On Ars Technica, Kyle Orland writes about his experiences trying to migrate his downloaded games from his old Wii to his new Wii U. This could be as straightforward as doing a local network transfer, or moving them around on SD cards. But Nintendo conceived of an insanely complex, slow, and ultimately nonfunctional DRM system for "securely" transferring games, and the result was to take away Orland's purchases. Because, you know, piracy.
The larger issue remains: the fate of dozens of Virtual Console games I’ve purchased for my Wii over the years hangs in the balance. The collection is worth about $400 by my estimates. Most of these games are backed up on that same SD card (since they wouldn’t all fit on the Wii system memory), but Nintendo’s copy protection ties their license data exclusively to the Wii system on which they were originally downloaded. The Wii Transfer Tool would move this license data for me, if it worked. As it stands, the games stay jailed on antiquated hardware.
If I want to re-download my purchases to the Wii U, there’s no way for me to confirm to the new system that I am, in fact, the person who purchased all these games. My Wii Shop account data is also tied to the Wii on which it was set up. (Naturally, shifting it to the Wii U requires the Wii Transfer Tool.) The 300 Wii Shop Points (worth only $3) I had left over are a small casualty of this situation, but I'm suddenly glad I didn’t keep a larger virtual currency balance. Any Miis I created or stored on the Wii are also trapped if the Wii Transfer Tool won't ultimately work, but I can't say I'm too broken up about that.
I asked the Nintendo support representative whether there was any way to just transfer my license and account data from the Wii to the Wii U. This could prove to the system that I am me, without having to use the non-responsive Transfer Tool. The short answer? No.
How Nintendo DRM trapped $400 of downloaded games on my failing Wii
We’ve followed Annalee Newitz’s career here for more than a decade, from her science writing fellowship to her work as an EFF staffer to her founding of IO9 and her move to Ars Technica and the 2013 publication of her first book, nonfiction guidance on surviving the end of the world and rebooting civilization: now, I’m pleased to present an exclusive excerpt from Autonomous, her debut novel, which Tor will publish in September 2017, along with the first look at her cover, designed by the incomparable Will Staehle. As her editor, Liz Gorinsky, notes, “Autonomous takes an action-packed chase narrative and adds Annalee’s well-honed insight into issues of AI autonomy, pharmaceutical piracy, and maker culture to make a book that’s accessible, entertaining, and ridiculously smart.” I’m three quarters of the way through an early copy, and I heartily agree.
Nintendo’s nostalgic instant sellout NES Classic (still available from scalpers) only comes with 30 games and no way to add more: but it only took two months from the announcement date for intrepid hackers to jailbreak the device and come up with a way to load your favorite ROMs, using a USB cable and a PC.
The $38 Millennium Falcon wall clock is handmade to order from plywood, birch and MDF by Hamstercheeks in Nottingham, UK, who uses a laser-cutter to turn orders around in 2-5 business days (the clock itself is an AA-powered quartz sweep movement). (via Geekymerch)
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There’s nothing quite like the rush of playing against a real human opponent. But from a developer standpoint, creating fun multiplayer experiences is incredibly complex. Fortunately, the Unity3D game engine has made all aspects of game creation, including multiplayer functionality, as accessible as ever.This Unity Course Bundle introduces all of the necessary elements of creating […]
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