In defense of the much-ridiculed train simulator, Railworks



[Video Link] Kirk Demarais (author of the great Mail Order Mysteries book) wrote a positive review of the PC train simulator Railworks, which is frequently derided for its lack of monsters, magic, aliens, or eastern european gangsters.

My respect for the Railworks community began to grow as it occurred to me that their passion does not require thrills, instead they are contented by life's subtleties. Their fantasies don't rely upon adrenaline or destruction, they just wish to peacefully command a Class 47 Triple Grey all the way from Oxford to Paddington. They bask in the sights of the uninterrupted countryside. Their serenity is found in the rhythmic valley echos of rumbling tracks. Hobbies are supposed to be relaxing, right? Most of my video gaming ends up driving me to internet walkthoughs in fits of frustration.

It wasn't just the Railworks state of mind that I envied, I also fantasized about having enough spare hours to leisurely delve into each sauntering level, gazing at my monitor blissfully, pausing only to adjust the camera angle every few minutes, or turn on the windshield wipers.

By the time Railworks 2 went on sale for eight bucks I was primed to join the ranks of the noble virtual conductors. I proudly bought a copy.

The cross-country journeys were as soothing as anticipated and I even felt like I was getting a pixelated glimpse into the United Kingdom where most of the missions take place.

Near the end of his review Kirk admits, "Such simple pleasures go a long way, but the truth is I can't say that I've been able to become one of them. I've played for twenty plus hours, but I rarely complete a level without acting on the urge to derail."

In defense of Train Simulator