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	<title>Comments on: Minecraft, the Metaverse, and 3D&#160;printing</title>
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	<description>Brain candy for Happy Mutants</description>
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		<title>By: Eric Haines</title>
		<link>http://boingboing.net/2012/07/23/minecraft-the-metaverse-and.html#comment-1488104</link>
		<dc:creator>Eric Haines</dc:creator>
		<pubDate>Wed, 25 Jul 2012 15:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=172590#comment-1488104</guid>
		<description>This is interesting to me, and I&#039;d love to be wrong. I am under the, hopefully mistaken, impression that less than 1% of people in Second Life have created say more than one object. Part of that 99% population is no doubt there for other things (gambling, cybersex, etc.). Still, I don&#039;t get a sense that making things is an easy occupation in Second Life, and is not where most people spend their time. The interfaces I see at http://wiki.secondlife.com/wiki/Building_Tools look a bit daunting. I love hearing that they&#039;re improving these and also allowing other tools to import into the world, that&#039;s great. Email me sometime, Will, I&#039;d love to chat more.</description>
		<content:encoded><![CDATA[<p>This is interesting to me, and I&#8217;d love to be wrong. I am under the, hopefully mistaken, impression that less than 1% of people in Second Life have created say more than one object. Part of that 99% population is no doubt there for other things (gambling, cybersex, etc.). Still, I don&#8217;t get a sense that making things is an easy occupation in Second Life, and is not where most people spend their time. The interfaces I see at <a href="http://wiki.secondlife.com/wiki/Building_Tools" rel="nofollow">http://wiki.secondlife.com/wiki/Building_Tools</a> look a bit daunting. I love hearing that they&#8217;re improving these and also allowing other tools to import into the world, that&#8217;s great. Email me sometime, Will, I&#8217;d love to chat more.</p>
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		<title>By: Restless</title>
		<link>http://boingboing.net/2012/07/23/minecraft-the-metaverse-and.html#comment-1487217</link>
		<dc:creator>Restless</dc:creator>
		<pubDate>Tue, 24 Jul 2012 17:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=172590#comment-1487217</guid>
		<description>Sounds like the software written by OOP! in Douglas Coupland&#039;s &lt;em&gt;Microserfs&lt;/em&gt;.</description>
		<content:encoded><![CDATA[<p>Sounds like the software written by OOP! in Douglas Coupland&#8217;s <em>Microserfs</em>.</p>
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		<title>By: Michael Smith</title>
		<link>http://boingboing.net/2012/07/23/minecraft-the-metaverse-and.html#comment-1486926</link>
		<dc:creator>Michael Smith</dc:creator>
		<pubDate>Tue, 24 Jul 2012 09:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=172590#comment-1486926</guid>
		<description>Because it is implemented in Java, minecraft is more portable. I run a server on netbsd and clients on linux, macos and windows. The server is for my son and his close friends but I have had to whitelist it. It became insanely popular in the space of a few weeks. One kid started griefing and the other users go upset. Now it is more like the walled city in Idoru. You access it by invitation only. The interesting thing for me is that the kids who still use it, each built their own houses, and return to them when they log out.</description>
		<content:encoded><![CDATA[<p>Because it is implemented in Java, minecraft is more portable. I run a server on netbsd and clients on linux, macos and windows. The server is for my son and his close friends but I have had to whitelist it. It became insanely popular in the space of a few weeks. One kid started griefing and the other users go upset. Now it is more like the walled city in Idoru. You access it by invitation only. The interesting thing for me is that the kids who still use it, each built their own houses, and return to them when they log out.</p>
]]></content:encoded>
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	<item>
		<title>By: Culturedropout</title>
		<link>http://boingboing.net/2012/07/23/minecraft-the-metaverse-and.html#comment-1486706</link>
		<dc:creator>Culturedropout</dc:creator>
		<pubDate>Tue, 24 Jul 2012 01:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=172590#comment-1486706</guid>
		<description> I think it collapsed under the weight of its own scripts...</description>
		<content:encoded><![CDATA[<p> I think it collapsed under the weight of its own scripts&#8230;</p>
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	<item>
		<title>By: Culturedropout</title>
		<link>http://boingboing.net/2012/07/23/minecraft-the-metaverse-and.html#comment-1486705</link>
		<dc:creator>Culturedropout</dc:creator>
		<pubDate>Tue, 24 Jul 2012 01:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=172590#comment-1486705</guid>
		<description> Agreed.  Although these days, the color of a television tuned to a dead channel is more likely to be a cheery blue with bouncing &quot;No Signal&quot; text in white.  And that just isn&#039;t nearly as poetic.</description>
		<content:encoded><![CDATA[<p> Agreed.  Although these days, the color of a television tuned to a dead channel is more likely to be a cheery blue with bouncing &#8220;No Signal&#8221; text in white.  And that just isn&#8217;t nearly as poetic.</p>
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		<title>By: Will Traxler</title>
		<link>http://boingboing.net/2012/07/23/minecraft-the-metaverse-and.html#comment-1486586</link>
		<dc:creator>Will Traxler</dc:creator>
		<pubDate>Mon, 23 Jul 2012 23:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=172590#comment-1486586</guid>
		<description>I would actually like to point out as a long time Second Lifer that building in Second Life is relatively easy to get the hang of, and allows far more interesting designs. Most people I&#039;ve met learned the basics of building in a few hours. That with the included ability to Model in Sculpt or Mesh formats opens up far greater possibilities. It also allows the importing of custom textures and a built in system to sell those said creations.</description>
		<content:encoded><![CDATA[<p>I would actually like to point out as a long time Second Lifer that building in Second Life is relatively easy to get the hang of, and allows far more interesting designs. Most people I&#8217;ve met learned the basics of building in a few hours. That with the included ability to Model in Sculpt or Mesh formats opens up far greater possibilities. It also allows the importing of custom textures and a built in system to sell those said creations.</p>
]]></content:encoded>
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		<title>By: Rob Beschizza</title>
		<link>http://boingboing.net/2012/07/23/minecraft-the-metaverse-and.html#comment-1486457</link>
		<dc:creator>Rob Beschizza</dc:creator>
		<pubDate>Mon, 23 Jul 2012 21:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=172590#comment-1486457</guid>
		<description>Half of our JPGs are now over 100kb!
</description>
		<content:encoded><![CDATA[<p>Half of our JPGs are now over 100kb!</p>
]]></content:encoded>
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		<title>By: David Witt</title>
		<link>http://boingboing.net/2012/07/23/minecraft-the-metaverse-and.html#comment-1486330</link>
		<dc:creator>David Witt</dc:creator>
		<pubDate>Mon, 23 Jul 2012 20:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=172590#comment-1486330</guid>
		<description>Sorry, Rob, I&#039;ve got to ding you for your 196kb animated gif. Sure, Flash is supposedly the devil incarnate, but this is some serious animation abuse.</description>
		<content:encoded><![CDATA[<p>Sorry, Rob, I&#8217;ve got to ding you for your 196kb animated gif. Sure, Flash is supposedly the devil incarnate, but this is some serious animation abuse.</p>
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		<title>By: Eric Haines</title>
		<link>http://boingboing.net/2012/07/23/minecraft-the-metaverse-and.html#comment-1486205</link>
		<dc:creator>Eric Haines</dc:creator>
		<pubDate>Mon, 23 Jul 2012 19:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=172590#comment-1486205</guid>
		<description>I just finished &quot;Reamde&quot; last night (3 stars - way too long, not enough virtual reality). T&#039;Rain just seemed like World of Warcraft taken to an extreme, plus legalizing gold mining &amp; real-world sales. Nothing interesting in it about people actually changing the world or making stuff - honestly, Ultima Online seemed more creative for players than T&#039;Rain (though the Reamde virus itself was cute).</description>
		<content:encoded><![CDATA[<p>I just finished &#8220;Reamde&#8221; last night (3 stars &#8211; way too long, not enough virtual reality). T&#8217;Rain just seemed like World of Warcraft taken to an extreme, plus legalizing gold mining &amp; real-world sales. Nothing interesting in it about people actually changing the world or making stuff &#8211; honestly, Ultima Online seemed more creative for players than T&#8217;Rain (though the Reamde virus itself was cute).</p>
]]></content:encoded>
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		<title>By: Jim Kelly</title>
		<link>http://boingboing.net/2012/07/23/minecraft-the-metaverse-and.html#comment-1486145</link>
		<dc:creator>Jim Kelly</dc:creator>
		<pubDate>Mon, 23 Jul 2012 18:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=172590#comment-1486145</guid>
		<description>Hmmm... Metaverse, maybe. But I&#039;d go for another Stephenson world - T&#039;Rain, from &quot;Reamde.&quot; </description>
		<content:encoded><![CDATA[<p>Hmmm&#8230; Metaverse, maybe. But I&#8217;d go for another Stephenson world &#8211; T&#8217;Rain, from &#8220;Reamde.&#8221; </p>
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		<title>By: Milton Pope</title>
		<link>http://boingboing.net/2012/07/23/minecraft-the-metaverse-and.html#comment-1486140</link>
		<dc:creator>Milton Pope</dc:creator>
		<pubDate>Mon, 23 Jul 2012 18:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=172590#comment-1486140</guid>
		<description>That picture is indeed a step in the right direction. An important ingredient in cyberspace is a sky the color of a television tuned to a dead channel. </description>
		<content:encoded><![CDATA[<p>That picture is indeed a step in the right direction. An important ingredient in cyberspace is a sky the color of a television tuned to a dead channel. </p>
]]></content:encoded>
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	<item>
		<title>By: kP</title>
		<link>http://boingboing.net/2012/07/23/minecraft-the-metaverse-and.html#comment-1486127</link>
		<dc:creator>kP</dc:creator>
		<pubDate>Mon, 23 Jul 2012 18:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=172590#comment-1486127</guid>
		<description>My son is a Minecraft enthusiast. Minecraft is a &quot;your server - your rules&quot;  game. If you are willing to put up a server and host the game, you also get to dictate your local policies.  In particular, you determine which &#039;mods&#039; will be running on (or tolerated running on clients of) your server.  In this way, each admin shapes the experience on their server.  Some servers a pastoral and calm.  Cooperation is encouraged.   Scarce resources are comp&#039;ed to players by the admins.   On other servers, factions of players are encouraged, along with inter-faction raids, murder, etc.   On still other servers, &quot;hunger games&quot; style competitions are the format.

More than once I&#039;ve heard howls when my son logs back into a server and finds no trace of whatever he&#039;d spent the weekend assembling.   This is because, for whatever reason, the admin of the server decided to reboot the entire map or just his locale.</description>
		<content:encoded><![CDATA[<p>My son is a Minecraft enthusiast. Minecraft is a &#8220;your server &#8211; your rules&#8221;  game. If you are willing to put up a server and host the game, you also get to dictate your local policies.  In particular, you determine which &#8216;mods&#8217; will be running on (or tolerated running on clients of) your server.  In this way, each admin shapes the experience on their server.  Some servers a pastoral and calm.  Cooperation is encouraged.   Scarce resources are comp&#8217;ed to players by the admins.   On other servers, factions of players are encouraged, along with inter-faction raids, murder, etc.   On still other servers, &#8220;hunger games&#8221; style competitions are the format.</p>
<p>More than once I&#8217;ve heard howls when my son logs back into a server and finds no trace of whatever he&#8217;d spent the weekend assembling.   This is because, for whatever reason, the admin of the server decided to reboot the entire map or just his locale.</p>
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	<item>
		<title>By: Eric Haines</title>
		<link>http://boingboing.net/2012/07/23/minecraft-the-metaverse-and.html#comment-1486118</link>
		<dc:creator>Eric Haines</dc:creator>
		<pubDate>Mon, 23 Jul 2012 18:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=172590#comment-1486118</guid>
		<description>Mark&#039;s point is that modeling in Minecraft is way easier than just about anything else out there. The problem with Second Life is that only a few people knew how to make objects. In Minecraft every single player is an architect and builder, at the start.

It&#039;s not *so* easy to convert Minecraft models, by the way. The basic Mineways program took me awhile to write. The huge profusion of block types in Minecraft, the special cases and textures, and consistency checking and repair all took a bit. Most blocks are unaffected by gravity, for example, so something that looks solid can fall into pieces if you don&#039;t carefully examine the model and place additional supports (as hidden as possible) so this doesn&#039;t happen.</description>
		<content:encoded><![CDATA[<p>Mark&#8217;s point is that modeling in Minecraft is way easier than just about anything else out there. The problem with Second Life is that only a few people knew how to make objects. In Minecraft every single player is an architect and builder, at the start.</p>
<p>It&#8217;s not *so* easy to convert Minecraft models, by the way. The basic Mineways program took me awhile to write. The huge profusion of block types in Minecraft, the special cases and textures, and consistency checking and repair all took a bit. Most blocks are unaffected by gravity, for example, so something that looks solid can fall into pieces if you don&#8217;t carefully examine the model and place additional supports (as hidden as possible) so this doesn&#8217;t happen.</p>
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	<item>
		<title>By: Eric Haines</title>
		<link>http://boingboing.net/2012/07/23/minecraft-the-metaverse-and.html#comment-1486104</link>
		<dc:creator>Eric Haines</dc:creator>
		<pubDate>Mon, 23 Jul 2012 18:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=172590#comment-1486104</guid>
		<description>I certainly agree with this post (though not the spelling of my last name - no worries, it happens all the time). In particular, I also was struck by how easy it is to create using voxels. It’s a skill we all learned before we were toddlers: put block A on top of block B. I work for Autodesk, a CAD software company, and in giving an internal talk about my Mineways program I noted that the 35+ million players http://www.minecraft.net/stats are all architects, since everyone builds.
What’s compelling about this voxel building method is that it maps to reality so easily for us: we all understand a solid block, and that there’s only one solid block per spot. We don’t have any weird disconnects. With surface modelers there’s, “I’m making just a surface, not a solid”, and with solid modelers there’s, “I’m taking objects and shoving them through each other”, making it feel less real.
Some fun little voxel-based modelers are out there, such as 3DTin, and the “Voxel” app on the iPad. I’m looking forward to a friend’s entry in the field, Endlyss http://endlyss.net/  I think what we’ll see in a good voxel modeler is an onion-layer approach. You can always put down single blocks, but soon you’ll want a wall tool and so learn that method, a “change all these to those” tool, a “let me paint on this surface” tool, and so on.</description>
		<content:encoded><![CDATA[<p>I certainly agree with this post (though not the spelling of my last name &#8211; no worries, it happens all the time). In particular, I also was struck by how easy it is to create using voxels. It’s a skill we all learned before we were toddlers: put block A on top of block B. I work for Autodesk, a CAD software company, and in giving an internal talk about my Mineways program I noted that the 35+ million players <a href="http://www.minecraft.net/stats" rel="nofollow">http://www.minecraft.net/stats</a> are all architects, since everyone builds.<br />
What’s compelling about this voxel building method is that it maps to reality so easily for us: we all understand a solid block, and that there’s only one solid block per spot. We don’t have any weird disconnects. With surface modelers there’s, “I’m making just a surface, not a solid”, and with solid modelers there’s, “I’m taking objects and shoving them through each other”, making it feel less real.<br />
Some fun little voxel-based modelers are out there, such as 3DTin, and the “Voxel” app on the iPad. I’m looking forward to a friend’s entry in the field, Endlyss <a href="http://endlyss.net/" rel="nofollow">http://endlyss.net/</a>  I think what we’ll see in a good voxel modeler is an onion-layer approach. You can always put down single blocks, but soon you’ll want a wall tool and so learn that method, a “change all these to those” tool, a “let me paint on this surface” tool, and so on.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ~~/~~~</title>
		<link>http://boingboing.net/2012/07/23/minecraft-the-metaverse-and.html#comment-1486086</link>
		<dc:creator>~~/~~~</dc:creator>
		<pubDate>Mon, 23 Jul 2012 18:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=172590#comment-1486086</guid>
		<description>Someone should update 
http://boingboingbingo.net/</description>
		<content:encoded><![CDATA[<p>Someone should update <br />
<a href="http://boingboingbingo.net/" rel="nofollow">http://boingboingbingo.net/</a></p>
]]></content:encoded>
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	<item>
		<title>By: Jonathan Dowland</title>
		<link>http://boingboing.net/2012/07/23/minecraft-the-metaverse-and.html#comment-1486083</link>
		<dc:creator>Jonathan Dowland</dc:creator>
		<pubDate>Mon, 23 Jul 2012 18:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=172590#comment-1486083</guid>
		<description>If you mean, &quot;Second Life is both more like the Metaverse and is older than Minecraft&quot;, then, yes.</description>
		<content:encoded><![CDATA[<p>If you mean, &#8220;Second Life is both more like the Metaverse and is older than Minecraft&#8221;, then, yes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sarge Misfit</title>
		<link>http://boingboing.net/2012/07/23/minecraft-the-metaverse-and.html#comment-1486071</link>
		<dc:creator>Sarge Misfit</dc:creator>
		<pubDate>Mon, 23 Jul 2012 18:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=172590#comment-1486071</guid>
		<description> Its being supplanted by OpenSim and AuroraSim based virtual worlds :-)</description>
		<content:encoded><![CDATA[<p> Its being supplanted by OpenSim and AuroraSim based virtual worlds :-)</p>
]]></content:encoded>
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	<item>
		<title>By: Boundegar</title>
		<link>http://boingboing.net/2012/07/23/minecraft-the-metaverse-and.html#comment-1486060</link>
		<dc:creator>Boundegar</dc:creator>
		<pubDate>Mon, 23 Jul 2012 17:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=172590#comment-1486060</guid>
		<description> Yea, Minecraft has creative mode, which is basically pure sandbox.  That&#039;s how the companion cube and the Enterprise were made.

Making them in survival mode would require OCD or a lot of meth.</description>
		<content:encoded><![CDATA[<p> Yea, Minecraft has creative mode, which is basically pure sandbox.  That&#8217;s how the companion cube and the Enterprise were made.</p>
<p>Making them in survival mode would require OCD or a lot of meth.</p>
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	</item>
	<item>
		<title>By: kent williams</title>
		<link>http://boingboing.net/2012/07/23/minecraft-the-metaverse-and.html#comment-1485986</link>
		<dc:creator>kent williams</dc:creator>
		<pubDate>Mon, 23 Jul 2012 17:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=172590#comment-1485986</guid>
		<description>Minecraft, the Metaverse, and 3D printing sure is an archetypal boing boing headline. If only it were more boing boing: 3D PRINT STEAMPUNK ARTIFACTS FROM THE MINECRAFT METAVERSE. WITH UNICORNS.
</description>
		<content:encoded><![CDATA[<p>Minecraft, the Metaverse, and 3D printing sure is an archetypal boing boing headline. If only it were more boing boing: 3D PRINT STEAMPUNK ARTIFACTS FROM THE MINECRAFT METAVERSE. WITH UNICORNS.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fang Xianfu</title>
		<link>http://boingboing.net/2012/07/23/minecraft-the-metaverse-and.html#comment-1485969</link>
		<dc:creator>Fang Xianfu</dc:creator>
		<pubDate>Mon, 23 Jul 2012 17:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=172590#comment-1485969</guid>
		<description>Pff - Minecraft is hardly the &lt;i&gt;first&lt;/i&gt; big step towards the Metaverse. It&#039;s not even a tiny shuffle towards it. I&#039;m not a fan, but Second Life was around long before Minecraft, and I&#039;d say that was a hugely more important step.

As for converting Minecraft objects into real objects - that&#039;s a piece of cake because Minecraft is based on voxels. I guess it&#039;s interesting as a simple tool for modelling things from voxels?
</description>
		<content:encoded><![CDATA[<p>Pff &#8211; Minecraft is hardly the <i>first</i> big step towards the Metaverse. It&#8217;s not even a tiny shuffle towards it. I&#8217;m not a fan, but Second Life was around long before Minecraft, and I&#8217;d say that was a hugely more important step.</p>
<p>As for converting Minecraft objects into real objects &#8211; that&#8217;s a piece of cake because Minecraft is based on voxels. I guess it&#8217;s interesting as a simple tool for modelling things from voxels?</p>
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	<item>
		<title>By: Bob S</title>
		<link>http://boingboing.net/2012/07/23/minecraft-the-metaverse-and.html#comment-1485963</link>
		<dc:creator>Bob S</dc:creator>
		<pubDate>Mon, 23 Jul 2012 17:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=172590#comment-1485963</guid>
		<description>If you aren’t into mining stone and chopping wood, you can just build/print voxel objects directly with the iPad/iPhone app “Voxel”! Check it out.
Bob</description>
		<content:encoded><![CDATA[<p>If you aren’t into mining stone and chopping wood, you can just build/print voxel objects directly with the iPad/iPhone app “Voxel”! Check it out.<br />
Bob</p>
]]></content:encoded>
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	<item>
		<title>By: ᴥstoofanᴥ</title>
		<link>http://boingboing.net/2012/07/23/minecraft-the-metaverse-and.html#comment-1485964</link>
		<dc:creator>ᴥstoofanᴥ</dc:creator>
		<pubDate>Mon, 23 Jul 2012 17:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=172590#comment-1485964</guid>
		<description>Second Life, World of Warcraft, any of the MMOs where you buy and sell virtual property and goods, all better examples of a metaverse than Minecraft</description>
		<content:encoded><![CDATA[<p>Second Life, World of Warcraft, any of the MMOs where you buy and sell virtual property and goods, all better examples of a metaverse than Minecraft</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ZeroSonico / djNatch</title>
		<link>http://boingboing.net/2012/07/23/minecraft-the-metaverse-and.html#comment-1485962</link>
		<dc:creator>ZeroSonico / djNatch</dc:creator>
		<pubDate>Mon, 23 Jul 2012 16:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=172590#comment-1485962</guid>
		<description>What happened to Second Life?</description>
		<content:encoded><![CDATA[<p>What happened to Second Life?</p>
]]></content:encoded>
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