Evoland is a Zelda-style adventure game by Nicholas Cannasse, opening with monochrome graphics and rudimentary gameplay. As the player progresses, it evolves in complexity and color—just like your childhood. A great idea, beautifully executed, with some neat historical humor to boot. [via Free Indie Games]


  1. augh, when you restore from save it sometimes forgets achievements with no way to get them again.  The one I keep losing and can’t get back: 256 colour.  Nice little game but too buggy to be enjoyable.

      1. Hint:
        Go right from the NPC that gives you ability to open doors, through the locked door.

        Further hint:
        Go to the right of that new area.

        Flat out spoiler:It’s the rock near the tree with the red fruit, at the far lower right.

        1. Ah, you mean the one that really obviously looks like it’s supposed to be the one you’re meant to push, but which does nothing when pushed from any direction…

          (It turns out you don’t so much have to push it so much as repeatedly attack it with a sword.)

    1. I think this might be new… I host all my blog images on Dropbox and previously I’ve done photo liveblogs through their public hosting. Interesting.

  2. BoingBoing has brought Dropbox to its knees.  You can still get the game from GitHub though.  (Link provided above)

  3. Two of my worlds collide, for years i’ve read boingboing every day, and a lot of my spare hours over the last 3 years have involved learnign the incredible haxe language (www.haxe.org) which is another creation of the genius of Nicholas Cannasse. which is pretty certainly what is used to create this game.

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