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HOWTO work at a company without a boss

David Pescovitz at 10:36 am Wed, Nov 7, 2012

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Today at Institute for the Future's conference about "Re-Aligning Human Organization" my colleague Jason Tester showed the image above in his presentation. It's from video game developer Valve Corporation's employee manual that was released online (PDF) earlier this year. It's also a good summary of how new editorial projects get done (or not) at Boing Boing!

David Pescovitz is Boing Boing's co-editor/managing partner. He's also a research director at Institute for the Future. On Instagram, he's @pesco.

MORE:  productivity • work

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  • Dan Fornika

    Oops, they forgot step 0. Overthrow your boss.

    For help with this, please consult iww.org

    • chellberty

      Workers self directed enterprises
      http://www.democracyatwork.info/action/

      http://www.youtube.com/watch?v=HIJVBZn1VaM

  • http://twitter.com/teachinghumans TeachingHumans

    After seeing the image, and then quickly glancing through the Valve training manual, I’m wondering what school would look like if we did it this way?  I bet it would look really amazing. 

    • Guysmiley

       It pretty much is how Valve works, at least on a very high level. The thing is, Valve is very picky about WHO they hire and not everyone can function in an environment like that.

      • GW74

        that’s the same argument that the Chinese Communist party use re democracy, that the Chinese people aren’t “ready” for it.

    • http://twitter.com/eng_Andy Andrew

      Pop ‘Collaborative Learning’ into Google Scholar and you can see just how amazing it is where it has been tested.

      Collaboration improves subject understanding, information retention, critical thinking, problem solving, communication skills, you name it…

    • WilliamMacfarlane

      As someone who co-directs a non-coercive “school-alternative” for K-12 kids who plans on printing out the “how to work without a boss” page and adding “or teacher” to it, I would say that it, indeed, looks pretty amazing.

      • gd23

        That’s teaching like a boss… wait hang on… :)

    • novium

      Schools that work that way are awesome. I know. The high school I graduated from worked on that principle. Actually, that high school was the prism through which I understood how the company was operating (especially when it came to things like salaries and stuff- they work just like our project grades.). I’d never thought that such a thing might exist in the real world, but once I knew it did, I really hated myself for not having a single skill that’d give me an excuse to apply for a job there. And then I hated the crappy job I was working at the time even more. It was at a theoretically non-hierarchical organization that was actually extremely hierarchical, just not formally…which meant it had all the downsides of hierarchy and non of the benefits. If the organization had been managed like Valve, I’d have been able to get SO MUCH MORE DONE, as would have the rest of my department. We’d have accomplished amazing things. I mentioned the thing casually to the CEO in a long car ride, but she was all, “Oh, you know, that doesn’t apply to non-profits, blah blah blah.” (seems to me that non-profits are in less of a position to throw money away via stupidly self-sabotaging management styles, but, heh, I wasn’t the one getting paid stupid money to run the place in to the ground.)

  • L_Mariachi

    1:  Use a one-handed keyboard and look askance at your monitors while being orbited by a floating lightbulb.
    2:  Tell coworker about floating lightbulb. Eschew both donuts and fruit.
    3:  Get one of those wooden whirligig clock things from a crafts fair and mount it behind your shared desk.
    4:  Return wooden clock thing to manufacturer.

    Sounds good to me!

    • E T

      1. Undergo sex unification.
      2. Coordinate skin color.
      3. Synchronize hairstyles.

      Once unity is achieved you can start working together.

      • http://www.ikaink.net Itsumishi

        Hey that’s not fair, Valve have hired at least one female and she did an excellent job on voicing GLaDOS.

      • niktemadur

        Once unity is achieved you can start working together.

        Working together to finally initialize mallard linearization, for a better way of life.

        • L_Mariachi

          As any casual pondwatcher can attest, linear mallards are juveniles. While an important step in development, one doesn’t see useful results until they acquire autonomy of purpose; one doesn’t begin to see results approaching an ideal until said purpose is turned towards the weal of the flock.

  • awjt

    Don’t forget to 3b. Put a bird on it.

    That way, if anybody questions you about why your product doesn’t fit within the company vision because the company has no leadership or direction, you can respond, “WTF?  There’s a BIRD on this.”

  • http://shadowfirebird.tumblr.com shadowfirebird

    It would be more useful to show how to work in an office with an *incompetant* boss.

    Well, for me, anyway.

    • sqyntz

       presumably, said boss is there to fix spelling

      • http://deansli.st/ Dean Putney

        Zing!

      • http://shadowfirebird.tumblr.com shadowfirebird

        Typing. It’s my phone, honest…

        Do what you can, with what you have, where you are. Then leave the rest to Batman.

        • sqyntz

          touché – i believe you

          • kiwidebz

            I don’t – “e” is a long way from “a” on most phones. I’m not really being pedantic, I’m just continuing the thread to see how long it takes for Muphry’s law to become evident.

  • http://imcravingpresidency.tumblr.com/ SedanChair

    http://i.imgur.com/ZQAhP.png

    • wysinwyg

       If communism gave us Half Life II and the two subsequent “episodes” then perhaps communism has been unfairly maligned.

      • pKp

        Well, technically Valve works like an anarchist commune.

    • http://www.ikaink.net Itsumishi

      Sort of, except communism still has bosses, usually scary bosses that will arrest you if they think you’re not working hard enough. So not really like communism at all.

  • niktemadur

    Skipped a couple of important steps:

    1. Come up with a bright idea.
    2. Tell a coworker about it.
    3. Work on it together.
    4. ???
    5. Ship it.
    6. Profit!

    • awjt

      Si senor, this is better.

  • sqyntz

    who’s gonna make the coffee?

    • wysinwyg

      People who take coffee very seriously.  That’s actually another benefit.

      Other answer I considered: Gale Boetticher.

      • Antinous / Moderator

        People who take coffee very seriously.

        Is this a skydiving business?

  • fnc

    sqyntz : People who want a cup of coffee. Duh.

  • politeruin

    Fig. 2-4 shows one of the character illustrations wearing a half-life 3 shirt…oh valve, you do troll us so. Plus they have some very nifty moveable workspaces.

  • Guest

    This will work because we all joined a company for the fun of it, and not to be paid a wage.

  • miasm

    I, for one, welcome our new collaborative colleague-lords.

  • pjcamp

    Just LOOK at those cartoon bananas!

    Look at them.