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	<title>Comments on: Super Mario Bros. for Atari&#160;2600</title>
	<atom:link href="http://boingboing.net/2012/08/22/super-mario-bros-for-atari-26.html/feed" rel="self" type="application/rss+xml" />
	<link>http://boingboing.net/2012/08/22/super-mario-bros-for-atari-26.html</link>
	<description>Brain candy for Happy Mutants</description>
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		<title>By: Chris Spry</title>
		<link>http://boingboing.net/2012/08/22/super-mario-bros-for-atari-26.html#comment-1518096</link>
		<dc:creator>Chris Spry</dc:creator>
		<pubDate>Sat, 25 Aug 2012 11:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=177546#comment-1518096</guid>
		<description>Here&#039;s an updated video if you guys want to see what levels 1-2 and 1-3 look like along with bonus items such as the starman.  BTW, I am considering redesigning 1-3.  I made it too easy.
http://www.youtube.com/watch?v=Pmlghxf-Ios </description>
		<content:encoded><![CDATA[<p>Here&#8217;s an updated video if you guys want to see what levels 1-2 and 1-3 look like along with bonus items such as the starman.  BTW, I am considering redesigning 1-3.  I made it too easy.<br />
<a href="http://www.youtube.com/watch?v=Pmlghxf-Ios " rel="nofollow">http://www.youtube.com/watch?v=Pmlghxf-Ios </a></p>
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		<title>By: wrybread</title>
		<link>http://boingboing.net/2012/08/22/super-mario-bros-for-atari-26.html#comment-1515817</link>
		<dc:creator>wrybread</dc:creator>
		<pubDate>Thu, 23 Aug 2012 13:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=177546#comment-1515817</guid>
		<description>Any clue how much memory his cart might have? Is the limit now much higher?</description>
		<content:encoded><![CDATA[<p>Any clue how much memory his cart might have? Is the limit now much higher?</p>
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		<title>By: wrybread</title>
		<link>http://boingboing.net/2012/08/22/super-mario-bros-for-atari-26.html#comment-1515815</link>
		<dc:creator>wrybread</dc:creator>
		<pubDate>Thu, 23 Aug 2012 12:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=177546#comment-1515815</guid>
		<description>Good point.

And thank god this game didn&#039;t exist when I had my 2600, I&#039;d have wasted some serious time on it.</description>
		<content:encoded><![CDATA[<p>Good point.</p>
<p>And thank god this game didn&#8217;t exist when I had my 2600, I&#8217;d have wasted some serious time on it.</p>
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		<title>By: pjcamp</title>
		<link>http://boingboing.net/2012/08/22/super-mario-bros-for-atari-26.html#comment-1515580</link>
		<dc:creator>pjcamp</dc:creator>
		<pubDate>Thu, 23 Aug 2012 01:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=177546#comment-1515580</guid>
		<description>Does one of them have his pants down? </description>
		<content:encoded><![CDATA[<p>Does one of them have his pants down? </p>
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		<title>By: jandrese</title>
		<link>http://boingboing.net/2012/08/22/super-mario-bros-for-atari-26.html#comment-1515256</link>
		<dc:creator>jandrese</dc:creator>
		<pubDate>Wed, 22 Aug 2012 20:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=177546#comment-1515256</guid>
		<description>The big thing is that he&#039;s on the maximum size cartridge supported by the 2600, most games of the era couldn&#039;t afford the expense and were shoved onto much smaller 4k carts.

He&#039;s still dealing with the incredibly limited processing power of the 2600 though, and some of the game limitations are very evident as a result (only 1 enemy on the screen at a time for instance, and very short levels with a &quot;checkpoint&quot; in the middle to save some bytes).  

The graphics look especially good for a 2600 game.  He did some fine work with the limited colors and large pixels.  </description>
		<content:encoded><![CDATA[<p>The big thing is that he&#8217;s on the maximum size cartridge supported by the 2600, most games of the era couldn&#8217;t afford the expense and were shoved onto much smaller 4k carts.</p>
<p>He&#8217;s still dealing with the incredibly limited processing power of the 2600 though, and some of the game limitations are very evident as a result (only 1 enemy on the screen at a time for instance, and very short levels with a &#8220;checkpoint&#8221; in the middle to save some bytes).  </p>
<p>The graphics look especially good for a 2600 game.  He did some fine work with the limited colors and large pixels.  </p>
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		<title>By: Twink</title>
		<link>http://boingboing.net/2012/08/22/super-mario-bros-for-atari-26.html#comment-1515192</link>
		<dc:creator>Twink</dc:creator>
		<pubDate>Wed, 22 Aug 2012 19:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=177546#comment-1515192</guid>
		<description>@thefool: Sprybug&#039;s Super Mario Bros. is playable with an Atari 2600 emulator, or potentially a modern custom cartridge. His game is 32K, allowing for more sophistication than most 2600 games released back in the day that were 4K or less. They&#039;re pretty amazing considering the memory and programming limitations. 

By the way, the book Racing the Beam provides great insight into the history of the system and the complications in creating games for it.</description>
		<content:encoded><![CDATA[<p>@thefool: Sprybug&#8217;s Super Mario Bros. is playable with an Atari 2600 emulator, or potentially a modern custom cartridge. His game is 32K, allowing for more sophistication than most 2600 games released back in the day that were 4K or less. They&#8217;re pretty amazing considering the memory and programming limitations. </p>
<p>By the way, the book Racing the Beam provides great insight into the history of the system and the complications in creating games for it.</p>
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		<title>By: thefool</title>
		<link>http://boingboing.net/2012/08/22/super-mario-bros-for-atari-26.html#comment-1515117</link>
		<dc:creator>thefool</dc:creator>
		<pubDate>Wed, 22 Aug 2012 18:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=177546#comment-1515117</guid>
		<description>Does the fact that this looks so much better than any original 2600 game indicate how bad (quickly produced perhaps) those games were? Or just how imaginative and ambitious in concept and design games had become by the time of  the NES (and Miyamoto in particular)?  (Or simply the talent of Sprybug)</description>
		<content:encoded><![CDATA[<p>Does the fact that this looks so much better than any original 2600 game indicate how bad (quickly produced perhaps) those games were? Or just how imaginative and ambitious in concept and design games had become by the time of  the NES (and Miyamoto in particular)?  (Or simply the talent of Sprybug)</p>
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		<title>By: jandrese</title>
		<link>http://boingboing.net/2012/08/22/super-mario-bros-for-atari-26.html#comment-1514936</link>
		<dc:creator>jandrese</dc:creator>
		<pubDate>Wed, 22 Aug 2012 16:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=177546#comment-1514936</guid>
		<description>Given the miniscule ROM limitations on the 2600, this is absolutely amazing.</description>
		<content:encoded><![CDATA[<p>Given the miniscule ROM limitations on the 2600, this is absolutely amazing.</p>
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		<title>By: John Harrison</title>
		<link>http://boingboing.net/2012/08/22/super-mario-bros-for-atari-26.html#comment-1514883</link>
		<dc:creator>John Harrison</dc:creator>
		<pubDate>Wed, 22 Aug 2012 15:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=177546#comment-1514883</guid>
		<description>The author claims that it only has one level right now but that he believes he&#039;ll be able to fit 16 (worlds 1-1 to 4-4) in his target size.  Still very impressive. </description>
		<content:encoded><![CDATA[<p>The author claims that it only has one level right now but that he believes he&#8217;ll be able to fit 16 (worlds 1-1 to 4-4) in his target size.  Still very impressive. </p>
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