International non-governmental organizations with an interest in copyright and related issues have always been admitted to the United Nations's World Intellectual Property Organization (WIPO) as observers (I was once such an accredited observer, working on behalf of the Electronic Frontier Foundation). Historically, the NGO "observers" at WIPO were industry groups, such as the motion picture lobbyists from the MPA, the record industry lobbyists from IFPI, and so on. But starting in the middle of the last decade, public interest groups like Creative Commons and EFF started to attend these meetings, adding balance and an emphasis on human rights to the treaty-making debates.
Pirate Party International satisfies every one of the criteria used to evaluate NGOs for WIPO observer status. Nevertheless, WIPO's general assembly has postponed approval of PPI's application for status. According to a report by Knowledge Ecology International founder James Love, the assembly rejected the Pirates after pressure from Switzerland, the USA, France and other EU nations:
US, Switzerland [and] France raised objections in the informal consultations, and [...] some other European countries wanted to raise objections, but found it awkward given the recent success of domestic Pirate Parties in national elections. The USA said it asked for a hold on the decision until WIPO could decide if it wanted to accept political parties as WIPO observers. One delegate said European countries were concerned that the Pirate Parties would take “political action” back home when they disagreed with positions taken by the official delegates at the WIPO meetings”
PPI blocked from becoming observer members of WIPO
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Earlier this month, I gave the afternoon keynote at the Internet Archive’s Decentralized Web Summit, and my talk was about how the people who founded the web with the idea of having an open, decentralized system ended up building a system that is increasingly monopolized by a few companies — and how we can prevent the same things from happening next time.
In May, Facebook division Oculus broke its longstanding promise not to use DRM to limit its customers’ choices, deploying a system that prevented Oculus customers from porting the software they’d purchased to run on non-Oculus hardware.
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