Last month I asked my friends to write about books they loved (you can read all the essays here). This month, I invited them to write about their favorite graphic novels, and they selected some excellent titles. I hope you enjoy them! (Read all the Great Graphic Novel essays here.) -- Mark
My first experience of what I would call a graphic novel was this strange hardcover book I found when I was a kid on a sleepover. I couldn't sleep because I was allergic to the cats that kept climbing on top of me in the bed, so I went into the living room and started looking at their books. And I found a volume like nothing I had ever seen: an old, hardcover book with no words. It was the 1929 edition of a "novel in woodcuts" called Gods' Man, by Lynd Ward.
At first I thought it was a collection of pictures, until I began at the beginning and realized it was meant to be a story. I don't remember the plot so very well -- something about an artist fighting against internal, external, and metaphysical obstacles. But it impacted me in the epic way some other visual work of the early 1900's hit me, such as Metropolis or the big Napoleon movie. Or even some sort of Kurt Weill opera. Or Ibsen's Peer Gynt.
It's a hundred or so prints in thick black and white, and I didn't consider it a comic at the time -- just some strange artifact of an art form that no one else pursued. And only now does the graphic novel world seem developed enough to experiment with wordless, operatic narratives like this.
God's Man, by Lynd Ward
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Benjamin Renner’s hit French comic The Big Bad Fox isn’t just being adapted as an animated feature, it’s also now available in English, thanks to the good graces of Firstsecond, whose translation keeps and even enhances all the comic timing of the original.
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COGZ is a game where up to six players compete to see who can fix a mad scientist’s color-coded machine, and it’s currently available in the Boing Boing Store.In this Mensa-endorsed tabletop game, players take turns laying gear tiles to connect like-colored segments. Points are scored when complex paths are finished, but your unfinished arrangements […]