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	<title>Comments on: Plasma Orb marble maze game for&#160;iOS</title>
	<atom:link href="http://boingboing.net/2012/11/01/plasma-orb-marble-maze-game-fo.html/feed" rel="self" type="application/rss+xml" />
	<link>http://boingboing.net/2012/11/01/plasma-orb-marble-maze-game-fo.html</link>
	<description>Brain candy for Happy Mutants</description>
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	<item>
		<title>By: XLM</title>
		<link>http://boingboing.net/2012/11/01/plasma-orb-marble-maze-game-fo.html#comment-1572410</link>
		<dc:creator>XLM</dc:creator>
		<pubDate>Fri, 02 Nov 2012 15:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=191619#comment-1572410</guid>
		<description>Reading the following article it sounds like two major reasons are opportunity cost and fragmentation.

http://www.guardian.co.uk/technology/appsblog/2012/jun/10/apple-developer-wwdc-schmidt-android
</description>
		<content:encoded><![CDATA[<p>Reading the following article it sounds like two major reasons are opportunity cost and fragmentation.</p>
<p><a href="http://www.guardian.co.uk/technology/appsblog/2012/jun/10/apple-developer-wwdc-schmidt-android" rel="nofollow">http://www.guardian.co.uk/technology/appsblog/2012/jun/10/apple-developer-wwdc-schmidt-android</a></p>
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		<title>By: Britt Lindley</title>
		<link>http://boingboing.net/2012/11/01/plasma-orb-marble-maze-game-fo.html#comment-1572348</link>
		<dc:creator>Britt Lindley</dc:creator>
		<pubDate>Fri, 02 Nov 2012 14:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=191619#comment-1572348</guid>
		<description>Too bad there isn&#039;t an Android version. Which, coincidentally, I don&#039;t understand. Why would a game developer only release on a single mobile platform? Not to mention releasing on a platform that only accounts for 25% of the mobile market...</description>
		<content:encoded><![CDATA[<p>Too bad there isn&#8217;t an Android version. Which, coincidentally, I don&#8217;t understand. Why would a game developer only release on a single mobile platform? Not to mention releasing on a platform that only accounts for 25% of the mobile market&#8230;</p>
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	<item>
		<title>By: Daemonworks</title>
		<link>http://boingboing.net/2012/11/01/plasma-orb-marble-maze-game-fo.html#comment-1572116</link>
		<dc:creator>Daemonworks</dc:creator>
		<pubDate>Fri, 02 Nov 2012 03:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=191619#comment-1572116</guid>
		<description>Ah, the newest electronic adaption of the old Labyrinth board game.</description>
		<content:encoded><![CDATA[<p>Ah, the newest electronic adaption of the old Labyrinth board game.</p>
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	<item>
		<title>By: Boundegar</title>
		<link>http://boingboing.net/2012/11/01/plasma-orb-marble-maze-game-fo.html#comment-1571793</link>
		<dc:creator>Boundegar</dc:creator>
		<pubDate>Thu, 01 Nov 2012 21:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=191619#comment-1571793</guid>
		<description>Wait, is this a mod for Minecraft?</description>
		<content:encoded><![CDATA[<p>Wait, is this a mod for Minecraft?</p>
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	<item>
		<title>By: semiotix</title>
		<link>http://boingboing.net/2012/11/01/plasma-orb-marble-maze-game-fo.html#comment-1571724</link>
		<dc:creator>semiotix</dc:creator>
		<pubDate>Thu, 01 Nov 2012 20:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=191619#comment-1571724</guid>
		<description>Hey, man. &lt;i&gt;Life&lt;/i&gt; is an infrequent mild simulated gamble.</description>
		<content:encoded><![CDATA[<p>Hey, man. <i>Life</i> is an infrequent mild simulated gamble.</p>
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	<item>
		<title>By: Michael</title>
		<link>http://boingboing.net/2012/11/01/plasma-orb-marble-maze-game-fo.html#comment-1571676</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Thu, 01 Nov 2012 20:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=191619#comment-1571676</guid>
		<description>I played Switchball on the PS3 and more attention was given to the quality of the graphics for that game. Most notably, the ball in Switchball actually casts a shadow and it appears to be a part of the physical environment. Watching the trailer for Plasma Orb, the ball often appears to be hovering above the ground which diminishes the quality of the illusion. An example of the difference is available here.

http://www.youtube.com/watch?feature=player_detailpage&amp;v=ohPmh7z8aEc#t=14s

Unfortunately, I had to quit Switchball without finishing it. The gameplay became more difficult with each level and the PS3 controller was too sensitive. The ball could not be maneuvered in the increasingly small spaces and platforms.</description>
		<content:encoded><![CDATA[<p>I played Switchball on the PS3 and more attention was given to the quality of the graphics for that game. Most notably, the ball in Switchball actually casts a shadow and it appears to be a part of the physical environment. Watching the trailer for Plasma Orb, the ball often appears to be hovering above the ground which diminishes the quality of the illusion. An example of the difference is available here.</p>
<p><a href="http://www.youtube.com/watch?feature=player_detailpage&#038;v=ohPmh7z8aEc#t=14s" rel="nofollow">http://www.youtube.com/watch?feature=player_detailpage&#038;v=ohPmh7z8aEc#t=14s</a></p>
<p>Unfortunately, I had to quit Switchball without finishing it. The gameplay became more difficult with each level and the PS3 controller was too sensitive. The ball could not be maneuvered in the increasingly small spaces and platforms.</p>
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	<item>
		<title>By: vonbobo</title>
		<link>http://boingboing.net/2012/11/01/plasma-orb-marble-maze-game-fo.html#comment-1571673</link>
		<dc:creator>vonbobo</dc:creator>
		<pubDate>Thu, 01 Nov 2012 19:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=191619#comment-1571673</guid>
		<description>Agreed- the rolling ball dynamics look exactly like Marble Madness- a great game played on my beloved Amiga!

</description>
		<content:encoded><![CDATA[<p>Agreed- the rolling ball dynamics look exactly like Marble Madness- a great game played on my beloved Amiga!</p>
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	<item>
		<title>By: Lobster</title>
		<link>http://boingboing.net/2012/11/01/plasma-orb-marble-maze-game-fo.html#comment-1571674</link>
		<dc:creator>Lobster</dc:creator>
		<pubDate>Thu, 01 Nov 2012 19:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=191619#comment-1571674</guid>
		<description>Dee dee dee doooo doo doo doooo doo doo doooo doooo doo doo dee doooo.  Duh duh duuuh. </description>
		<content:encoded><![CDATA[<p>Dee dee dee doooo doo doo doooo doo doo doooo doooo doo doo dee doooo.  Duh duh duuuh. </p>
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	<item>
		<title>By: waetherman</title>
		<link>http://boingboing.net/2012/11/01/plasma-orb-marble-maze-game-fo.html#comment-1571660</link>
		<dc:creator>waetherman</dc:creator>
		<pubDate>Thu, 01 Nov 2012 19:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=191619#comment-1571660</guid>
		<description>Reminds me of Marble Madness, one of my favorite arcade games of all time.

Tangent: I&#039;d love to see Mulg II remade for iOS. That game was really one of the best for Palm OS.</description>
		<content:encoded><![CDATA[<p>Reminds me of Marble Madness, one of my favorite arcade games of all time.</p>
<p>Tangent: I&#8217;d love to see Mulg II remade for iOS. That game was really one of the best for Palm OS.</p>
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