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	<title>Comments on: Software converts two-dimensional drawings into interactive 3-D&#160;animation</title>
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	<link>http://boingboing.net/2012/10/10/software-converts-two-dimensio.html</link>
	<description>Brain candy for Happy Mutants</description>
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		<title>By: MarlboroTestMonkey7</title>
		<link>http://boingboing.net/2012/10/10/software-converts-two-dimensio.html#comment-1553968</link>
		<dc:creator>MarlboroTestMonkey7</dc:creator>
		<pubDate>Thu, 11 Oct 2012 14:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=186409#comment-1553968</guid>
		<description>You are highly informed individual.</description>
		<content:encoded><![CDATA[<p>You are highly informed individual.</p>
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		<title>By: Isaac Britton</title>
		<link>http://boingboing.net/2012/10/10/software-converts-two-dimensio.html#comment-1553814</link>
		<dc:creator>Isaac Britton</dc:creator>
		<pubDate>Thu, 11 Oct 2012 07:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=186409#comment-1553814</guid>
		<description>Cheating and sub-par. 
The reason it looks good is because they&#039;re using Japanese anime,  which is incredibly simplified 2D cell animation. Now, I love me some anime, but the reason Anime is great is because it relies on good set-pieces and design instead of character animation. Faces have NEVER been the reason you like anime, because anime faces at best are equivalent to the expressiveness of your average Disney movie&#039;s faces.
As you can see, they have an incredibly limited range of motion, and the background oscillates to give the illusion of it being better than it is. In addition, their character motion engine is primarily based on making each individual moving part a Flash symbol that rotates. This would be best for rapid-prototyping as is, but for anything more intensive it needs improvement.

expanded X-post from Youtube.</description>
		<content:encoded><![CDATA[<p>Cheating and sub-par. <br />
The reason it looks good is because they&#8217;re using Japanese anime,  which is incredibly simplified 2D cell animation. Now, I love me some anime, but the reason Anime is great is because it relies on good set-pieces and design instead of character animation. Faces have NEVER been the reason you like anime, because anime faces at best are equivalent to the expressiveness of your average Disney movie&#8217;s faces.<br />
As you can see, they have an incredibly limited range of motion, and the background oscillates to give the illusion of it being better than it is. In addition, their character motion engine is primarily based on making each individual moving part a Flash symbol that rotates. This would be best for rapid-prototyping as is, but for anything more intensive it needs improvement.</p>
<p>expanded X-post from Youtube.</p>
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		<title>By: badmonkey0001</title>
		<link>http://boingboing.net/2012/10/10/software-converts-two-dimensio.html#comment-1553507</link>
		<dc:creator>badmonkey0001</dc:creator>
		<pubDate>Wed, 10 Oct 2012 23:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=186409#comment-1553507</guid>
		<description>Haven&#039;t people been doing this with Flash and tweening for nearly a decade? Sure, it&#039;s an advance in the technology and a simplified workflow, but I wouldn&#039;t call it groundbreaking.</description>
		<content:encoded><![CDATA[<p>Haven&#8217;t people been doing this with Flash and tweening for nearly a decade? Sure, it&#8217;s an advance in the technology and a simplified workflow, but I wouldn&#8217;t call it groundbreaking.</p>
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		<title>By: disillusion</title>
		<link>http://boingboing.net/2012/10/10/software-converts-two-dimensio.html#comment-1553439</link>
		<dc:creator>disillusion</dc:creator>
		<pubDate>Wed, 10 Oct 2012 22:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=186409#comment-1553439</guid>
		<description>All this does for me is make an image that probably would have looked ok before look like really badly done CG.
</description>
		<content:encoded><![CDATA[<p>All this does for me is make an image that probably would have looked ok before look like really badly done CG.</p>
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		<title>By: dolo54</title>
		<link>http://boingboing.net/2012/10/10/software-converts-two-dimensio.html#comment-1553411</link>
		<dc:creator>dolo54</dc:creator>
		<pubDate>Wed, 10 Oct 2012 21:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=186409#comment-1553411</guid>
		<description>3D shapes out of 2D drawings, it&#039;s a cool effect. I like the look of this much better than typical 3D animations.</description>
		<content:encoded><![CDATA[<p>3D shapes out of 2D drawings, it&#8217;s a cool effect. I like the look of this much better than typical 3D animations.</p>
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		<title>By: dolo54</title>
		<link>http://boingboing.net/2012/10/10/software-converts-two-dimensio.html#comment-1553409</link>
		<dc:creator>dolo54</dc:creator>
		<pubDate>Wed, 10 Oct 2012 21:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=186409#comment-1553409</guid>
		<description>Yes, there may have been similar ad hoc techniques applied to movies in the past, but I don&#039;t think anybody&#039;s created a software package to specifically do this. And it&#039;s pretty cool, I like it.</description>
		<content:encoded><![CDATA[<p>Yes, there may have been similar ad hoc techniques applied to movies in the past, but I don&#8217;t think anybody&#8217;s created a software package to specifically do this. And it&#8217;s pretty cool, I like it.</p>
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		<title>By: Daniel Oberlerchner</title>
		<link>http://boingboing.net/2012/10/10/software-converts-two-dimensio.html#comment-1553267</link>
		<dc:creator>Daniel Oberlerchner</dc:creator>
		<pubDate>Wed, 10 Oct 2012 19:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=186409#comment-1553267</guid>
		<description>I would say the appropriate term would be &quot;2.5D&quot; and not &quot;3D&quot;. 2.5D is already used in a lot of applications including compositing software to save rendering time compared to full 3D solutions. If you can get away with it because of the style used it works fine. This is obviously not working as a full 2D to 3D conversion tool since 360 degree shots would only be possible if the polygons and textures are created as well at which point it is cheaper and more efficient to create a 3D solution from the ground up.</description>
		<content:encoded><![CDATA[<p>I would say the appropriate term would be &#8220;2.5D&#8221; and not &#8220;3D&#8221;. 2.5D is already used in a lot of applications including compositing software to save rendering time compared to full 3D solutions. If you can get away with it because of the style used it works fine. This is obviously not working as a full 2D to 3D conversion tool since 360 degree shots would only be possible if the polygons and textures are created as well at which point it is cheaper and more efficient to create a 3D solution from the ground up.</p>
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		<title>By: blueelm</title>
		<link>http://boingboing.net/2012/10/10/software-converts-two-dimensio.html#comment-1553237</link>
		<dc:creator>blueelm</dc:creator>
		<pubDate>Wed, 10 Oct 2012 19:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=186409#comment-1553237</guid>
		<description>Thank you. I was getting ready to be very impressed.</description>
		<content:encoded><![CDATA[<p>Thank you. I was getting ready to be very impressed.</p>
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		<title>By: slippy0</title>
		<link>http://boingboing.net/2012/10/10/software-converts-two-dimensio.html#comment-1553239</link>
		<dc:creator>slippy0</dc:creator>
		<pubDate>Wed, 10 Oct 2012 19:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=186409#comment-1553239</guid>
		<description>This is definitely cool, but I&#039;m pretty sure the technology has been around for awhile in various forms. I specifically remember using some software a while back that allowed me to feed in a picture of a face and markers for various facial features, and it would then animate it so you could interact with it.
I think these guys are just the first people to package it together tuned for multi-layer animation and anime. I guess that&#039;s business though, because it&#039;s the first time I&#039;ve seen it done specifically like this.</description>
		<content:encoded><![CDATA[<p>This is definitely cool, but I&#8217;m pretty sure the technology has been around for awhile in various forms. I specifically remember using some software a while back that allowed me to feed in a picture of a face and markers for various facial features, and it would then animate it so you could interact with it.<br />
I think these guys are just the first people to package it together tuned for multi-layer animation and anime. I guess that&#8217;s business though, because it&#8217;s the first time I&#8217;ve seen it done specifically like this.</p>
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		<title>By: Anne Onimos</title>
		<link>http://boingboing.net/2012/10/10/software-converts-two-dimensio.html#comment-1553219</link>
		<dc:creator>Anne Onimos</dc:creator>
		<pubDate>Wed, 10 Oct 2012 18:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=186409#comment-1553219</guid>
		<description>The term &quot;3-D&quot; is pretty much meaningless now, isn&#039;t it? </description>
		<content:encoded><![CDATA[<p>The term &#8220;3-D&#8221; is pretty much meaningless now, isn&#8217;t it? </p>
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		<title>By: Boundegar</title>
		<link>http://boingboing.net/2012/10/10/software-converts-two-dimensio.html#comment-1553210</link>
		<dc:creator>Boundegar</dc:creator>
		<pubDate>Wed, 10 Oct 2012 18:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=186409#comment-1553210</guid>
		<description>From Japan?  Who could have predicted that?</description>
		<content:encoded><![CDATA[<p>From Japan?  Who could have predicted that?</p>
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		<title>By: spacedoggy</title>
		<link>http://boingboing.net/2012/10/10/software-converts-two-dimensio.html#comment-1553200</link>
		<dc:creator>spacedoggy</dc:creator>
		<pubDate>Wed, 10 Oct 2012 18:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=186409#comment-1553200</guid>
		<description> ah, right you are, my mistake :D</description>
		<content:encoded><![CDATA[<p> ah, right you are, my mistake :D</p>
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		<title>By: recoiled</title>
		<link>http://boingboing.net/2012/10/10/software-converts-two-dimensio.html#comment-1553197</link>
		<dc:creator>recoiled</dc:creator>
		<pubDate>Wed, 10 Oct 2012 18:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=186409#comment-1553197</guid>
		<description>Does anyone else watch Archer.  If so, this is life mimicking comics.</description>
		<content:encoded><![CDATA[<p>Does anyone else watch Archer.  If so, this is life mimicking comics.</p>
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		<title>By: EeyoreX</title>
		<link>http://boingboing.net/2012/10/10/software-converts-two-dimensio.html#comment-1553194</link>
		<dc:creator>EeyoreX</dc:creator>
		<pubDate>Wed, 10 Oct 2012 18:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=186409#comment-1553194</guid>
		<description>Nope, you&#039;re talking about 3D cel shading there, whereas this appears to be layered 2D objects mapped onto a mesh. Still, you can achieve the exact same effect in Flash or, say, AnimeStudio - it just takes a bit longer to rig. So, not a very big whoop. </description>
		<content:encoded><![CDATA[<p>Nope, you&#8217;re talking about 3D cel shading there, whereas this appears to be layered 2D objects mapped onto a mesh. Still, you can achieve the exact same effect in Flash or, say, AnimeStudio &#8211; it just takes a bit longer to rig. So, not a very big whoop. </p>
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		<title>By: spacedoggy</title>
		<link>http://boingboing.net/2012/10/10/software-converts-two-dimensio.html#comment-1553173</link>
		<dc:creator>spacedoggy</dc:creator>
		<pubDate>Wed, 10 Oct 2012 18:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=186409#comment-1553173</guid>
		<description>Hasn&#039;t this tech been around since XIII and more recently Borderlands 2. rendering 3D with flat colours and outlines to replicate the hand drawn cartoon style? Still, something creepy about a middle aged man continuously poking a distressed looking Japanese school girl.</description>
		<content:encoded><![CDATA[<p>Hasn&#8217;t this tech been around since XIII and more recently Borderlands 2. rendering 3D with flat colours and outlines to replicate the hand drawn cartoon style? Still, something creepy about a middle aged man continuously poking a distressed looking Japanese school girl.</p>
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		<title>By: edgore</title>
		<link>http://boingboing.net/2012/10/10/software-converts-two-dimensio.html#comment-1553150</link>
		<dc:creator>edgore</dc:creator>
		<pubDate>Wed, 10 Oct 2012 17:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=186409#comment-1553150</guid>
		<description>I predict a wave of much less realistic-looking, and therefore *better* artificial girlfriend programs!</description>
		<content:encoded><![CDATA[<p>I predict a wave of much less realistic-looking, and therefore *better* artificial girlfriend programs!</p>
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