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	<title>Comments on: Video game controversies of&#160;2012</title>
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	<link>http://boingboing.net/2012/12/10/video-game-controversies-of-20.html</link>
	<description>Brain candy for Happy Mutants</description>
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		<title>By: Domino P</title>
		<link>http://boingboing.net/2012/12/10/video-game-controversies-of-20.html#comment-1604092</link>
		<dc:creator>Domino P</dc:creator>
		<pubDate>Tue, 11 Dec 2012 12:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=199376#comment-1604092</guid>
		<description>What, nothing about Steam for Linux, or the Humble Bundles going THQ, or the fact that EA has made sure all games (including single player ones) have constant online connection? (Citation Needed)</description>
		<content:encoded><![CDATA[<p>What, nothing about Steam for Linux, or the Humble Bundles going THQ, or the fact that EA has made sure all games (including single player ones) have constant online connection? (Citation Needed)</p>
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		<title>By: FoolishOwl</title>
		<link>http://boingboing.net/2012/12/10/video-game-controversies-of-20.html#comment-1604015</link>
		<dc:creator>FoolishOwl</dc:creator>
		<pubDate>Tue, 11 Dec 2012 07:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=199376#comment-1604015</guid>
		<description>The controversy over Mass Effect 3 led me to some of the most interesting discussions I&#039;ve had about computer game narratives and the relations between artists and audience in an interactive medium.</description>
		<content:encoded><![CDATA[<p>The controversy over Mass Effect 3 led me to some of the most interesting discussions I&#8217;ve had about computer game narratives and the relations between artists and audience in an interactive medium.</p>
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		<title>By: First Last</title>
		<link>http://boingboing.net/2012/12/10/video-game-controversies-of-20.html#comment-1603602</link>
		<dc:creator>First Last</dc:creator>
		<pubDate>Mon, 10 Dec 2012 21:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=199376#comment-1603602</guid>
		<description>&quot;More gamers than ever&quot; is still a ridiculous minority inside the &#039;community&#039;.</description>
		<content:encoded><![CDATA[<p>&#8220;More gamers than ever&#8221; is still a ridiculous minority inside the &#8216;community&#8217;.</p>
]]></content:encoded>
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		<title>By: anansi133</title>
		<link>http://boingboing.net/2012/12/10/video-game-controversies-of-20.html#comment-1603169</link>
		<dc:creator>anansi133</dc:creator>
		<pubDate>Mon, 10 Dec 2012 15:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=199376#comment-1603169</guid>
		<description>I had picked up snippets of Anita Sarkeesian&#039;s story, but it didn&#039;t take shape for me until I saw her TEDx talk: 

http://youtu.be/GZAxwsg9J9Q</description>
		<content:encoded><![CDATA[<p>I had picked up snippets of Anita Sarkeesian&#8217;s story, but it didn&#8217;t take shape for me until I saw her TEDx talk: </p>
<p><a href="http://youtu.be/GZAxwsg9J9Q" rel="nofollow">http://youtu.be/GZAxwsg9J9Q</a></p>
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		<title>By: Chentzilla</title>
		<link>http://boingboing.net/2012/12/10/video-game-controversies-of-20.html#comment-1603136</link>
		<dc:creator>Chentzilla</dc:creator>
		<pubDate>Mon, 10 Dec 2012 15:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=199376#comment-1603136</guid>
		<description>Your mistake is taking game journalism seriously.</description>
		<content:encoded><![CDATA[<p>Your mistake is taking game journalism seriously.</p>
]]></content:encoded>
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		<title>By: TooGoodToCheck</title>
		<link>http://boingboing.net/2012/12/10/video-game-controversies-of-20.html#comment-1603134</link>
		<dc:creator>TooGoodToCheck</dc:creator>
		<pubDate>Mon, 10 Dec 2012 14:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=199376#comment-1603134</guid>
		<description>I&#039;m not sure that the 38 Studios implosion actually rocked the industry.  It was a pretty shitty situation, but I don&#039;t really see that its death actually changed anything for people who were not themselves working there. </description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure that the 38 Studios implosion actually rocked the industry.  It was a pretty shitty situation, but I don&#8217;t really see that its death actually changed anything for people who were not themselves working there. </p>
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