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	<title>Comments on: Sad news: Glitch is shutting&#160;down</title>
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	<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html</link>
	<description>Brain candy for Happy Mutants</description>
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		<title>By: Itsumishi</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1585183</link>
		<dc:creator>Itsumishi</dc:creator>
		<pubDate>Sat, 17 Nov 2012 00:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1585183</guid>
		<description>It&#039;s a pity, the game did have some lovely features, the cute music the adorable avatars, etc; but all the faults that people have pointed out were real and let the game down. 

I like to think that there are elements of the game that could be incorporated into something much more interesting, but I don&#039;t think Flash is the platform for it. Even with the simple, click &quot;progress bar&quot; click style thing lag could really stuff the game up with enough players on a screen at any given time. If more players had signed up these problems only would have gotten worse and I think thats the real problem. Had it been more of a success, the playability would have dropped.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a pity, the game did have some lovely features, the cute music the adorable avatars, etc; but all the faults that people have pointed out were real and let the game down. </p>
<p>I like to think that there are elements of the game that could be incorporated into something much more interesting, but I don&#8217;t think Flash is the platform for it. Even with the simple, click &#8220;progress bar&#8221; click style thing lag could really stuff the game up with enough players on a screen at any given time. If more players had signed up these problems only would have gotten worse and I think thats the real problem. Had it been more of a success, the playability would have dropped.</p>
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		<title>By: Itsumishi</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1585175</link>
		<dc:creator>Itsumishi</dc:creator>
		<pubDate>Sat, 17 Nov 2012 00:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1585175</guid>
		<description>&lt;a href=&quot;http://www.glitch.com/closing/#9&quot; rel=&quot;nofollow&quot;&gt;Yes they&#039;ve explored the possibility&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p><a href="http://www.glitch.com/closing/#9" rel="nofollow">Yes they&#8217;ve explored the possibility</a>.</p>
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	<item>
		<title>By: Itsumishi</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1585172</link>
		<dc:creator>Itsumishi</dc:creator>
		<pubDate>Sat, 17 Nov 2012 00:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1585172</guid>
		<description>I just loved how my Butler kept telling me he&#039;d love to work for someone that owned a High-Class Hoe.</description>
		<content:encoded><![CDATA[<p>I just loved how my Butler kept telling me he&#8217;d love to work for someone that owned a High-Class Hoe.</p>
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		<title>By: fairyhedgehog</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1584296</link>
		<dc:creator>fairyhedgehog</dc:creator>
		<pubDate>Fri, 16 Nov 2012 12:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1584296</guid>
		<description>When I couldn&#039;t get in for a while, I stopped playing. 

It&#039;s a very pretty game and the tutorial is much better than the first time I played. It&#039;s such a shame.</description>
		<content:encoded><![CDATA[<p>When I couldn&#8217;t get in for a while, I stopped playing. </p>
<p>It&#8217;s a very pretty game and the tutorial is much better than the first time I played. It&#8217;s such a shame.</p>
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		<title>By: electricdoodle</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1584159</link>
		<dc:creator>electricdoodle</dc:creator>
		<pubDate>Fri, 16 Nov 2012 07:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1584159</guid>
		<description>Can I just say - and I know this will sound creepy to some - but I am a 51 year old guy and I enjoyed playing Glitch, I found it relaxing and inoffensive and a psychological antidote to the more violent games that I normally play. I do agree with the person who said that the game mechanics were at fault here, it WAS repetitive and not as ground breaking as it was claimed. But I think it did show that there is a place for the moral spirit of the idea behind the game in the marketplace - I&#039;d like to see another game (with greater interactivity) that is based around gentle play. Call me a hippy if you like.</description>
		<content:encoded><![CDATA[<p>Can I just say &#8211; and I know this will sound creepy to some &#8211; but I am a 51 year old guy and I enjoyed playing Glitch, I found it relaxing and inoffensive and a psychological antidote to the more violent games that I normally play. I do agree with the person who said that the game mechanics were at fault here, it WAS repetitive and not as ground breaking as it was claimed. But I think it did show that there is a place for the moral spirit of the idea behind the game in the marketplace &#8211; I&#8217;d like to see another game (with greater interactivity) that is based around gentle play. Call me a hippy if you like.</p>
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		<title>By: Daniel Roy</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1584015</link>
		<dc:creator>Daniel Roy</dc:creator>
		<pubDate>Fri, 16 Nov 2012 04:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1584015</guid>
		<description>They tried to incorporate some farming elements that involved a bit of skill. I&#039;m thinking of fox brushing (where you had to put your brush over a fox at the right moment) or salmon pocketing (click on a salmon as it swims away).

Both were annoying, not fun at all. They required a small measure of skill that made the task tedious, and the Flash interface was just not ideal for it.</description>
		<content:encoded><![CDATA[<p>They tried to incorporate some farming elements that involved a bit of skill. I&#8217;m thinking of fox brushing (where you had to put your brush over a fox at the right moment) or salmon pocketing (click on a salmon as it swims away).</p>
<p>Both were annoying, not fun at all. They required a small measure of skill that made the task tedious, and the Flash interface was just not ideal for it.</p>
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		<title>By: Daniel Roy</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1584012</link>
		<dc:creator>Daniel Roy</dc:creator>
		<pubDate>Fri, 16 Nov 2012 04:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1584012</guid>
		<description>I&#039;m willing to bet that the unlaunching was a symptom of the decline, not the primary cause of it. They obviously launched thinking they would attract large numbers, and I would think that the unlaunching idea came as a result of those numbers simply not materializing. That was a desperate, ill-advised strategy to get to do the big launch all over again.

I&#039;ve been on Glitch on and off for a year, mostly because I kept hoping something big would happen to the gameplay and it would somehow realize its potential. But even though I spent a lot of time there, it never really clicked for me. It was just a cross of a platformer and MMO-like grinding. The quirkiness was nice, but in such high doses that, just like a pound of cheesecake, it usually weighs too heavily on your system.

I just never found something I felt I should share with my friends. That&#039;s where the crux of the matter is. If it had been something exciting that I wanted to bring my friends into, then I, like everyone else, would have done the marketing legwork. I do feel sad about it ending... But it failed, not for lack of trying, but for lack of succeeding.</description>
		<content:encoded><![CDATA[<p>I&#8217;m willing to bet that the unlaunching was a symptom of the decline, not the primary cause of it. They obviously launched thinking they would attract large numbers, and I would think that the unlaunching idea came as a result of those numbers simply not materializing. That was a desperate, ill-advised strategy to get to do the big launch all over again.</p>
<p>I&#8217;ve been on Glitch on and off for a year, mostly because I kept hoping something big would happen to the gameplay and it would somehow realize its potential. But even though I spent a lot of time there, it never really clicked for me. It was just a cross of a platformer and MMO-like grinding. The quirkiness was nice, but in such high doses that, just like a pound of cheesecake, it usually weighs too heavily on your system.</p>
<p>I just never found something I felt I should share with my friends. That&#8217;s where the crux of the matter is. If it had been something exciting that I wanted to bring my friends into, then I, like everyone else, would have done the marketing legwork. I do feel sad about it ending&#8230; But it failed, not for lack of trying, but for lack of succeeding.</p>
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		<title>By: Boundegar</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1583650</link>
		<dc:creator>Boundegar</dc:creator>
		<pubDate>Thu, 15 Nov 2012 22:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1583650</guid>
		<description>There&#039;s already a huge wiki, FWIW.</description>
		<content:encoded><![CDATA[<p>There&#8217;s already a huge wiki, FWIW.</p>
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	<item>
		<title>By: artbyjcm</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1583497</link>
		<dc:creator>artbyjcm</dc:creator>
		<pubDate>Thu, 15 Nov 2012 20:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1583497</guid>
		<description>As unfortunate as this is, I&#039;d like to point out something cool they could potentially do now. Is there any interest in making it fully open source? I&#039;d love to actually put forth money to get this game to stay alive in some way shape or form, perhaps a Kickstarter for them to take the time to set up a wiki and the open source version of the game, and it would perhaps help cover some of the costs that I&#039;m sure the team is dealing with right now.

Maybe easier said than done, but it seems like such a waste to abandon it entirely.</description>
		<content:encoded><![CDATA[<p>As unfortunate as this is, I&#8217;d like to point out something cool they could potentially do now. Is there any interest in making it fully open source? I&#8217;d love to actually put forth money to get this game to stay alive in some way shape or form, perhaps a Kickstarter for them to take the time to set up a wiki and the open source version of the game, and it would perhaps help cover some of the costs that I&#8217;m sure the team is dealing with right now.</p>
<p>Maybe easier said than done, but it seems like such a waste to abandon it entirely.</p>
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		<title>By: TheMadLibrarian</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1583450</link>
		<dc:creator>TheMadLibrarian</dc:creator>
		<pubDate>Thu, 15 Nov 2012 19:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1583450</guid>
		<description>I would have liked to play (I got a Beta invitation), but for some reason, I was never able to connect to the game.  Farewell, Glitch, we knew you all too little. </description>
		<content:encoded><![CDATA[<p>I would have liked to play (I got a Beta invitation), but for some reason, I was never able to connect to the game.  Farewell, Glitch, we knew you all too little. </p>
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		<title>By: Jonathan Peterson</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1583438</link>
		<dc:creator>Jonathan Peterson</dc:creator>
		<pubDate>Thu, 15 Nov 2012 19:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1583438</guid>
		<description> INCREDIBLE.  One of the best things about game development that I&#039;ve read in years.</description>
		<content:encoded><![CDATA[<p> INCREDIBLE.  One of the best things about game development that I&#8217;ve read in years.</p>
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	<item>
		<title>By: Duncan McPherson</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1583432</link>
		<dc:creator>Duncan McPherson</dc:creator>
		<pubDate>Thu, 15 Nov 2012 19:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1583432</guid>
		<description>I can respect that. The biggest successes in the monetized game space, though, center on paying to obtain an advantage _or_ paying to unlock new content. Off hand, I know of a few MMOs (DDO, Wizard101, Everquest 2) that provide that successfully without harming the experience for those who don&#039;t wish to spend anything.

I say this as a F2Player who does _not_ buy hard cash. I see it as an option, and I accept the limits I impose on myself by not purchasing items with real money. But most people like the convenience and power that real-money spends give them.

It would have been nice to purchase swag associated with the game. A book of concept art, a CD of the music, a Glitch mug... just some way to help identify myself, as a player, with the game.</description>
		<content:encoded><![CDATA[<p>I can respect that. The biggest successes in the monetized game space, though, center on paying to obtain an advantage _or_ paying to unlock new content. Off hand, I know of a few MMOs (DDO, Wizard101, Everquest 2) that provide that successfully without harming the experience for those who don&#8217;t wish to spend anything.</p>
<p>I say this as a F2Player who does _not_ buy hard cash. I see it as an option, and I accept the limits I impose on myself by not purchasing items with real money. But most people like the convenience and power that real-money spends give them.</p>
<p>It would have been nice to purchase swag associated with the game. A book of concept art, a CD of the music, a Glitch mug&#8230; just some way to help identify myself, as a player, with the game.</p>
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		<title>By: Jonathan Peterson</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1583428</link>
		<dc:creator>Jonathan Peterson</dc:creator>
		<pubDate>Thu, 15 Nov 2012 19:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1583428</guid>
		<description>You&#039;re dead right.  Look at the people with their ipad out on the commute home.  They aren&#039;t working, they are playing Angry Birds.  Flash hurt, but the length of engagement for success did too.  It was a pretty Farmville without friend spamming.  That&#039;s not a BAD thing, but it&#039;s not enough. </description>
		<content:encoded><![CDATA[<p>You&#8217;re dead right.  Look at the people with their ipad out on the commute home.  They aren&#8217;t working, they are playing Angry Birds.  Flash hurt, but the length of engagement for success did too.  It was a pretty Farmville without friend spamming.  That&#8217;s not a BAD thing, but it&#8217;s not enough. </p>
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	<item>
		<title>By: Duncan McPherson</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1583410</link>
		<dc:creator>Duncan McPherson</dc:creator>
		<pubDate>Thu, 15 Nov 2012 19:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1583410</guid>
		<description>To complete the quests, though, you had to grind a bit. Grinding just to complete a quest isn&#039;t, in itself, particularly interesting. Having quests that don&#039;t appear to build towards some overarching goal is also not very interesting. Where were the narrative hooks? Where was the urgency? Where were the interesting choices?

Sure, I could curry favor with the giants, but why would I do so? If the benefit isn&#039;t immediately clear... if it doesn&#039;t seem to lead anywhere right from the get-go... then why would I do it? Why would I spend my resources on that?

Sure, I could explore, but exploration in a 2D environment is far less immersive and impressive than exploration in a 3D environment. A 3D environment can easily feel more vast, which lends itself to deeper exploration. Surprises can be hidden more effectively within a 3D environment. That element of surprise and the delight that accompanies it is a very powerful motivator. 

Navigation is also more difficult in a deep 2D environment, because your axes of exploration are limited. For example, I don&#039;t have to do a lot of jumping or climbing to explore in Guild Wars or WoW. I just have to move. I&#039;m not presented with a skill challenge every time I want to take a tour of a new area. I can reach a vantage point that lets me enjoy a larger view of the whole area... one that I don&#039;t have to buy.

It might simply be a matter of different play styles. I wanted to enjoy the game. I was emotionally invested in wanting to like the game, as one of my very dear friends worked on it. I never felt compelled to monetize, the &quot;social&quot; aspect didn&#039;t seem fully formed, and I didn&#039;t really feel compelled to return after a few visits. Bear in mind, I spent a few weeks playing the game. I didn&#039;t just give it a half-hearted try one weekend. 

But I accept that I might not have been the target market.

EDIT: I read Mark Stephan&#039;s comment below. I guess I just never saw the community that others described. 

I played briefly before they went offline, then again when they relaunched. I never felt or experienced the sense of community that others here claimed to experience. I suppose it is truly my loss, and I wish I would have known what I could have done to have had that experience.</description>
		<content:encoded><![CDATA[<p>To complete the quests, though, you had to grind a bit. Grinding just to complete a quest isn&#8217;t, in itself, particularly interesting. Having quests that don&#8217;t appear to build towards some overarching goal is also not very interesting. Where were the narrative hooks? Where was the urgency? Where were the interesting choices?</p>
<p>Sure, I could curry favor with the giants, but why would I do so? If the benefit isn&#8217;t immediately clear&#8230; if it doesn&#8217;t seem to lead anywhere right from the get-go&#8230; then why would I do it? Why would I spend my resources on that?</p>
<p>Sure, I could explore, but exploration in a 2D environment is far less immersive and impressive than exploration in a 3D environment. A 3D environment can easily feel more vast, which lends itself to deeper exploration. Surprises can be hidden more effectively within a 3D environment. That element of surprise and the delight that accompanies it is a very powerful motivator. </p>
<p>Navigation is also more difficult in a deep 2D environment, because your axes of exploration are limited. For example, I don&#8217;t have to do a lot of jumping or climbing to explore in Guild Wars or WoW. I just have to move. I&#8217;m not presented with a skill challenge every time I want to take a tour of a new area. I can reach a vantage point that lets me enjoy a larger view of the whole area&#8230; one that I don&#8217;t have to buy.</p>
<p>It might simply be a matter of different play styles. I wanted to enjoy the game. I was emotionally invested in wanting to like the game, as one of my very dear friends worked on it. I never felt compelled to monetize, the &#8220;social&#8221; aspect didn&#8217;t seem fully formed, and I didn&#8217;t really feel compelled to return after a few visits. Bear in mind, I spent a few weeks playing the game. I didn&#8217;t just give it a half-hearted try one weekend. </p>
<p>But I accept that I might not have been the target market.</p>
<p>EDIT: I read Mark Stephan&#8217;s comment below. I guess I just never saw the community that others described. </p>
<p>I played briefly before they went offline, then again when they relaunched. I never felt or experienced the sense of community that others here claimed to experience. I suppose it is truly my loss, and I wish I would have known what I could have done to have had that experience.</p>
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		<title>By: Duncan McPherson</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1583390</link>
		<dc:creator>Duncan McPherson</dc:creator>
		<pubDate>Thu, 15 Nov 2012 19:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1583390</guid>
		<description>Excellent point. That really didn&#039;t help them out at all.
</description>
		<content:encoded><![CDATA[<p>Excellent point. That really didn&#8217;t help them out at all.</p>
]]></content:encoded>
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	<item>
		<title>By: SoItBegins</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1583388</link>
		<dc:creator>SoItBegins</dc:creator>
		<pubDate>Thu, 15 Nov 2012 19:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1583388</guid>
		<description> The thing that turned me off was the lack of any great changes. There wasn&#039;t anything you could work towards outside yourself. 

A Tale in the Desert, in comparison, has the players working towards the Monument goals. Glitch had it in the beginning, with the construction of streets and such. But I arrived after all the construction was over.</description>
		<content:encoded><![CDATA[<p> The thing that turned me off was the lack of any great changes. There wasn&#8217;t anything you could work towards outside yourself. </p>
<p>A Tale in the Desert, in comparison, has the players working towards the Monument goals. Glitch had it in the beginning, with the construction of streets and such. But I arrived after all the construction was over.</p>
]]></content:encoded>
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	<item>
		<title>By: SoItBegins</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1583384</link>
		<dc:creator>SoItBegins</dc:creator>
		<pubDate>Thu, 15 Nov 2012 19:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1583384</guid>
		<description>I was in the first beta of Glitch (before they unlaunched). At the time, I kinda dropped out because the fun was lacking— but I heard they fixed the things that made it fun with the unlaunch and relaunch.

When I heard this, I thought about returning. A number of my online friends were having great fun with it. However, being busy forced me to stay away.

I don&#039;t think I could have stood for it to break my heart twice, but I am sorry it&#039;s leaving. It&#039;s never nice to see something die.</description>
		<content:encoded><![CDATA[<p>I was in the first beta of Glitch (before they unlaunched). At the time, I kinda dropped out because the fun was lacking— but I heard they fixed the things that made it fun with the unlaunch and relaunch.</p>
<p>When I heard this, I thought about returning. A number of my online friends were having great fun with it. However, being busy forced me to stay away.</p>
<p>I don&#8217;t think I could have stood for it to break my heart twice, but I am sorry it&#8217;s leaving. It&#8217;s never nice to see something die.</p>
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	<item>
		<title>By: Mark Stephan</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1583353</link>
		<dc:creator>Mark Stephan</dc:creator>
		<pubDate>Thu, 15 Nov 2012 18:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1583353</guid>
		<description>There are definitely layers to the game.  There&#039;s the grindy part for those who want it, but beneath that, the creative community of players was pretty amazing.  People were writing custom poetry and leaving them as notes for people to find, there were scavenger hunts, races and other games, and even plays that people wrote, produced, and performed in the game.  If I had more initiative I was going to start organized &quot;crime&quot; in the game ;)
Amazing creativity of the players of the game.  Open API allowed for people to write their own apps against the game, and the best chat system of any game I&#039;ve played...
It&#039;s sad to see all that creativity now gone, but alas all is ephemeral... (-Fried Butter)</description>
		<content:encoded><![CDATA[<p>There are definitely layers to the game.  There&#8217;s the grindy part for those who want it, but beneath that, the creative community of players was pretty amazing.  People were writing custom poetry and leaving them as notes for people to find, there were scavenger hunts, races and other games, and even plays that people wrote, produced, and performed in the game.  If I had more initiative I was going to start organized &#8220;crime&#8221; in the game ;)<br />
Amazing creativity of the players of the game.  Open API allowed for people to write their own apps against the game, and the best chat system of any game I&#8217;ve played&#8230;<br />
It&#8217;s sad to see all that creativity now gone, but alas all is ephemeral&#8230; (-Fried Butter)</p>
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	<item>
		<title>By: L8</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1583344</link>
		<dc:creator>L8</dc:creator>
		<pubDate>Thu, 15 Nov 2012 18:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1583344</guid>
		<description>Actually, as I read this, my first thought was &quot;So I won&#039;t be able to download the soundtrack forever?&quot;

I mean, for Christ sake, I KNOW that Glitch music will help me to keep woke up all night if I need it. Well, a couple of Street Spirits selling coffee and random magical shit in every street near my house wouldn&#039;t hurt either.

NINJA EDIT: Found a Glitch site with music download links!
http://glitch.com/downloads/ (click &quot;Music&quot;, between the &quot;Wallpapers&quot; and &quot;Ringtones&quot; options)</description>
		<content:encoded><![CDATA[<p>Actually, as I read this, my first thought was &#8220;So I won&#8217;t be able to download the soundtrack forever?&#8221;</p>
<p>I mean, for Christ sake, I KNOW that Glitch music will help me to keep woke up all night if I need it. Well, a couple of Street Spirits selling coffee and random magical shit in every street near my house wouldn&#8217;t hurt either.</p>
<p>NINJA EDIT: Found a Glitch site with music download links!<br />
<a href="http://glitch.com/downloads/" rel="nofollow">http://glitch.com/downloads/</a> (click &#8220;Music&#8221;, between the &#8220;Wallpapers&#8221; and &#8220;Ringtones&#8221; options)</p>
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	<item>
		<title>By: Miramon</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1583292</link>
		<dc:creator>Miramon</dc:creator>
		<pubDate>Thu, 15 Nov 2012 18:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1583292</guid>
		<description>I tried it out and was not impressed, I&#039;m sorry to say. Clearly a good deal of loving attention went into it.

What I didn&#039;t like:

1. Very very slow. I mean slow not just in loading times and in navigation, but in overall game progress. The earliest stages of the game seem deliberately designed to slow you down, which is not a good thing. Also very slow technically. Takes way way way too long to load a new screen. The loading was also somewhat buggy, with invisible objects that apparently failed to load in a scene that was nevertheless open to play.

2. Too facebooky. Looked like it was going to become the grindy sort of game where you not only have to gather a whole bunch of resource to get anywhere, but where resource requirements go up in a steep curve as you continue. This is a crude way to design a game like this. This could in fact be a false impression, because I could only bear to play for an hour or so due to problems in item 1. For anyone who despises the evil business model behind a typical facebook game, however, this is a big first-impression/early-experience turn-off, even if the game would actually turn out not to have that kind of model in the end.
</description>
		<content:encoded><![CDATA[<p>I tried it out and was not impressed, I&#8217;m sorry to say. Clearly a good deal of loving attention went into it.</p>
<p>What I didn&#8217;t like:</p>
<p>1. Very very slow. I mean slow not just in loading times and in navigation, but in overall game progress. The earliest stages of the game seem deliberately designed to slow you down, which is not a good thing. Also very slow technically. Takes way way way too long to load a new screen. The loading was also somewhat buggy, with invisible objects that apparently failed to load in a scene that was nevertheless open to play.</p>
<p>2. Too facebooky. Looked like it was going to become the grindy sort of game where you not only have to gather a whole bunch of resource to get anywhere, but where resource requirements go up in a steep curve as you continue. This is a crude way to design a game like this. This could in fact be a false impression, because I could only bear to play for an hour or so due to problems in item 1. For anyone who despises the evil business model behind a typical facebook game, however, this is a big first-impression/early-experience turn-off, even if the game would actually turn out not to have that kind of model in the end.</p>
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	<item>
		<title>By: Boundegar</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1583283</link>
		<dc:creator>Boundegar</dc:creator>
		<pubDate>Thu, 15 Nov 2012 18:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1583283</guid>
		<description>I showed my son some saffron at the market last week, and he asked me if I would make him Awesome Stew.  </description>
		<content:encoded><![CDATA[<p>I showed my son some saffron at the market last week, and he asked me if I would make him Awesome Stew.  </p>
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		<title>By: Boundegar</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1583279</link>
		<dc:creator>Boundegar</dc:creator>
		<pubDate>Thu, 15 Nov 2012 18:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1583279</guid>
		<description>I would agree, and go further.  I don&#039;t think they gave a damn about turning a profit.  Sadly, that&#039;s why they&#039;re shutting down.</description>
		<content:encoded><![CDATA[<p>I would agree, and go further.  I don&#8217;t think they gave a damn about turning a profit.  Sadly, that&#8217;s why they&#8217;re shutting down.</p>
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	<item>
		<title>By: Christian M. Z.</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1583259</link>
		<dc:creator>Christian M. Z.</dc:creator>
		<pubDate>Thu, 15 Nov 2012 17:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1583259</guid>
		<description>It was actually one of the least &quot;grindy&quot; MMOs I&#039;ve ever played. Grinding is one way to play it, but it&#039;s boring and repetitive. Much better ways to level up was to complete quests, participate in feats, explore and earn completist badges, curry favor with the giants etc.


I don&#039;t know if the above were changes only added recently, but there were so many ways to go about levelling up when I just joined about a month back, suiting any playing style.</description>
		<content:encoded><![CDATA[<p>It was actually one of the least &#8220;grindy&#8221; MMOs I&#8217;ve ever played. Grinding is one way to play it, but it&#8217;s boring and repetitive. Much better ways to level up was to complete quests, participate in feats, explore and earn completist badges, curry favor with the giants etc.</p>
<p>I don&#8217;t know if the above were changes only added recently, but there were so many ways to go about levelling up when I just joined about a month back, suiting any playing style.</p>
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	<item>
		<title>By: Christian M. Z.</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1583252</link>
		<dc:creator>Christian M. Z.</dc:creator>
		<pubDate>Thu, 15 Nov 2012 17:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1583252</guid>
		<description>Actually you could also upgrade your furniture types, decorate your house etc. with the credits. Granted all these were still cosmetic changes but that was the intent - the company didn&#039;t want players to get advantage over others through a &quot;Pay2Win&quot; mechanism.</description>
		<content:encoded><![CDATA[<p>Actually you could also upgrade your furniture types, decorate your house etc. with the credits. Granted all these were still cosmetic changes but that was the intent &#8211; the company didn&#8217;t want players to get advantage over others through a &#8220;Pay2Win&#8221; mechanism.</p>
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	<item>
		<title>By: Christian M. Z.</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1583245</link>
		<dc:creator>Christian M. Z.</dc:creator>
		<pubDate>Thu, 15 Nov 2012 17:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1583245</guid>
		<description>In the aftermath of the announcement I&#039;ve read a lot of comments similar to some comments here, but if you&#039;ve stayed on, you&#039;d realize that many of the things former players ranted about has been changed. I&#039;ve only played for a few weeks and I&#039;ve already been addicted - something no other MMOs have done. 


I also got many friends from different circles and age groups to join, and usually the response after seeing my gameplay was lukewarm, but after they played for a week or so, each have also gotten addicted.

Fact is, Glitch has been evolving rather rapidly (at least over the past few months, according to forum postings). changing things from core gameplay mechanics to new features and enhancement. I suspect one of the reasons they &quot;unlaunched&quot; the game back in Nov last year was for this purpose. A lot of &quot;balancing&quot; has been done since then. There&#039;s actually quite a bit of skills learning, minimal grinding if you know how to combine those skills and specific in-game actions, though players can play in either style and still progress well.

A lot of changes has been continuously made to improve the game based on suggestions by the playerbase, but comments from former players about how the game sucked, while no longer true, ended up discouraging a lot of new players to the game. I too joined after reading some of these articles and comments, but what a surprise after I joined. It&#039;s too bad Tiny Speck didn&#039;t publicize the changes as much to counter the negative press.</description>
		<content:encoded><![CDATA[<p>In the aftermath of the announcement I&#8217;ve read a lot of comments similar to some comments here, but if you&#8217;ve stayed on, you&#8217;d realize that many of the things former players ranted about has been changed. I&#8217;ve only played for a few weeks and I&#8217;ve already been addicted &#8211; something no other MMOs have done. </p>
<p>I also got many friends from different circles and age groups to join, and usually the response after seeing my gameplay was lukewarm, but after they played for a week or so, each have also gotten addicted.</p>
<p>Fact is, Glitch has been evolving rather rapidly (at least over the past few months, according to forum postings). changing things from core gameplay mechanics to new features and enhancement. I suspect one of the reasons they &#8220;unlaunched&#8221; the game back in Nov last year was for this purpose. A lot of &#8220;balancing&#8221; has been done since then. There&#8217;s actually quite a bit of skills learning, minimal grinding if you know how to combine those skills and specific in-game actions, though players can play in either style and still progress well.</p>
<p>A lot of changes has been continuously made to improve the game based on suggestions by the playerbase, but comments from former players about how the game sucked, while no longer true, ended up discouraging a lot of new players to the game. I too joined after reading some of these articles and comments, but what a surprise after I joined. It&#8217;s too bad Tiny Speck didn&#8217;t publicize the changes as much to counter the negative press.</p>
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		<title>By: 5onthe5</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1583246</link>
		<dc:creator>5onthe5</dc:creator>
		<pubDate>Thu, 15 Nov 2012 17:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1583246</guid>
		<description>&quot;Reticulating splines&quot;, indeed.</description>
		<content:encoded><![CDATA[<p>&#8220;Reticulating splines&#8221;, indeed.</p>
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	<item>
		<title>By: oculus</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1583236</link>
		<dc:creator>oculus</dc:creator>
		<pubDate>Thu, 15 Nov 2012 17:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1583236</guid>
		<description>I&#039;m sad because there is nothing else like it.  It&#039;s a gentle, almost entirely exploration/harvesting/crafting game, that encouraged people to show off and share and cooperate and such.  It was (is for a short bit more, if now bittersweet) lovely, and calm.  And when I am in pain (I have Fibromyalgia), normal games are too stressful.  So this is a big hole in my life, both for a pleasant pastime, and for the social connections I was just starting to form.  So this is a loss...  so many nice folks I met as Satva Gargoyle...  sigh.

I can still feel the heartbeat of the Giants...</description>
		<content:encoded><![CDATA[<p>I&#8217;m sad because there is nothing else like it.  It&#8217;s a gentle, almost entirely exploration/harvesting/crafting game, that encouraged people to show off and share and cooperate and such.  It was (is for a short bit more, if now bittersweet) lovely, and calm.  And when I am in pain (I have Fibromyalgia), normal games are too stressful.  So this is a big hole in my life, both for a pleasant pastime, and for the social connections I was just starting to form.  So this is a loss&#8230;  so many nice folks I met as Satva Gargoyle&#8230;  sigh.</p>
<p>I can still feel the heartbeat of the Giants&#8230;</p>
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	<item>
		<title>By: info</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1583217</link>
		<dc:creator>info</dc:creator>
		<pubDate>Thu, 15 Nov 2012 17:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1583217</guid>
		<description>Aside from echoing many comments here, I&#039;d point out how Glitch was an experiment in nonviolent gaming. In fact, it nonobtrusively encouraged cooperation, friendship and not being assholes to newcomers.
I don&#039;t believe there are any similar gaming experiences out there, excluding hypershallow non-games the kind you can find on Facebook.

Also, the great thing about Glitch were its endless double-entendres and pretty kinky jokes disguised as saccharine &quot;family game&quot; stuff. You just couldn&#039;t avoid laughing at the &quot;aggressive hoeing&quot; messages, or the dirty talk from Wood Trees. Nor at the paranoid trees, the selfmutilating pigs, the snails (screws + nails, of course) or the eggplants (plants which gave you eggs, clearly)...

Damn, they had just added a transportation system based on lemmiwinking through dinosaur intestines... All those things will be gone, like tears in the rain...</description>
		<content:encoded><![CDATA[<p>Aside from echoing many comments here, I&#8217;d point out how Glitch was an experiment in nonviolent gaming. In fact, it nonobtrusively encouraged cooperation, friendship and not being assholes to newcomers.<br />
I don&#8217;t believe there are any similar gaming experiences out there, excluding hypershallow non-games the kind you can find on Facebook.</p>
<p>Also, the great thing about Glitch were its endless double-entendres and pretty kinky jokes disguised as saccharine &#8220;family game&#8221; stuff. You just couldn&#8217;t avoid laughing at the &#8220;aggressive hoeing&#8221; messages, or the dirty talk from Wood Trees. Nor at the paranoid trees, the selfmutilating pigs, the snails (screws + nails, of course) or the eggplants (plants which gave you eggs, clearly)&#8230;</p>
<p>Damn, they had just added a transportation system based on lemmiwinking through dinosaur intestines&#8230; All those things will be gone, like tears in the rain&#8230;</p>
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		<title>By: itsgene</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1583216</link>
		<dc:creator>itsgene</dc:creator>
		<pubDate>Thu, 15 Nov 2012 17:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1583216</guid>
		<description>Oh, agreed for the most part. But it played an indirect role: even though I liked the look of it and the idea of it, from the postings I saw, I never signed up for it because it was in Flash. Yeah, I&#039;m one of those guys, and perhaps there aren&#039;t enough people like that to make a difference, but hey - there&#039;s one potential player who decided not to.</description>
		<content:encoded><![CDATA[<p>Oh, agreed for the most part. But it played an indirect role: even though I liked the look of it and the idea of it, from the postings I saw, I never signed up for it because it was in Flash. Yeah, I&#8217;m one of those guys, and perhaps there aren&#8217;t enough people like that to make a difference, but hey &#8211; there&#8217;s one potential player who decided not to.</p>
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		<title>By: Mark Stephan</title>
		<link>http://boingboing.net/2012/11/15/sad-news-glitch-is-shutting-d.html#comment-1583191</link>
		<dc:creator>Mark Stephan</dc:creator>
		<pubDate>Thu, 15 Nov 2012 17:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=194274#comment-1583191</guid>
		<description>It wasn&#039;t the flash that killed it though... I think it was marketing, and the pay structure, pure and simple...
I paid because I liked the quality and artistry of the game, and felt they should get some compensation, but not enough people would do that for those reasons</description>
		<content:encoded><![CDATA[<p>It wasn&#8217;t the flash that killed it though&#8230; I think it was marketing, and the pay structure, pure and simple&#8230;<br />
I paid because I liked the quality and artistry of the game, and felt they should get some compensation, but not enough people would do that for those reasons</p>
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