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	<title>Comments on: Empire I: World Builders -  1981 game for the Apple&#160;II</title>
	<atom:link href="http://boingboing.net/2012/11/12/empire-i-world-builders-19.html/feed" rel="self" type="application/rss+xml" />
	<link>http://boingboing.net/2012/11/12/empire-i-world-builders-19.html</link>
	<description>Brain candy for Happy Mutants</description>
	<lastBuildDate>Sun, 19 May 2013 16:50:00 +0000</lastBuildDate>
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	<item>
		<title>By: Sigmund_Jung</title>
		<link>http://boingboing.net/2012/11/12/empire-i-world-builders-19.html#comment-1581220</link>
		<dc:creator>Sigmund_Jung</dc:creator>
		<pubDate>Tue, 13 Nov 2012 15:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=193758#comment-1581220</guid>
		<description>The wonderful times when you could ask your nephew to draw your game cover.</description>
		<content:encoded><![CDATA[<p>The wonderful times when you could ask your nephew to draw your game cover.</p>
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	<item>
		<title>By: Nash Rambler</title>
		<link>http://boingboing.net/2012/11/12/empire-i-world-builders-19.html#comment-1581157</link>
		<dc:creator>Nash Rambler</dc:creator>
		<pubDate>Tue, 13 Nov 2012 14:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=193758#comment-1581157</guid>
		<description>White?  Hah!  We used to dream of white, w/ our black and green screens.  Why, it took a gang of two brawny men to wrestle the 8-inch floppy into the drive, and half-an-hour to load 100K.  That was real computing back in them days, it was.</description>
		<content:encoded><![CDATA[<p>White?  Hah!  We used to dream of white, w/ our black and green screens.  Why, it took a gang of two brawny men to wrestle the 8-inch floppy into the drive, and half-an-hour to load 100K.  That was real computing back in them days, it was.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nash Rambler</title>
		<link>http://boingboing.net/2012/11/12/empire-i-world-builders-19.html#comment-1581158</link>
		<dc:creator>Nash Rambler</dc:creator>
		<pubDate>Tue, 13 Nov 2012 14:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=193758#comment-1581158</guid>
		<description>Man, I loved M.U.L.E.</description>
		<content:encoded><![CDATA[<p>Man, I loved M.U.L.E.</p>
]]></content:encoded>
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	<item>
		<title>By: Ken.C</title>
		<link>http://boingboing.net/2012/11/12/empire-i-world-builders-19.html#comment-1581146</link>
		<dc:creator>Ken.C</dc:creator>
		<pubDate>Tue, 13 Nov 2012 13:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=193758#comment-1581146</guid>
		<description>Seriously, that guy playing the demo is stupid. Single word commands work just fine, although I gotta say, Doppel Frog&#039;s link goes to a game with some seriously ill equipped characters. The first one has a pistol, but no bullets. Whoops! In any case, thanks for the trip down memory lane. </description>
		<content:encoded><![CDATA[<p>Seriously, that guy playing the demo is stupid. Single word commands work just fine, although I gotta say, Doppel Frog&#8217;s link goes to a game with some seriously ill equipped characters. The first one has a pistol, but no bullets. Whoops! In any case, thanks for the trip down memory lane. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: howaboutthisdangit</title>
		<link>http://boingboing.net/2012/11/12/empire-i-world-builders-19.html#comment-1581147</link>
		<dc:creator>howaboutthisdangit</dc:creator>
		<pubDate>Tue, 13 Nov 2012 13:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=193758#comment-1581147</guid>
		<description>The only difference between many commercial games of that era and the games you could find published in various books and magazines was the packaging.  Terse descriptions and limited command sets were the norm.  The easiest way to make a game last more than 10 minutes, or to get multiple plays, was to create frustrating, frequently game-ending puzzles.

The documentation was often far more interesting than the game itself.

My friends and I were blown away when we first encountered Zork, because it was so much bigger and better and more immersive than any previous adventure game.  I have no idea how many after-school hours I spent on the original Zork trilogy.</description>
		<content:encoded><![CDATA[<p>The only difference between many commercial games of that era and the games you could find published in various books and magazines was the packaging.  Terse descriptions and limited command sets were the norm.  The easiest way to make a game last more than 10 minutes, or to get multiple plays, was to create frustrating, frequently game-ending puzzles.</p>
<p>The documentation was often far more interesting than the game itself.</p>
<p>My friends and I were blown away when we first encountered Zork, because it was so much bigger and better and more immersive than any previous adventure game.  I have no idea how many after-school hours I spent on the original Zork trilogy.</p>
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	<item>
		<title>By: dainel</title>
		<link>http://boingboing.net/2012/11/12/empire-i-world-builders-19.html#comment-1581079</link>
		<dc:creator>dainel</dc:creator>
		<pubDate>Tue, 13 Nov 2012 07:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=193758#comment-1581079</guid>
		<description>Bozobub and Ken.C is right. The correct command is LAND. Only GO OUT *after* landing.

Thanks to Doppel Frog for the link. I tried it, and that works. But this does not change the fact that this game trully sucks.

I like Montezuma&#039;s Revenge much better.</description>
		<content:encoded><![CDATA[<p>Bozobub and Ken.C is right. The correct command is LAND. Only GO OUT *after* landing.</p>
<p>Thanks to Doppel Frog for the link. I tried it, and that works. But this does not change the fact that this game trully sucks.</p>
<p>I like Montezuma&#8217;s Revenge much better.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gwailo_joe</title>
		<link>http://boingboing.net/2012/11/12/empire-i-world-builders-19.html#comment-1581071</link>
		<dc:creator>gwailo_joe</dc:creator>
		<pubDate>Tue, 13 Nov 2012 06:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=193758#comment-1581071</guid>
		<description>Why is the tank track cargo truck shooting a warning laser blast over the dome of Hagia Sophia?

Some thinly veiled anti-Turkish sentiment, eh?

(And quite possibly deflected off one of the Space-Goddesses boobs...what an awesome game!)</description>
		<content:encoded><![CDATA[<p>Why is the tank track cargo truck shooting a warning laser blast over the dome of Hagia Sophia?</p>
<p>Some thinly veiled anti-Turkish sentiment, eh?</p>
<p>(And quite possibly deflected off one of the Space-Goddesses boobs&#8230;what an awesome game!)</p>
]]></content:encoded>
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	<item>
		<title>By: Mark Dow</title>
		<link>http://boingboing.net/2012/11/12/empire-i-world-builders-19.html#comment-1581060</link>
		<dc:creator>Mark Dow</dc:creator>
		<pubDate>Tue, 13 Nov 2012 06:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=193758#comment-1581060</guid>
		<description>Yes, I was just catching up reading about her; I hadn&#039;t realized how influential she was.</description>
		<content:encoded><![CDATA[<p>Yes, I was just catching up reading about her; I hadn&#8217;t realized how influential she was.</p>
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	<item>
		<title>By: Antinous / Moderator</title>
		<link>http://boingboing.net/2012/11/12/empire-i-world-builders-19.html#comment-1581059</link>
		<dc:creator>Antinous / Moderator</dc:creator>
		<pubDate>Tue, 13 Nov 2012 05:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=193758#comment-1581059</guid>
		<description>She&#039;s the mother of the modern gay pride movement.  We went from 200 marchers in Boston in 1976 to 6,000 in 1977.</description>
		<content:encoded><![CDATA[<p>She&#8217;s the mother of the modern gay pride movement.  We went from 200 marchers in Boston in 1976 to 6,000 in 1977.</p>
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	</item>
	<item>
		<title>By: Mark Dow</title>
		<link>http://boingboing.net/2012/11/12/empire-i-world-builders-19.html#comment-1581045</link>
		<dc:creator>Mark Dow</dc:creator>
		<pubDate>Tue, 13 Nov 2012 05:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=193758#comment-1581045</guid>
		<description>Orange juice still gives me the creeps.</description>
		<content:encoded><![CDATA[<p>Orange juice still gives me the creeps.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Doppel Frog</title>
		<link>http://boingboing.net/2012/11/12/empire-i-world-builders-19.html#comment-1581032</link>
		<dc:creator>Doppel Frog</dc:creator>
		<pubDate>Tue, 13 Nov 2012 05:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=193758#comment-1581032</guid>
		<description>Playable online here: http://www.virtualapple.org/J_empirei-worldbuildersdisk.html
Now, does anyone know what the commands are?
</description>
		<content:encoded><![CDATA[<p>Playable online here: <a href="http://www.virtualapple.org/J_empirei-worldbuildersdisk.html" rel="nofollow">http://www.virtualapple.org/J_empirei-worldbuildersdisk.html</a><br />
Now, does anyone know what the commands are?</p>
]]></content:encoded>
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	<item>
		<title>By: Heevee Lister</title>
		<link>http://boingboing.net/2012/11/12/empire-i-world-builders-19.html#comment-1581012</link>
		<dc:creator>Heevee Lister</dc:creator>
		<pubDate>Tue, 13 Nov 2012 04:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=193758#comment-1581012</guid>
		<description>Try typing ENT LEF DOO instead.  No guarantees that it would work here - I&#039;ve never met this specific program - but back in the day, many of these &quot;type a command phrase&quot; programs and games were actually reading only the first few letters of each token in the command.  </description>
		<content:encoded><![CDATA[<p>Try typing ENT LEF DOO instead.  No guarantees that it would work here &#8211; I&#8217;ve never met this specific program &#8211; but back in the day, many of these &#8220;type a command phrase&#8221; programs and games were actually reading only the first few letters of each token in the command.  </p>
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	<item>
		<title>By: jdk998</title>
		<link>http://boingboing.net/2012/11/12/empire-i-world-builders-19.html#comment-1580993</link>
		<dc:creator>jdk998</dc:creator>
		<pubDate>Tue, 13 Nov 2012 02:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=193758#comment-1580993</guid>
		<description>We had M.U.L.E. on the Atari 800 and we loved it. Those crystite auctions were a blast. 

R.I.P. Dani Bunten.</description>
		<content:encoded><![CDATA[<p>We had M.U.L.E. on the Atari 800 and we loved it. Those crystite auctions were a blast. </p>
<p>R.I.P. Dani Bunten.</p>
]]></content:encoded>
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		<title>By: Rob Beschizza</title>
		<link>http://boingboing.net/2012/11/12/empire-i-world-builders-19.html#comment-1580989</link>
		<dc:creator>Rob Beschizza</dc:creator>
		<pubDate>Tue, 13 Nov 2012 02:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=193758#comment-1580989</guid>
		<description>YOU ARE ENTERING YOUR ROCKET</description>
		<content:encoded><![CDATA[<p>YOU ARE ENTERING YOUR ROCKET</p>
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		<title>By: Boundegar</title>
		<link>http://boingboing.net/2012/11/12/empire-i-world-builders-19.html#comment-1580990</link>
		<dc:creator>Boundegar</dc:creator>
		<pubDate>Tue, 13 Nov 2012 02:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=193758#comment-1580990</guid>
		<description>http://tvtropes.org/pmwiki/pmwiki.php/Main/MoonLogicPuzzle</description>
		<content:encoded><![CDATA[<p><a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/MoonLogicPuzzle" rel="nofollow">http://tvtropes.org/pmwiki/pmwiki.php/Main/MoonLogicPuzzle</a></p>
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	<item>
		<title>By: Vengefultacos</title>
		<link>http://boingboing.net/2012/11/12/empire-i-world-builders-19.html#comment-1580981</link>
		<dc:creator>Vengefultacos</dc:creator>
		<pubDate>Tue, 13 Nov 2012 02:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=193758#comment-1580981</guid>
		<description>I love the ending. &quot;Hey! You died in space after you jumped out of your ship in frustration. Be sure to buy the next game in the series!&quot;

A LOT of the games from this period were like this, sadly. A friend of mine played some adventure game whose name I am blocking. He reached the end, where I believe he had to light a fuse or a signal fire or something. And he had a lighter in his inventory. All means of trying to actually light the damn thing failed.. &quot;light fuse&quot; &quot;light lighter&quot; &quot;light fuse with lighter&quot; &quot;ignite fuse&quot; &quot;use lighter&quot; etc. All failed. And he died and had to start over. Again and again.

As it turned out, the *only* way to light the item and finish the game was the command &quot;flick bic&quot;

Apparently, game designers of the time thought good puzzle design involved guessing a magic phrase.</description>
		<content:encoded><![CDATA[<p>I love the ending. &#8220;Hey! You died in space after you jumped out of your ship in frustration. Be sure to buy the next game in the series!&#8221;</p>
<p>A LOT of the games from this period were like this, sadly. A friend of mine played some adventure game whose name I am blocking. He reached the end, where I believe he had to light a fuse or a signal fire or something. And he had a lighter in his inventory. All means of trying to actually light the damn thing failed.. &#8220;light fuse&#8221; &#8220;light lighter&#8221; &#8220;light fuse with lighter&#8221; &#8220;ignite fuse&#8221; &#8220;use lighter&#8221; etc. All failed. And he died and had to start over. Again and again.</p>
<p>As it turned out, the *only* way to light the item and finish the game was the command &#8220;flick bic&#8221;</p>
<p>Apparently, game designers of the time thought good puzzle design involved guessing a magic phrase.</p>
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	<item>
		<title>By: Vengefultacos</title>
		<link>http://boingboing.net/2012/11/12/empire-i-world-builders-19.html#comment-1580972</link>
		<dc:creator>Vengefultacos</dc:creator>
		<pubDate>Tue, 13 Nov 2012 02:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=193758#comment-1580972</guid>
		<description>32? Hah. Try 8. And 2 of those were black, and another two were white. And you couldn&#039;t have certain colors next to each other or they&#039;d bleed.
And we liked it that way!</description>
		<content:encoded><![CDATA[<p>32? Hah. Try 8. And 2 of those were black, and another two were white. And you couldn&#8217;t have certain colors next to each other or they&#8217;d bleed.<br />
And we liked it that way!</p>
]]></content:encoded>
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	<item>
		<title>By: pjcamp</title>
		<link>http://boingboing.net/2012/11/12/empire-i-world-builders-19.html#comment-1580970</link>
		<dc:creator>pjcamp</dc:creator>
		<pubDate>Tue, 13 Nov 2012 02:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=193758#comment-1580970</guid>
		<description>Well, any time you can get Jaclyn Smith on the cover . . . .  </description>
		<content:encoded><![CDATA[<p>Well, any time you can get Jaclyn Smith on the cover . . . .  </p>
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	</item>
	<item>
		<title>By: Ken.C</title>
		<link>http://boingboing.net/2012/11/12/empire-i-world-builders-19.html#comment-1580942</link>
		<dc:creator>Ken.C</dc:creator>
		<pubDate>Tue, 13 Nov 2012 01:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=193758#comment-1580942</guid>
		<description>Watching that, I have one word. Well, two. 

LAND, moron!
</description>
		<content:encoded><![CDATA[<p>Watching that, I have one word. Well, two. </p>
<p>LAND, moron!</p>
]]></content:encoded>
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	<item>
		<title>By: Bozobub</title>
		<link>http://boingboing.net/2012/11/12/empire-i-world-builders-19.html#comment-1580941</link>
		<dc:creator>Bozobub</dc:creator>
		<pubDate>Tue, 13 Nov 2012 01:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=193758#comment-1580941</guid>
		<description>You know, I think the person playing the demo would have done better if they had typed &quot;LAND&quot; or &quot;LAND ON PLANET&quot;.  Just sayin&#039; ^^&#039;... </description>
		<content:encoded><![CDATA[<p>You know, I think the person playing the demo would have done better if they had typed &#8220;LAND&#8221; or &#8220;LAND ON PLANET&#8221;.  Just sayin&#8217; ^^&#8217;&#8230; </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ken.C</title>
		<link>http://boingboing.net/2012/11/12/empire-i-world-builders-19.html#comment-1580937</link>
		<dc:creator>Ken.C</dc:creator>
		<pubDate>Tue, 13 Nov 2012 01:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=193758#comment-1580937</guid>
		<description>We had that game. I played it a lot, although I remember always being extraordinarily frustrated with it. Of course, I was probably only about 7 or 8 at the time. </description>
		<content:encoded><![CDATA[<p>We had that game. I played it a lot, although I remember always being extraordinarily frustrated with it. Of course, I was probably only about 7 or 8 at the time. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Boundegar</title>
		<link>http://boingboing.net/2012/11/12/empire-i-world-builders-19.html#comment-1580924</link>
		<dc:creator>Boundegar</dc:creator>
		<pubDate>Tue, 13 Nov 2012 01:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=193758#comment-1580924</guid>
		<description>32 spectacular colors! </description>
		<content:encoded><![CDATA[<p>32 spectacular colors! </p>
]]></content:encoded>
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	<item>
		<title>By: Matthew Petty</title>
		<link>http://boingboing.net/2012/11/12/empire-i-world-builders-19.html#comment-1580892</link>
		<dc:creator>Matthew Petty</dc:creator>
		<pubDate>Tue, 13 Nov 2012 00:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=193758#comment-1580892</guid>
		<description>&quot;Bandit: One who lives off the earnings of others (though not through a state-run welfare system)&quot; - oh, naff off</description>
		<content:encoded><![CDATA[<p>&#8220;Bandit: One who lives off the earnings of others (though not through a state-run welfare system)&#8221; &#8211; oh, naff off</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mark_Frauenfelder</title>
		<link>http://boingboing.net/2012/11/12/empire-i-world-builders-19.html#comment-1580879</link>
		<dc:creator>Mark_Frauenfelder</dc:creator>
		<pubDate>Tue, 13 Nov 2012 00:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=193758#comment-1580879</guid>
		<description>http://youtu.be/dS91gT3XT_A</description>
		<content:encoded><![CDATA[<p><a href="http://youtu.be/dS91gT3XT_A" rel="nofollow">http://youtu.be/dS91gT3XT_A</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mark_Frauenfelder</title>
		<link>http://boingboing.net/2012/11/12/empire-i-world-builders-19.html#comment-1580870</link>
		<dc:creator>Mark_Frauenfelder</dc:creator>
		<pubDate>Tue, 13 Nov 2012 00:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=193758#comment-1580870</guid>
		<description>&quot;So, Mark, are you going to write up your visit to this rocket club?&quot; Yes! I&#039;m writing it for the Make website but will cross-post it here.
</description>
		<content:encoded><![CDATA[<p>&#8220;So, Mark, are you going to write up your visit to this rocket club?&#8221; Yes! I&#8217;m writing it for the Make website but will cross-post it here.</p>
]]></content:encoded>
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	<item>
		<title>By: Stefan Jones</title>
		<link>http://boingboing.net/2012/11/12/empire-i-world-builders-19.html#comment-1580862</link>
		<dc:creator>Stefan Jones</dc:creator>
		<pubDate>Mon, 12 Nov 2012 23:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=193758#comment-1580862</guid>
		<description>I didn&#039;t buy a computer until 1983 . . . and when I did it was an IBM PC, which was really behind the curve as far as game availability.

I remember looking through adverts in CREATIVE COMPUTING at advertisements for games like World Builder, and feeling so envious of computer owners and so horribly out of it. I played plenty of SF boardgames, and a play-by-mail SF empire game called STAR MASTER, but surely a sophisticated computer game would blow those away!

I take some comfort, however belated, in seeing how lame this particular game appears to be.

So, Mark, are you going to write up your visit to this rocket club?</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t buy a computer until 1983 . . . and when I did it was an IBM PC, which was really behind the curve as far as game availability.</p>
<p>I remember looking through adverts in CREATIVE COMPUTING at advertisements for games like World Builder, and feeling so envious of computer owners and so horribly out of it. I played plenty of SF boardgames, and a play-by-mail SF empire game called STAR MASTER, but surely a sophisticated computer game would blow those away!</p>
<p>I take some comfort, however belated, in seeing how lame this particular game appears to be.</p>
<p>So, Mark, are you going to write up your visit to this rocket club?</p>
]]></content:encoded>
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	<item>
		<title>By: yeastbeast</title>
		<link>http://boingboing.net/2012/11/12/empire-i-world-builders-19.html#comment-1580857</link>
		<dc:creator>yeastbeast</dc:creator>
		<pubDate>Mon, 12 Nov 2012 23:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=193758#comment-1580857</guid>
		<description>I suspect Anita Buyrite is a thinly-veiled reference to Anita Bryant, homophobic crooner of the late 1970&#039;s.</description>
		<content:encoded><![CDATA[<p>I suspect Anita Buyrite is a thinly-veiled reference to Anita Bryant, homophobic crooner of the late 1970&#8242;s.</p>
]]></content:encoded>
	</item>
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