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The Art of Halo 4: image gallery

Mark Frauenfelder at 8:37 am Tue, Nov 6, 2012

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Awakening: The Art of Halo 4 is a new book that features never-before-seen concept art, sketches, and character designs from the upcoming game.

Awakening: The Art of Halo 4 is a very special collection of concept art, sketches, and artists’ commentary that highlights the imagination and creative vision of 343 Industries. From the expanses of the Forerunner shield world Requiem to the minutiae of the UNSC Battle Rifle, Awakening: The Art of Halo 4 reveals every spectacular element of the game.

Experience the vastness of the UNSC Infinity—the largest and most powerful vessel ever employed by the UNSC—as it encounters the stranded Master Chief and Cortana. Take a first look at a new breed of super- soldier, the Spartan IV, and discover an array of Promethean enemies.

This vital edition is a special look inside the creative process as 343 Industries expands the Halo universe with the characters, locations, and surprises of Halo 4.


Awakening: The Art of Halo 4



Mark Frauenfelder is the founder of Boing Boing and the editor-in-chief of MAKE and Cool Tools. Twitter: @frauenfelder. Come and hear Mark speak at the ALA conference in Chicago on July 1.

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  • LydiRae

    I have the best idea for a commercial for Halo 4. We open with a panning shot of a spectacular cave filled with glowing shit, like lava but also luminescent moss and crystal formations (who knows why they’re glowing. Nobody cares). Choral voices sing a string of vowels. Or maybe there are lyrics, but they’re sung in such a way that the vocalist might be at the dentist. Whatever. 
    As the shot pans left and down into a central, circular cavern, we see Cortana, who is invisible where she would be wearing clothing. She is straddling an 8-foot tall, hugely broad and veiny stalagmite, which looks slicked by fanboy saliva. She slides up and down the turgid length, propelled by.. computers or something.
    Cut to shots of alien heads exploding and rad premium pre-order gear.

    • http://www.disoriented.net/ angusm

      I like where you’re going with this. You just forgot to mention that it has to be shot in the kind of desaturated tones popularized by “Battlestar Galactica”, with lots of grays and blacks. Also needs images of people in uniform looking tense, rapid jump cuts to random explosions and armored figures glimpsed in flickering light.

      But then that’s pretty much standard these days, so maybe you just took it as a given.

  • ian_b

     Needs more Doritos™

  • Sagodjur

    Why do I  always love concept art better than the final product? I guess it’s the incomplete nature that lets me imagine infinite possibilities.