<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Getting Started with Dwarf Fortress: Learn to play the most complex video game ever&#160;made</title>
	<atom:link href="http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html/feed" rel="self" type="application/rss+xml" />
	<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html</link>
	<description>Brain candy for Happy Mutants</description>
	<lastBuildDate>Fri, 24 May 2013 06:13:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.4.1</generator>
	<item>
		<title>By: nemryn</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1461981</link>
		<dc:creator>nemryn</dc:creator>
		<pubDate>Thu, 28 Jun 2012 23:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1461981</guid>
		<description>Counter-point: the actual &#039;most complex video game&#039; is Magic The Gathering Online. </description>
		<content:encoded><![CDATA[<p>Counter-point: the actual &#8216;most complex video game&#8217; is Magic The Gathering Online. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nathan Hornby</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1461868</link>
		<dc:creator>Nathan Hornby</dc:creator>
		<pubDate>Thu, 28 Jun 2012 21:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1461868</guid>
		<description>I tried to get into it but after spending an hour watching tutorial videos I was left kind of phased by the whole ordeal.  It&#039;s like a low-fi mine craft on steroids. </description>
		<content:encoded><![CDATA[<p>I tried to get into it but after spending an hour watching tutorial videos I was left kind of phased by the whole ordeal.  It&#8217;s like a low-fi mine craft on steroids. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Peter</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1461790</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Thu, 28 Jun 2012 20:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1461790</guid>
		<description>50% off the ebook with O&#039;Reilly for the next few days! http://shop.oreilly.com/category/deals/gaming.do?code=WKGAME&amp;cmp=tw-npa-dotd-gaming-deal </description>
		<content:encoded><![CDATA[<p>50% off the ebook with O&#8217;Reilly for the next few days! <a href="http://shop.oreilly.com/category/deals/gaming.do?code=WKGAME&#038;cmp=tw-npa-dotd-gaming-deal" rel="nofollow">http://shop.oreilly.com/category/deals/gaming.do?code=WKGAME&#038;cmp=tw-npa-dotd-gaming-deal</a> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: edgore</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1461725</link>
		<dc:creator>edgore</dc:creator>
		<pubDate>Thu, 28 Jun 2012 20:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1461725</guid>
		<description>You, Sir, have won the internets. Please stop by the offices to collect your prize.</description>
		<content:encoded><![CDATA[<p>You, Sir, have won the internets. Please stop by the offices to collect your prize.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hymenopterid</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1461622</link>
		<dc:creator>hymenopterid</dc:creator>
		<pubDate>Thu, 28 Jun 2012 18:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1461622</guid>
		<description>Actually it&#039;s better than Game of Thrones, because in DF every character is played by Peter Dinklage.</description>
		<content:encoded><![CDATA[<p>Actually it&#8217;s better than Game of Thrones, because in DF every character is played by Peter Dinklage.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: edgore</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1461558</link>
		<dc:creator>edgore</dc:creator>
		<pubDate>Thu, 28 Jun 2012 18:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1461558</guid>
		<description>Uh...that also describes Game of Thrones...</description>
		<content:encoded><![CDATA[<p>Uh&#8230;that also describes Game of Thrones&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Felton / Moderator</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1461505</link>
		<dc:creator>Felton / Moderator</dc:creator>
		<pubDate>Thu, 28 Jun 2012 17:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1461505</guid>
		<description>For future reference, putting parentheses directly around a url screws up the link in disqus.  I took them out in your comment.</description>
		<content:encoded><![CDATA[<p>For future reference, putting parentheses directly around a url screws up the link in disqus.  I took them out in your comment.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Geoduck</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1461450</link>
		<dc:creator>Geoduck</dc:creator>
		<pubDate>Thu, 28 Jun 2012 16:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1461450</guid>
		<description>For anyone turned off by the game&#039;s &quot;Matrix-style&quot; graphics, there are numerous alternate tile-sets available, which make things a bit more clear; I did one myself for the five major races. http://cook.web.eschelon.com/dwarffortress16.html</description>
		<content:encoded><![CDATA[<p>For anyone turned off by the game&#8217;s &#8220;Matrix-style&#8221; graphics, there are numerous alternate tile-sets available, which make things a bit more clear; I did one myself for the five major races. <a href="http://cook.web.eschelon.com/dwarffortress16.html" rel="nofollow">http://cook.web.eschelon.com/dwarffortress16.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hymenopterid</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1461415</link>
		<dc:creator>hymenopterid</dc:creator>
		<pubDate>Thu, 28 Jun 2012 16:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1461415</guid>
		<description>Some of you may remember the game Lemmings.  Imagine if J.R.R. Martin wove a rich tapestry of back stories for all your Lemmings before killing them off in poignant and ironic ways.  That&#039;s Dwarf Fortress.</description>
		<content:encoded><![CDATA[<p>Some of you may remember the game Lemmings.  Imagine if J.R.R. Martin wove a rich tapestry of back stories for all your Lemmings before killing them off in poignant and ironic ways.  That&#8217;s Dwarf Fortress.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hymenopterid</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1461400</link>
		<dc:creator>hymenopterid</dc:creator>
		<pubDate>Thu, 28 Jun 2012 16:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1461400</guid>
		<description>Once upon a time a dwarf threw a tantrum.  Also upon this particular time there was a puppy.  The puppy jumped into the lap of the angry dwarf.  The dwarf gibbed the puppy and wasn&#039;t mad anymore.  The end.

Once upon a time there was a camel.  The camel found it&#039;s way into the dwarves&#039; tunnels where it became a nuisance.  The user ordered five dwarves to kill the stupid camel.  Those that survived were emotionally scarred ever after.</description>
		<content:encoded><![CDATA[<p>Once upon a time a dwarf threw a tantrum.  Also upon this particular time there was a puppy.  The puppy jumped into the lap of the angry dwarf.  The dwarf gibbed the puppy and wasn&#8217;t mad anymore.  The end.</p>
<p>Once upon a time there was a camel.  The camel found it&#8217;s way into the dwarves&#8217; tunnels where it became a nuisance.  The user ordered five dwarves to kill the stupid camel.  Those that survived were emotionally scarred ever after.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sarah Pin</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1461344</link>
		<dc:creator>Sarah Pin</dc:creator>
		<pubDate>Thu, 28 Jun 2012 14:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1461344</guid>
		<description>Now Urist carries a container halfway across the map, puts the sock in it, leaves the container there and goes home. Sibrek then goes halfway across the map, picks up the container and takes it back, assuming she does not Cancel Task: Interrupted By Capybara.</description>
		<content:encoded><![CDATA[<p>Now Urist carries a container halfway across the map, puts the sock in it, leaves the container there and goes home. Sibrek then goes halfway across the map, picks up the container and takes it back, assuming she does not Cancel Task: Interrupted By Capybara.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tonweight</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1461342</link>
		<dc:creator>Tonweight</dc:creator>
		<pubDate>Thu, 28 Jun 2012 14:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1461342</guid>
		<description>After the Civ II stuff, I&#039;m eagerly awaiting the ten-year anniversary of my third fort, Skyrelic, just so I can post about the magnificent glass tower (built from blocks crafted in the magma glass furnaces far below the surface) and the various and sundry sieges which have come and gone.  Waiting to tell the tale of how a single, hastily-constructed wooden cage trap managed to snare a rampaging bronze colossus (and how bloody long it took for Urist McOwmyback to carry it to the animal stockpile in the fighting pits).  Yearning for others to know the eventual fate of Olin Egulustuth, my long-suffering militia commander - murderer of so many hapless migrants on the Bridge of Infinite Despair...</description>
		<content:encoded><![CDATA[<p>After the Civ II stuff, I&#8217;m eagerly awaiting the ten-year anniversary of my third fort, Skyrelic, just so I can post about the magnificent glass tower (built from blocks crafted in the magma glass furnaces far below the surface) and the various and sundry sieges which have come and gone.  Waiting to tell the tale of how a single, hastily-constructed wooden cage trap managed to snare a rampaging bronze colossus (and how bloody long it took for Urist McOwmyback to carry it to the animal stockpile in the fighting pits).  Yearning for others to know the eventual fate of Olin Egulustuth, my long-suffering militia commander &#8211; murderer of so many hapless migrants on the Bridge of Infinite Despair&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stephen Hope-ross</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1461338</link>
		<dc:creator>Stephen Hope-ross</dc:creator>
		<pubDate>Thu, 28 Jun 2012 14:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1461338</guid>
		<description>just read some of the stuff from reddit.com/r/succession to get the meaning of that sentence.


It&#039;s mostly sad because people don&#039;t understand the brilliance of the game.</description>
		<content:encoded><![CDATA[<p>just read some of the stuff from reddit.com/r/succession to get the meaning of that sentence.</p>
<p>It&#8217;s mostly sad because people don&#8217;t understand the brilliance of the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gijoel</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1461298</link>
		<dc:creator>gijoel</dc:creator>
		<pubDate>Thu, 28 Jun 2012 13:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1461298</guid>
		<description> Stop right there. I&#039;m still dealing with my Minecraft addiction. Don&#039;t tempt me with the promise of built in df tools.</description>
		<content:encoded><![CDATA[<p> Stop right there. I&#8217;m still dealing with my Minecraft addiction. Don&#8217;t tempt me with the promise of built in df tools.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Taavet Ropp</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1461233</link>
		<dc:creator>Taavet Ropp</dc:creator>
		<pubDate>Thu, 28 Jun 2012 11:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1461233</guid>
		<description> It&#039;s relatively new, despite the ASCII graphics. The developer is working on it fulltime, and by his own estimates won&#039;t finish for another couple of decades (he&#039;s been at it since 2002, and the game is at version 0.34). Think of it as a Nethack of our time;)</description>
		<content:encoded><![CDATA[<p> It&#8217;s relatively new, despite the ASCII graphics. The developer is working on it fulltime, and by his own estimates won&#8217;t finish for another couple of decades (he&#8217;s been at it since 2002, and the game is at version 0.34). Think of it as a Nethack of our time;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Taavet Ropp</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1461231</link>
		<dc:creator>Taavet Ropp</dc:creator>
		<pubDate>Thu, 28 Jun 2012 11:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1461231</guid>
		<description>Dwarf Fortress is a powerful tool for generating narratives. Even before you first embark, the game generates a completely unique world for you, with many centuries of history. As you play, the ways you choose to interact with local flora &amp; fauna, neighboring cultures and – this being a game about dwarves – with geography will enable you and the game to build up a collaborative story that&#039;s not been written by a game designer, but is fully your own.

The many, many stories generated and often written down by the more capable players are just a google search away. There&#039;s stories of marauding elephant herds, stories of heroic birdmen, stories of warrior queens, stories of dwarves driven mad by sobriety... there are rare stories of success and many stories of abysmal failure.</description>
		<content:encoded><![CDATA[<p>Dwarf Fortress is a powerful tool for generating narratives. Even before you first embark, the game generates a completely unique world for you, with many centuries of history. As you play, the ways you choose to interact with local flora &amp; fauna, neighboring cultures and – this being a game about dwarves – with geography will enable you and the game to build up a collaborative story that&#8217;s not been written by a game designer, but is fully your own.</p>
<p>The many, many stories generated and often written down by the more capable players are just a google search away. There&#8217;s stories of marauding elephant herds, stories of heroic birdmen, stories of warrior queens, stories of dwarves driven mad by sobriety&#8230; there are rare stories of success and many stories of abysmal failure.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scurra</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1461202</link>
		<dc:creator>Scurra</dc:creator>
		<pubDate>Thu, 28 Jun 2012 09:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1461202</guid>
		<description>That sounds like a challenge.
&quot;Before long, you&#039;ll be retconning Silver Age Marvel comics&quot;
&quot;After reading this, you&#039;ll know how to tell the difference between inflected Doriathrin, and accented regional Sindarin&quot;</description>
		<content:encoded><![CDATA[<p>That sounds like a challenge.<br />
&#8220;Before long, you&#8217;ll be retconning Silver Age Marvel comics&#8221;<br />
&#8220;After reading this, you&#8217;ll know how to tell the difference between inflected Doriathrin, and accented regional Sindarin&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Spikeles</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1461195</link>
		<dc:creator>Spikeles</dc:creator>
		<pubDate>Thu, 28 Jun 2012 08:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1461195</guid>
		<description>I believe its learning curve might look a little &lt;a href=&quot;http://i.imgur.com/VbisW.png&quot; rel=&quot;nofollow&quot;&gt;like this.&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I believe its learning curve might look a little <a href="http://i.imgur.com/VbisW.png" rel="nofollow">like this.</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Max</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1461170</link>
		<dc:creator>Max</dc:creator>
		<pubDate>Thu, 28 Jun 2012 07:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1461170</guid>
		<description>Area designations (digging, lumbering...) are set individually per square, invalid squares can be ignored, and are selected by corner creation. Variable-sized buildings (farm plots, walls) are placed like regular buildings. by moving around and showing you which squares may be blocking, because a single blocked square will prevent the building construction. See ? it&#039;s simple !</description>
		<content:encoded><![CDATA[<p>Area designations (digging, lumbering&#8230;) are set individually per square, invalid squares can be ignored, and are selected by corner creation. Variable-sized buildings (farm plots, walls) are placed like regular buildings. by moving around and showing you which squares may be blocking, because a single blocked square will prevent the building construction. See ? it&#8217;s simple !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Geoduck</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1461107</link>
		<dc:creator>Geoduck</dc:creator>
		<pubDate>Thu, 28 Jun 2012 05:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1461107</guid>
		<description>It&#039;s been said that Dwarf Fortress doesn&#039;t have a learning curve, but rather a learning Matterhorn. Part of the problem is that it&#039;s still technically in alpha development, which is why the controls are still such a hodge-podge. Dunno if this book mentions it, but using the fan-created utility Dwarf Therapist makes keeping track of stuff MUCH easier.</description>
		<content:encoded><![CDATA[<p>It&#8217;s been said that Dwarf Fortress doesn&#8217;t have a learning curve, but rather a learning Matterhorn. Part of the problem is that it&#8217;s still technically in alpha development, which is why the controls are still such a hodge-podge. Dunno if this book mentions it, but using the fan-created utility Dwarf Therapist makes keeping track of stuff MUCH easier.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guysmiley</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1461105</link>
		<dc:creator>Guysmiley</dc:creator>
		<pubDate>Thu, 28 Jun 2012 05:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1461105</guid>
		<description> When I was still chasing the DF dragon I&#039;d glance at the clock on a weeknight and it&#039;d be 8PM. I&#039;d look again 5 minutes later and it&#039;d be 5:30AM. Once (or I guess I should say if) you train your brain to integrate with the very, very obtuse UI it really does become like &quot;The Matrix&quot;, you start seeing inherent meaning in all the blinking ASCII symbols. And then you start losing huge gaps of time.</description>
		<content:encoded><![CDATA[<p> When I was still chasing the DF dragon I&#8217;d glance at the clock on a weeknight and it&#8217;d be 8PM. I&#8217;d look again 5 minutes later and it&#8217;d be 5:30AM. Once (or I guess I should say if) you train your brain to integrate with the very, very obtuse UI it really does become like &#8220;The Matrix&#8221;, you start seeing inherent meaning in all the blinking ASCII symbols. And then you start losing huge gaps of time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Art Carnage</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1461082</link>
		<dc:creator>Art Carnage</dc:creator>
		<pubDate>Thu, 28 Jun 2012 04:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1461082</guid>
		<description>&quot;You’ll soon have stories to share from your interactions with the Dwarf Fortress universe.&quot; 

That may be the saddest sentence ever typed.  </description>
		<content:encoded><![CDATA[<p>&#8220;You’ll soon have stories to share from your interactions with the Dwarf Fortress universe.&#8221; </p>
<p>That may be the saddest sentence ever typed.  </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dustin Driver</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1461041</link>
		<dc:creator>Dustin Driver</dc:creator>
		<pubDate>Thu, 28 Jun 2012 03:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1461041</guid>
		<description>Tarn Adams, the co-creator of Dwarf Fortress, was my best friend in fifth grade. He moved away and we lost touch, but Dwarf Fortress reminds me of his brilliance (even as a fifth grader).</description>
		<content:encoded><![CDATA[<p>Tarn Adams, the co-creator of Dwarf Fortress, was my best friend in fifth grade. He moved away and we lost touch, but Dwarf Fortress reminds me of his brilliance (even as a fifth grader).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Carl Burke</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1461037</link>
		<dc:creator>Carl Burke</dc:creator>
		<pubDate>Thu, 28 Jun 2012 03:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1461037</guid>
		<description>DF always fascinates and frustrates, which is why I keep picking it up for a while and then putting it back down. It gets closer and closer to a total fantasy world sim with each release, which I love, and I keep hoping that someday we&#039;ll get a multiplayer DF Online. By which time I will likely be retired and will have time to devote to little simulated obsessed psychopath children.
</description>
		<content:encoded><![CDATA[<p>DF always fascinates and frustrates, which is why I keep picking it up for a while and then putting it back down. It gets closer and closer to a total fantasy world sim with each release, which I love, and I keep hoping that someday we&#8217;ll get a multiplayer DF Online. By which time I will likely be retired and will have time to devote to little simulated obsessed psychopath children.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Little Mouse</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1461035</link>
		<dc:creator>Little Mouse</dc:creator>
		<pubDate>Thu, 28 Jun 2012 03:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1461035</guid>
		<description>It feels wrong to have a &quot;step by step&quot; book telling you how to do stuff. The whole point is to see how long your fort can last before it succumbs to new and interesting forms of !!FUN!!, which includes stupid things you do from ignorance as well as the (un)expected actions of Urist McDerpy.

Though I fully admit that when you&#039;re brand new to the game it can be really overwhelming. I only started playing back in January and it took me several weeks to really get to grips with enough of the basics to start doing what I wanted to do rather than simply trying to survive the first year of a new embark. </description>
		<content:encoded><![CDATA[<p>It feels wrong to have a &#8220;step by step&#8221; book telling you how to do stuff. The whole point is to see how long your fort can last before it succumbs to new and interesting forms of !!FUN!!, which includes stupid things you do from ignorance as well as the (un)expected actions of Urist McDerpy.</p>
<p>Though I fully admit that when you&#8217;re brand new to the game it can be really overwhelming. I only started playing back in January and it took me several weeks to really get to grips with enough of the basics to start doing what I wanted to do rather than simply trying to survive the first year of a new embark. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom Ames</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1461023</link>
		<dc:creator>Tom Ames</dc:creator>
		<pubDate>Thu, 28 Jun 2012 03:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1461023</guid>
		<description>Oh, it is very artsy. And I can deeply appreciate the stories that emerge from the marathon sessions (that OTHER people play). Also, I love the dark and wacky sensibility that infuses the game.
Playing DF feels like looking into cluttered and slightly troubled minds of the creators. That&#039;s kind of cool and, again, I can appreciate it for that reason.

But the UI is a total mess, for reasons that have nothing to do with the game&#039;s complexity. For example, in one context, you define an area by highlighting a corner, then moving to the other corner and entering that. in other contexts, you define an area with an entirely different set of operations. Why? Probably because that&#039;s how the game developed, and it&#039;s never been refactored in a serious way.

(Also: why ever would I want to play a game where I equip my dwarf with individual socks? Is it a meaningful abstraction to make each individual sock an object?)

So while there is an undeniable appeal to the challenge of mastering the game (if such could be done), much of that relates to overcoming the huge limitations in the game&#039;s design, rather than successfully living in its imaginative content.

As a result, every hour I spent with DF was an hour I felt like I should have spent with my kids.</description>
		<content:encoded><![CDATA[<p>Oh, it is very artsy. And I can deeply appreciate the stories that emerge from the marathon sessions (that OTHER people play). Also, I love the dark and wacky sensibility that infuses the game.<br />
Playing DF feels like looking into cluttered and slightly troubled minds of the creators. That&#8217;s kind of cool and, again, I can appreciate it for that reason.</p>
<p>But the UI is a total mess, for reasons that have nothing to do with the game&#8217;s complexity. For example, in one context, you define an area by highlighting a corner, then moving to the other corner and entering that. in other contexts, you define an area with an entirely different set of operations. Why? Probably because that&#8217;s how the game developed, and it&#8217;s never been refactored in a serious way.</p>
<p>(Also: why ever would I want to play a game where I equip my dwarf with individual socks? Is it a meaningful abstraction to make each individual sock an object?)</p>
<p>So while there is an undeniable appeal to the challenge of mastering the game (if such could be done), much of that relates to overcoming the huge limitations in the game&#8217;s design, rather than successfully living in its imaginative content.</p>
<p>As a result, every hour I spent with DF was an hour I felt like I should have spent with my kids.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AwesomeRobot</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1461014</link>
		<dc:creator>AwesomeRobot</dc:creator>
		<pubDate>Thu, 28 Jun 2012 02:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1461014</guid>
		<description>I tried playing Dwarf Fortress for two hours once, and I think I did something? </description>
		<content:encoded><![CDATA[<p>I tried playing Dwarf Fortress for two hours once, and I think I did something? </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Culturedropout</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1461007</link>
		<dc:creator>Culturedropout</dc:creator>
		<pubDate>Thu, 28 Jun 2012 02:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1461007</guid>
		<description>So... is it bad that I&#039;ve been working on computers since 1974 and this is the first time I&#039;ve ever heard of Dwarf Fortress...? </description>
		<content:encoded><![CDATA[<p>So&#8230; is it bad that I&#8217;ve been working on computers since 1974 and this is the first time I&#8217;ve ever heard of Dwarf Fortress&#8230;? </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Dour Salmon</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1460981</link>
		<dc:creator>The Dour Salmon</dc:creator>
		<pubDate>Thu, 28 Jun 2012 01:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1460981</guid>
		<description>Oh man, I really should pick this up sometime.

Also, for those who haven&#039;t played in a while, the new update being worked on allows dwarves to pick up more than one item at a time, and carry containers! No more having Urist run across half the map to pick up a single sock!</description>
		<content:encoded><![CDATA[<p>Oh man, I really should pick this up sometime.</p>
<p>Also, for those who haven&#8217;t played in a while, the new update being worked on allows dwarves to pick up more than one item at a time, and carry containers! No more having Urist run across half the map to pick up a single sock!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim H</title>
		<link>http://boingboing.net/2012/06/27/getting-started-with-dwarf-for.html#comment-1460982</link>
		<dc:creator>Tim H</dc:creator>
		<pubDate>Thu, 28 Jun 2012 01:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=168032#comment-1460982</guid>
		<description>I&#039;ve played tabletop RPGs with excellent players the world over, and I still can count some of the most exciting, evocative, complex situations I&#039;ve ever encountered in a game as having happened during Dwarf Fortress.  

Teams of people writing &quot;story&quot; for computer RPGs can&#039;t match the excitement of situations that come about naturally, involving things you built yourself.  </description>
		<content:encoded><![CDATA[<p>I&#8217;ve played tabletop RPGs with excellent players the world over, and I still can count some of the most exciting, evocative, complex situations I&#8217;ve ever encountered in a game as having happened during Dwarf Fortress.  </p>
<p>Teams of people writing &#8220;story&#8221; for computer RPGs can&#8217;t match the excitement of situations that come about naturally, involving things you built yourself.  </p>
]]></content:encoded>
	</item>
</channel>
</rss>
