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	<title>Comments on: Catan Junior for ages six and&#160;up</title>
	<atom:link href="http://boingboing.net/2012/08/25/catan-junior-for-ages-six-and.html/feed" rel="self" type="application/rss+xml" />
	<link>http://boingboing.net/2012/08/25/catan-junior-for-ages-six-and.html</link>
	<description>Brain candy for Happy Mutants</description>
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		<title>By: Antinous / Moderator</title>
		<link>http://boingboing.net/2012/08/25/catan-junior-for-ages-six-and.html#comment-1519405</link>
		<dc:creator>Antinous / Moderator</dc:creator>
		<pubDate>Mon, 27 Aug 2012 21:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=178136#comment-1519405</guid>
		<description>Shakespeare&#039;s &lt;i&gt;A Midsummer Night&#039;s Dream&lt;/i&gt; - paranormal romance?</description>
		<content:encoded><![CDATA[<p>Shakespeare&#8217;s <i>A Midsummer Night&#8217;s Dream</i> &#8211; paranormal romance?</p>
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		<title>By: Deidzoeb</title>
		<link>http://boingboing.net/2012/08/25/catan-junior-for-ages-six-and.html#comment-1519224</link>
		<dc:creator>Deidzoeb</dc:creator>
		<pubDate>Mon, 27 Aug 2012 19:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=178136#comment-1519224</guid>
		<description> This conversation reminds me of Margaret Atwood trying to avoid the stigma of being labelled an author of science fiction by trying to distinguish between that and &quot;speculative fiction.&quot; When you read her extended definitions of the terms, it basically boils down to convincing sci-fi = &quot;speculative fiction,&quot; and unconvincing or bad sci-fi = &quot;science fiction.&quot;

Why not just use the common term &quot;science fiction&quot;, and qualify it by saying good science fiction, bad science fiction, unconvincing science fiction? Why strive to make one&#039;s personal opinion seem objectively true by massaging the definitions?</description>
		<content:encoded><![CDATA[<p> This conversation reminds me of Margaret Atwood trying to avoid the stigma of being labelled an author of science fiction by trying to distinguish between that and &#8220;speculative fiction.&#8221; When you read her extended definitions of the terms, it basically boils down to convincing sci-fi = &#8220;speculative fiction,&#8221; and unconvincing or bad sci-fi = &#8220;science fiction.&#8221;</p>
<p>Why not just use the common term &#8220;science fiction&#8221;, and qualify it by saying good science fiction, bad science fiction, unconvincing science fiction? Why strive to make one&#8217;s personal opinion seem objectively true by massaging the definitions?</p>
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		<title>By: Kenneth Gleason</title>
		<link>http://boingboing.net/2012/08/25/catan-junior-for-ages-six-and.html#comment-1518948</link>
		<dc:creator>Kenneth Gleason</dc:creator>
		<pubDate>Mon, 27 Aug 2012 15:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=178136#comment-1518948</guid>
		<description>dingdingding! I&#039;ve heard of gamers who have their 6 year olds playing Power Grid and winning, no less. I&#039;m sure Catan Junior is fine but my boy will be playing the real thing. </description>
		<content:encoded><![CDATA[<p>dingdingding! I&#8217;ve heard of gamers who have their 6 year olds playing Power Grid and winning, no less. I&#8217;m sure Catan Junior is fine but my boy will be playing the real thing. </p>
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		<title>By: Deidzoeb</title>
		<link>http://boingboing.net/2012/08/25/catan-junior-for-ages-six-and.html#comment-1518934</link>
		<dc:creator>Deidzoeb</dc:creator>
		<pubDate>Mon, 27 Aug 2012 12:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=178136#comment-1518934</guid>
		<description>When I personally dislike something, especially when it&#039;s really obvious that it&#039;s not meant for me, I don&#039;t search for definitions that exclude it from its common categorization.</description>
		<content:encoded><![CDATA[<p>When I personally dislike something, especially when it&#8217;s really obvious that it&#8217;s not meant for me, I don&#8217;t search for definitions that exclude it from its common categorization.</p>
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		<title>By: Jon Winchester</title>
		<link>http://boingboing.net/2012/08/25/catan-junior-for-ages-six-and.html#comment-1518875</link>
		<dc:creator>Jon Winchester</dc:creator>
		<pubDate>Mon, 27 Aug 2012 04:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=178136#comment-1518875</guid>
		<description>hey, the title says 6 and up, the link says 4 and up. which is it? we discovered the game thru boingboing when my daughter was 4, I can identify with the frustrations. facing the robber led to quite a few early-ending games and allegations of mean big brothers. but the game is just so dang fun, she kept coming back to it and now at 6 does ok.</description>
		<content:encoded><![CDATA[<p>hey, the title says 6 and up, the link says 4 and up. which is it? we discovered the game thru boingboing when my daughter was 4, I can identify with the frustrations. facing the robber led to quite a few early-ending games and allegations of mean big brothers. but the game is just so dang fun, she kept coming back to it and now at 6 does ok.</p>
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		<title>By: Matthew Miller</title>
		<link>http://boingboing.net/2012/08/25/catan-junior-for-ages-six-and.html#comment-1518849</link>
		<dc:creator>Matthew Miller</dc:creator>
		<pubDate>Mon, 27 Aug 2012 01:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=178136#comment-1518849</guid>
		<description>Lack of choice is key to a number of definitions. Wikipedia has &lt;a href=&quot;http://en.wikipedia.org/wiki/Game#Definitions&quot; rel=&quot;nofollow&quot;&gt;a decent collection of possibilities&lt;/a&gt; to look through. I&#039;m willing to accept the broader definition, as long as we attach some descriptives like &quot;mind-numbingly boring and pointless please please kill me now rather than ask me to play again, dear 3-year-old, even though I love you so games&quot;.</description>
		<content:encoded><![CDATA[<p>Lack of choice is key to a number of definitions. Wikipedia has <a href="http://en.wikipedia.org/wiki/Game#Definitions" rel="nofollow">a decent collection of possibilities</a> to look through. I&#8217;m willing to accept the broader definition, as long as we attach some descriptives like &#8220;mind-numbingly boring and pointless please please kill me now rather than ask me to play again, dear 3-year-old, even though I love you so games&#8221;.</p>
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		<title>By: Matthew Miller</title>
		<link>http://boingboing.net/2012/08/25/catan-junior-for-ages-six-and.html#comment-1518847</link>
		<dc:creator>Matthew Miller</dc:creator>
		<pubDate>Mon, 27 Aug 2012 01:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=178136#comment-1518847</guid>
		<description>It seems okay, but I wonder how large the window is where this game is a better choice than Just Playing Real Settlers of Catan.</description>
		<content:encoded><![CDATA[<p>It seems okay, but I wonder how large the window is where this game is a better choice than Just Playing Real Settlers of Catan.</p>
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		<title>By: Deidzoeb</title>
		<link>http://boingboing.net/2012/08/25/catan-junior-for-ages-six-and.html#comment-1518845</link>
		<dc:creator>Deidzoeb</dc:creator>
		<pubDate>Mon, 27 Aug 2012 01:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=178136#comment-1518845</guid>
		<description>I have not heard a definition of &quot;game&quot; that excludes pre-determined outcomes or lack of choices by players. Poker and a lot of card games allow players to maximize their winnings or minimize their losses based on decisions, but whether a person wins or loses an honest hand can still depend on how the cards are shuffled and dealt. Craps gives you a choice of whether to bet or not, how much to bet, but it&#039;s won or lost by the outcome of the dice. (Again, assuming an honest game.)</description>
		<content:encoded><![CDATA[<p>I have not heard a definition of &#8220;game&#8221; that excludes pre-determined outcomes or lack of choices by players. Poker and a lot of card games allow players to maximize their winnings or minimize their losses based on decisions, but whether a person wins or loses an honest hand can still depend on how the cards are shuffled and dealt. Craps gives you a choice of whether to bet or not, how much to bet, but it&#8217;s won or lost by the outcome of the dice. (Again, assuming an honest game.)</p>
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		<title>By: snowden</title>
		<link>http://boingboing.net/2012/08/25/catan-junior-for-ages-six-and.html#comment-1518733</link>
		<dc:creator>snowden</dc:creator>
		<pubDate>Sun, 26 Aug 2012 15:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=178136#comment-1518733</guid>
		<description>Oh hey! I was the artist for this game. I&#039;ve been an avid BoingBoing reader for years, so it&#039;s really exciting to see it reviewed here. Neat!</description>
		<content:encoded><![CDATA[<p>Oh hey! I was the artist for this game. I&#8217;ve been an avid BoingBoing reader for years, so it&#8217;s really exciting to see it reviewed here. Neat!</p>
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		<title>By: Scott Reed</title>
		<link>http://boingboing.net/2012/08/25/catan-junior-for-ages-six-and.html#comment-1518711</link>
		<dc:creator>Scott Reed</dc:creator>
		<pubDate>Sun, 26 Aug 2012 14:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=178136#comment-1518711</guid>
		<description> Candyland is not a game -- it&#039;s a programmed activity where the &quot;winner&quot; or first play figure to cross the finish line is already pre-determined when the deck is shuffled and play begins.  There are no decisions to make, and &quot;players&quot; merely wait to see which of the play figures will draw the sequence of cards that moves it across the finish line first.</description>
		<content:encoded><![CDATA[<p> Candyland is not a game &#8212; it&#8217;s a programmed activity where the &#8220;winner&#8221; or first play figure to cross the finish line is already pre-determined when the deck is shuffled and play begins.  There are no decisions to make, and &#8220;players&#8221; merely wait to see which of the play figures will draw the sequence of cards that moves it across the finish line first.</p>
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		<title>By: Adri van Binsbergen</title>
		<link>http://boingboing.net/2012/08/25/catan-junior-for-ages-six-and.html#comment-1518419</link>
		<dc:creator>Adri van Binsbergen</dc:creator>
		<pubDate>Sat, 25 Aug 2012 20:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=178136#comment-1518419</guid>
		<description>And Catan Junior _is_ fun to play for kids, while quite tolerable for a hardcore boardgaming parent. 

Speaking from experience here. </description>
		<content:encoded><![CDATA[<p>And Catan Junior _is_ fun to play for kids, while quite tolerable for a hardcore boardgaming parent. </p>
<p>Speaking from experience here. </p>
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		<title>By: Deidzoeb</title>
		<link>http://boingboing.net/2012/08/25/catan-junior-for-ages-six-and.html#comment-1518345</link>
		<dc:creator>Deidzoeb</dc:creator>
		<pubDate>Sat, 25 Aug 2012 18:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=178136#comment-1518345</guid>
		<description>Re: Candyland, game design deity Greg Costikyan argues that it&#039;s not a failed or poorly designed game, but a well-designed game for very young players. This is the target demographic for whom it makes sense when Teletubbies show a 2 or 3 minutes clip, then say &quot;Again! Again!&quot; and show the same dang thing. Fails for big kids, success for tiny kids.
http://playthisthing.com/candy-land</description>
		<content:encoded><![CDATA[<p>Re: Candyland, game design deity Greg Costikyan argues that it&#8217;s not a failed or poorly designed game, but a well-designed game for very young players. This is the target demographic for whom it makes sense when Teletubbies show a 2 or 3 minutes clip, then say &#8220;Again! Again!&#8221; and show the same dang thing. Fails for big kids, success for tiny kids.<br />
<a href="http://playthisthing.com/candy-land" rel="nofollow">http://playthisthing.com/candy-land</a></p>
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