop away to put motion censors in a punching bag and on a weighted weapon so that the game could model your motions and those of the bag or possibly an opponent.  </description>
		<content:encoded><![CDATA[<p> they&#8217;ll probably develop away to put motion censors in a punching bag and on a weighted weapon so that the game could model your motions and those of the bag or possibly an opponent.  </p>
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		<title>By: copperwatt</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1447033</link>
		<dc:creator>copperwatt</dc:creator>
		<pubDate>Mon, 11 Jun 2012 03:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1447033</guid>
		<description>Yeah, controller vs keyboard/mouse is debatable, and I have never owned a modern console so I never got used to a controller. However, both control options are nearly equidistant from the movements associated with actually running/shooting. Swinging a controller is far closer to swinging a sword. The shooter equivalent would be a light gun. Why are those not more popular? Is it the character movement control problem? I.e., how do you run/turn?


As another example, does anyone have experience with motion control tennis vs traditional controller tennis games? That seems closer to sword fighting than any other game I can think of.</description>
		<content:encoded><![CDATA[<p>Yeah, controller vs keyboard/mouse is debatable, and I have never owned a modern console so I never got used to a controller. However, both control options are nearly equidistant from the movements associated with actually running/shooting. Swinging a controller is far closer to swinging a sword. The shooter equivalent would be a light gun. Why are those not more popular? Is it the character movement control problem? I.e., how do you run/turn?</p>
<p>As another example, does anyone have experience with motion control tennis vs traditional controller tennis games? That seems closer to sword fighting than any other game I can think of.</p>
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		<title>By: Mister44</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1447018</link>
		<dc:creator>Mister44</dc:creator>
		<pubDate>Mon, 11 Jun 2012 02:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1447018</guid>
		<description>THIS - but with light sabers. </description>
		<content:encoded><![CDATA[<p>THIS &#8211; but with light sabers. </p>
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		<title>By: Daemonworks</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1446965</link>
		<dc:creator>Daemonworks</dc:creator>
		<pubDate>Sun, 10 Jun 2012 23:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1446965</guid>
		<description>For me the magic-enchantment method of customization that he dismisses is exactly what I&#039;m interested in. If I wanted realism, I&#039;d just go out and learn to do this stuff in real life. 

That said, I do know some people who&#039;d love that sort of realism in a game, provided it was well handled.</description>
		<content:encoded><![CDATA[<p>For me the magic-enchantment method of customization that he dismisses is exactly what I&#8217;m interested in. If I wanted realism, I&#8217;d just go out and learn to do this stuff in real life. </p>
<p>That said, I do know some people who&#8217;d love that sort of realism in a game, provided it was well handled.</p>
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		<title>By: Antinous / Moderator</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1446921</link>
		<dc:creator>Antinous / Moderator</dc:creator>
		<pubDate>Sun, 10 Jun 2012 22:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1446921</guid>
		<description>Michelle&#039;s reach might be longer, but Hillary&#039;s scrappy.</description>
		<content:encoded><![CDATA[<p>Michelle&#8217;s reach might be longer, but Hillary&#8217;s scrappy.</p>
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	</item>
	<item>
		<title>By: hughstimson</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1446902</link>
		<dc:creator>hughstimson</dc:creator>
		<pubDate>Sun, 10 Jun 2012 21:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1446902</guid>
		<description>I don&#039;t think the goal here is to exactly recreate the experience of sword fighting in your living room. I suspect it&#039;s to make a much better sword fighting game than currently exists.

If it succeeds on the latter criteria I believe I will find it in my heart to forgive it for failing on the former.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think the goal here is to exactly recreate the experience of sword fighting in your living room. I suspect it&#8217;s to make a much better sword fighting game than currently exists.</p>
<p>If it succeeds on the latter criteria I believe I will find it in my heart to forgive it for failing on the former.</p>
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	</item>
	<item>
		<title>By: ROSSINDETROIT</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1446903</link>
		<dc:creator>ROSSINDETROIT</dc:creator>
		<pubDate>Sun, 10 Jun 2012 21:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1446903</guid>
		<description>It would be slightly more realistic if the controller was built into a 48&quot; section of iron pipe.  But then people would cheat.  And how about a feedback jacket that hit you with a Taser shock when your opponent landed a blow.</description>
		<content:encoded><![CDATA[<p>It would be slightly more realistic if the controller was built into a 48&#8243; section of iron pipe.  But then people would cheat.  And how about a feedback jacket that hit you with a Taser shock when your opponent landed a blow.</p>
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	<item>
		<title>By: edgarhjelte</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1446889</link>
		<dc:creator>edgarhjelte</dc:creator>
		<pubDate>Sun, 10 Jun 2012 21:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1446889</guid>
		<description>Also, if it&#039;s realism you&#039;re after you need a way to conway pain, fear and exhaustion into the player&#039;s mind. A real sword fight would be just as much about those factors as about equipment and fighting style. You can&#039;t really separate them. Swinging a plastic stick in your boxer shorts, possibly risking the death of your character, and pausing to grab a hamburger when you like to, has little in common with charging over your dead comrades across a battlefield, wearing heavy armour and a heavy sword, possibly nearly starved and knowing this may very well be your last day on Earth. Until we can stick a cord into the player&#039;s head and fool the brain completely we will merely be playing games, and games usually have fun as the primary goal. For some, this fun may involve &quot;historical accuracy&quot; in some way, but don&#039;t sell it as realism. Personally I very much prefer credibility as a goal, rather than realism.

Maybe they can make some fun out of the swinging of plastic sticks, but I fear it will just be another Wii game, possibly with a flavour of Die by the sword, which incidentally was a kind of cool game.</description>
		<content:encoded><![CDATA[<p>Also, if it&#8217;s realism you&#8217;re after you need a way to conway pain, fear and exhaustion into the player&#8217;s mind. A real sword fight would be just as much about those factors as about equipment and fighting style. You can&#8217;t really separate them. Swinging a plastic stick in your boxer shorts, possibly risking the death of your character, and pausing to grab a hamburger when you like to, has little in common with charging over your dead comrades across a battlefield, wearing heavy armour and a heavy sword, possibly nearly starved and knowing this may very well be your last day on Earth. Until we can stick a cord into the player&#8217;s head and fool the brain completely we will merely be playing games, and games usually have fun as the primary goal. For some, this fun may involve &#8220;historical accuracy&#8221; in some way, but don&#8217;t sell it as realism. Personally I very much prefer credibility as a goal, rather than realism.</p>
<p>Maybe they can make some fun out of the swinging of plastic sticks, but I fear it will just be another Wii game, possibly with a flavour of Die by the sword, which incidentally was a kind of cool game.</p>
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	<item>
		<title>By: Jaime Colin Allsup</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1446875</link>
		<dc:creator>Jaime Colin Allsup</dc:creator>
		<pubDate>Sun, 10 Jun 2012 20:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1446875</guid>
		<description>Yep, that Neal Stephenson.  Pandering to &#039;current&#039; tastes with Snow Crash, published 1992.  Almost as cutting edge as your spin on what&#039;s current today.  Oh, cutting edge.  See what I did there?</description>
		<content:encoded><![CDATA[<p>Yep, that Neal Stephenson.  Pandering to &#8216;current&#8217; tastes with Snow Crash, published 1992.  Almost as cutting edge as your spin on what&#8217;s current today.  Oh, cutting edge.  See what I did there?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ROSSINDETROIT</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1446862</link>
		<dc:creator>ROSSINDETROIT</dc:creator>
		<pubDate>Sun, 10 Jun 2012 20:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1446862</guid>
		<description>When you say swordfighting game, you actually mean swordfighting video game or computer game, right?  How could that possibly be detailed and faithful, except in a relative sense?  One style of flapping your arms in your living room may be more realistic than another, but none of them is at all like skydiving.
And don&#039;t get me wrong, I love Stephenson and have read everything he has in print.  His fight scenes are the best.  Even the last 100 pages of Reamde.  But a computer game about swordfighting is a computer game, not a swordfighting game.</description>
		<content:encoded><![CDATA[<p>When you say swordfighting game, you actually mean swordfighting video game or computer game, right?  How could that possibly be detailed and faithful, except in a relative sense?  One style of flapping your arms in your living room may be more realistic than another, but none of them is at all like skydiving.<br />
And don&#8217;t get me wrong, I love Stephenson and have read everything he has in print.  His fight scenes are the best.  Even the last 100 pages of Reamde.  But a computer game about swordfighting is a computer game, not a swordfighting game.</p>
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	</item>
	<item>
		<title>By: Amelia_G</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1446848</link>
		<dc:creator>Amelia_G</dc:creator>
		<pubDate>Sun, 10 Jun 2012 19:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1446848</guid>
		<description>Have a &quot;heavy&quot; game mode where the player can duct-tape the controller to a heavy stick, getting the same workout described for Hiro Protagonist using rebar.</description>
		<content:encoded><![CDATA[<p>Have a &#8220;heavy&#8221; game mode where the player can duct-tape the controller to a heavy stick, getting the same workout described for Hiro Protagonist using rebar.</p>
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	</item>
	<item>
		<title>By: Amelia_G</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1446841</link>
		<dc:creator>Amelia_G</dc:creator>
		<pubDate>Sun, 10 Jun 2012 19:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1446841</guid>
		<description>Neal Stephenson is a wonderful communicator, a great observer, good at analysis, telling stories, making use of the Pepys diary... why does he feel so separate from humans? Humans are fun.
I&#039;m so grateful to him for his books, which amuse and instruct.</description>
		<content:encoded><![CDATA[<p>Neal Stephenson is a wonderful communicator, a great observer, good at analysis, telling stories, making use of the Pepys diary&#8230; why does he feel so separate from humans? Humans are fun.<br />
I&#8217;m so grateful to him for his books, which amuse and instruct.</p>
]]></content:encoded>
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	<item>
		<title>By: Robert Baruch</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1446821</link>
		<dc:creator>Robert Baruch</dc:creator>
		<pubDate>Sun, 10 Jun 2012 19:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1446821</guid>
		<description>It would be fun to strap the controller to a bokken. Not so much fun for the lamps and furniture around you, nor the ceiling, but hey, innovation has its price.</description>
		<content:encoded><![CDATA[<p>It would be fun to strap the controller to a bokken. Not so much fun for the lamps and furniture around you, nor the ceiling, but hey, innovation has its price.</p>
]]></content:encoded>
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	<item>
		<title>By: Robert Baruch</title>
		<link>http://boingboing.net/2012/06/10/neal-stephenson-kickstarts-rea.html#comment-1446820</link>
		<dc:creator>Robert Baruch</dc:creator>
		<pubDate>Sun, 10 Jun 2012 19:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=165672#comment-1446820</guid>
		<description>Iaido is all about attacking an imaginary opponent by means of a sword, and I&#039;ve never had a problem with my opponent being imaginary. To be good at it, you do have to almost convince yourself that the opponent is real, but that&#039;s what video games are about.</description>
		<content:encoded><![CDATA[<p>Iaido is all about attacking an imaginary opponent by means of a sword, and I&#8217;ve never had a problem with my opponent being imaginary. To be good at it, you do have to almost convince yourself that the opponent is real, but that&#8217;s what video games are about.</p>
]]></content:encoded>
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