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	<title>Comments on: High-DPI displays revive Vectorbeam&#160;heritage</title>
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	<link>http://boingboing.net/2012/12/17/high-dpi-displays-revive-vecto.html</link>
	<description>Brain candy for Happy Mutants</description>
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		<title>By: Gloo</title>
		<link>http://boingboing.net/2012/12/17/high-dpi-displays-revive-vecto.html#comment-1613200</link>
		<dc:creator>Gloo</dc:creator>
		<pubDate>Fri, 21 Dec 2012 13:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=200893#comment-1613200</guid>
		<description>Vectrex ! One of my fondest gaming memories relate to &quot;Mine storm&quot; on this console.</description>
		<content:encoded><![CDATA[<p>Vectrex ! One of my fondest gaming memories relate to &#8220;Mine storm&#8221; on this console.</p>
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		<title>By: Warren Gunther</title>
		<link>http://boingboing.net/2012/12/17/high-dpi-displays-revive-vecto.html#comment-1610585</link>
		<dc:creator>Warren Gunther</dc:creator>
		<pubDate>Tue, 18 Dec 2012 08:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=200893#comment-1610585</guid>
		<description> I have decided that the Vectrex picture has a fifth person in it - those hands belong to someone else!</description>
		<content:encoded><![CDATA[<p> I have decided that the Vectrex picture has a fifth person in it &#8211; those hands belong to someone else!</p>
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		<title>By: Robert Holmén</title>
		<link>http://boingboing.net/2012/12/17/high-dpi-displays-revive-vecto.html#comment-1610543</link>
		<dc:creator>Robert Holmén</dc:creator>
		<pubDate>Tue, 18 Dec 2012 05:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=200893#comment-1610543</guid>
		<description>&quot;you watch the system actually draw each frame of the scene at a rate slightly slower than the human eye can process.&quot;

I gather what they are trying to say but that&#039;s not the right way to say it.
 </description>
		<content:encoded><![CDATA[<p>&#8220;you watch the system actually draw each frame of the scene at a rate slightly slower than the human eye can process.&#8221;</p>
<p>I gather what they are trying to say but that&#8217;s not the right way to say it.</p>
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		<title>By: Ian Wood</title>
		<link>http://boingboing.net/2012/12/17/high-dpi-displays-revive-vecto.html#comment-1610180</link>
		<dc:creator>Ian Wood</dc:creator>
		<pubDate>Mon, 17 Dec 2012 21:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=200893#comment-1610180</guid>
		<description>I wanted one of these so &lt;i&gt;very&lt;/i&gt; much when they came out. Years later, I found a system at a hamfest for $25, with all the games and a full set of the colored overlays. I can&#039;t remember why I didn&#039;t buy it...forever losing my opportunity to be INCREDIBLY FUCKING HAPPY like the folks in the ad.</description>
		<content:encoded><![CDATA[<p>I wanted one of these so <i>very</i> much when they came out. Years later, I found a system at a hamfest for $25, with all the games and a full set of the colored overlays. I can&#8217;t remember why I didn&#8217;t buy it&#8230;forever losing my opportunity to be INCREDIBLY FUCKING HAPPY like the folks in the ad.</p>
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		<title>By: knoxblox</title>
		<link>http://boingboing.net/2012/12/17/high-dpi-displays-revive-vecto.html#comment-1610052</link>
		<dc:creator>knoxblox</dc:creator>
		<pubDate>Mon, 17 Dec 2012 19:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=200893#comment-1610052</guid>
		<description> Ok, I spit my soup out at that one.</description>
		<content:encoded><![CDATA[<p> Ok, I spit my soup out at that one.</p>
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		<title>By: jimh</title>
		<link>http://boingboing.net/2012/12/17/high-dpi-displays-revive-vecto.html#comment-1609894</link>
		<dc:creator>jimh</dc:creator>
		<pubDate>Mon, 17 Dec 2012 18:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=200893#comment-1609894</guid>
		<description>I actually loved vector games for the speed at which they moved, which back in the day was faster and more precise than the other games out there. Tempest is an excellent example. Also, it continues to remind me, on a game theory level, that what we enjoy in a game can be very simple- and adding a lot of extra visual realism and renders isn&#039;t always adding to the experience.

One of my favorite little flash games is &quot;n&quot;, and I have lost weeks of my life there. It&#039;s a simple, clean, almost gray scale UI, and doesn&#039;t need more.</description>
		<content:encoded><![CDATA[<p>I actually loved vector games for the speed at which they moved, which back in the day was faster and more precise than the other games out there. Tempest is an excellent example. Also, it continues to remind me, on a game theory level, that what we enjoy in a game can be very simple- and adding a lot of extra visual realism and renders isn&#8217;t always adding to the experience.</p>
<p>One of my favorite little flash games is &#8220;n&#8221;, and I have lost weeks of my life there. It&#8217;s a simple, clean, almost gray scale UI, and doesn&#8217;t need more.</p>
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		<title>By: jimh</title>
		<link>http://boingboing.net/2012/12/17/high-dpi-displays-revive-vecto.html#comment-1609863</link>
		<dc:creator>jimh</dc:creator>
		<pubDate>Mon, 17 Dec 2012 18:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=200893#comment-1609863</guid>
		<description>They all are. That kid is like catnip.</description>
		<content:encoded><![CDATA[<p>They all are. That kid is like catnip.</p>
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		<title>By: jimh</title>
		<link>http://boingboing.net/2012/12/17/high-dpi-displays-revive-vecto.html#comment-1609860</link>
		<dc:creator>jimh</dc:creator>
		<pubDate>Mon, 17 Dec 2012 18:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=200893#comment-1609860</guid>
		<description>Those were two of my favorites, especially the X-Wing full cockpit model. Also asteroids, where the little spaceship left an oddly satisfying light trail &quot;tracer&quot; as it moved across the screen.</description>
		<content:encoded><![CDATA[<p>Those were two of my favorites, especially the X-Wing full cockpit model. Also asteroids, where the little spaceship left an oddly satisfying light trail &#8220;tracer&#8221; as it moved across the screen.</p>
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		<title>By: Editz</title>
		<link>http://boingboing.net/2012/12/17/high-dpi-displays-revive-vecto.html#comment-1609847</link>
		<dc:creator>Editz</dc:creator>
		<pubDate>Mon, 17 Dec 2012 18:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=200893#comment-1609847</guid>
		<description>Nothing like playing videogames with your family just inches away from your face.</description>
		<content:encoded><![CDATA[<p>Nothing like playing videogames with your family just inches away from your face.</p>
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		<title>By: SomeGuyNamedMark</title>
		<link>http://boingboing.net/2012/12/17/high-dpi-displays-revive-vecto.html#comment-1609743</link>
		<dc:creator>SomeGuyNamedMark</dc:creator>
		<pubDate>Mon, 17 Dec 2012 16:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=200893#comment-1609743</guid>
		<description>Reminds me of old food ads where the people look like they are about to burst a blood vessel out of shear ecstasy. </description>
		<content:encoded><![CDATA[<p>Reminds me of old food ads where the people look like they are about to burst a blood vessel out of shear ecstasy. </p>
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		<title>By: Lobster</title>
		<link>http://boingboing.net/2012/12/17/high-dpi-displays-revive-vecto.html#comment-1609730</link>
		<dc:creator>Lobster</dc:creator>
		<pubDate>Mon, 17 Dec 2012 16:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=200893#comment-1609730</guid>
		<description>Wow.  That lady at the top left is completely losing her shit over the kid at the bottom left.</description>
		<content:encoded><![CDATA[<p>Wow.  That lady at the top left is completely losing her shit over the kid at the bottom left.</p>
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		<title>By: Funk Daddy</title>
		<link>http://boingboing.net/2012/12/17/high-dpi-displays-revive-vecto.html#comment-1609716</link>
		<dc:creator>Funk Daddy</dc:creator>
		<pubDate>Mon, 17 Dec 2012 16:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=200893#comment-1609716</guid>
		<description>Hell yeah.

I remember firing up Asteroids for the first tome on my 2600... talk about disappointment. Back to the arcade I went, since back then you still could.

I still wasted a few evenings flipping the 2600 Asteroids but it just wasn&#039;t the same literally or figuratively.</description>
		<content:encoded><![CDATA[<p>Hell yeah.</p>
<p>I remember firing up Asteroids for the first tome on my 2600&#8230; talk about disappointment. Back to the arcade I went, since back then you still could.</p>
<p>I still wasted a few evenings flipping the 2600 Asteroids but it just wasn&#8217;t the same literally or figuratively.</p>
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		<title>By: nixiebunny</title>
		<link>http://boingboing.net/2012/12/17/high-dpi-displays-revive-vecto.html#comment-1609699</link>
		<dc:creator>nixiebunny</dc:creator>
		<pubDate>Mon, 17 Dec 2012 16:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=200893#comment-1609699</guid>
		<description>The very first video game, Spacewar!, used a dot display. The PDP-1 computer had a graphics system that would put a dot on the screen at a specified X-Y location. You&#039;d give it a list of dot positions and it would draw them repeatedly. Not exactly vectors, but close. 

Some folks have deciphered the original code, and it&#039;s weirder than you can imagine, as is to be expected for code that runs on a 60 year old computer...
http://gambit.mit.edu/updates/2011/11/reconstructing_the_vector_grap.php

Some nice person has put a lot of the documentation for that system online. Heck, you can even play Spacewar! on a real PDP-1 at the Computer History Museum.</description>
		<content:encoded><![CDATA[<p>The very first video game, Spacewar!, used a dot display. The PDP-1 computer had a graphics system that would put a dot on the screen at a specified X-Y location. You&#8217;d give it a list of dot positions and it would draw them repeatedly. Not exactly vectors, but close. </p>
<p>Some folks have deciphered the original code, and it&#8217;s weirder than you can imagine, as is to be expected for code that runs on a 60 year old computer&#8230;<br />
<a href="http://gambit.mit.edu/updates/2011/11/reconstructing_the_vector_grap.php" rel="nofollow">http://gambit.mit.edu/updates/2011/11/reconstructing_the_vector_grap.php</a></p>
<p>Some nice person has put a lot of the documentation for that system online. Heck, you can even play Spacewar! on a real PDP-1 at the Computer History Museum.</p>
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		<title>By: nixiebunny</title>
		<link>http://boingboing.net/2012/12/17/high-dpi-displays-revive-vecto.html#comment-1609691</link>
		<dc:creator>nixiebunny</dc:creator>
		<pubDate>Mon, 17 Dec 2012 16:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=200893#comment-1609691</guid>
		<description>There are several reasons that that didn&#039;t happen. 

The most important is that it&#039;s a lot harder to build the hardware for a big vector display than for a big raster display. The deflection yoke coils must be wound with a few turns of fat wire, and the deflection amplifiers need to move many amperes of current through those coils. Winding deflection coils is tricky, as they wrap around the tube neck and funnel. I would be surprised if more than three companies ever did that successfully. 

Given the exotic hardware, there would have to be a compelling business case to spend that money on it. By the waning days of CRTs, RAM was so cheap that raster CRT displays were limited by the tube&#039;s electron beam width rather than RAM storage space. So there was no value proposition for a vector display.</description>
		<content:encoded><![CDATA[<p>There are several reasons that that didn&#8217;t happen. </p>
<p>The most important is that it&#8217;s a lot harder to build the hardware for a big vector display than for a big raster display. The deflection yoke coils must be wound with a few turns of fat wire, and the deflection amplifiers need to move many amperes of current through those coils. Winding deflection coils is tricky, as they wrap around the tube neck and funnel. I would be surprised if more than three companies ever did that successfully. </p>
<p>Given the exotic hardware, there would have to be a compelling business case to spend that money on it. By the waning days of CRTs, RAM was so cheap that raster CRT displays were limited by the tube&#8217;s electron beam width rather than RAM storage space. So there was no value proposition for a vector display.</p>
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		<title>By: fuzzyfuzzyfungus</title>
		<link>http://boingboing.net/2012/12/17/high-dpi-displays-revive-vecto.html#comment-1609684</link>
		<dc:creator>fuzzyfuzzyfungus</dc:creator>
		<pubDate>Mon, 17 Dec 2012 15:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=200893#comment-1609684</guid>
		<description>I&#039;m a little surprised that vector-nostalgia didn&#039;t enjoy at least a brief resurgence during the waning days of CRTs...

Architecturally, a bitmapped CRT isn&#039;t so very different from a vector one(you might run into chromatic oddness because of the arperture grille/shadow mask on a color unit); but vector tech prevailed in the early days because RAM was so expensive that an actual &lt;em&gt;framebuffer&lt;/em&gt; was hyperexpensive crazy talk. Once that problem was solved, we moved to the conceptually and practically convenient pixel outputs; but it wasn&#039;t until the rise of the LCD and the fall of the CRT that the &lt;em&gt;possibility&lt;/em&gt; of &#039;true&#039;(as opposed to vector-based-but-rasterized-for-display, like SVG and fonts) vector graphics disappeared, since LCDs have an actual array of actual physical pixels that aligns much more closely and inflexibly to the conceptual array of pixels provided by the computer.

I&#039;d have expected mod kits for a few of the more common CRT monitors or TVs that did a little creative abuse of the horizontal and vertical beam controls to get vector output to spring up once the sell-off of the CRT category made the things cheap enough to play with.</description>
		<content:encoded><![CDATA[<p>I&#8217;m a little surprised that vector-nostalgia didn&#8217;t enjoy at least a brief resurgence during the waning days of CRTs&#8230;</p>
<p>Architecturally, a bitmapped CRT isn&#8217;t so very different from a vector one(you might run into chromatic oddness because of the arperture grille/shadow mask on a color unit); but vector tech prevailed in the early days because RAM was so expensive that an actual <em>framebuffer</em> was hyperexpensive crazy talk. Once that problem was solved, we moved to the conceptually and practically convenient pixel outputs; but it wasn&#8217;t until the rise of the LCD and the fall of the CRT that the <em>possibility</em> of &#8216;true&#8217;(as opposed to vector-based-but-rasterized-for-display, like SVG and fonts) vector graphics disappeared, since LCDs have an actual array of actual physical pixels that aligns much more closely and inflexibly to the conceptual array of pixels provided by the computer.</p>
<p>I&#8217;d have expected mod kits for a few of the more common CRT monitors or TVs that did a little creative abuse of the horizontal and vertical beam controls to get vector output to spring up once the sell-off of the CRT category made the things cheap enough to play with.</p>
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		<title>By: royaltrux</title>
		<link>http://boingboing.net/2012/12/17/high-dpi-displays-revive-vecto.html#comment-1609672</link>
		<dc:creator>royaltrux</dc:creator>
		<pubDate>Mon, 17 Dec 2012 15:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=200893#comment-1609672</guid>
		<description> Yes.</description>
		<content:encoded><![CDATA[<p> Yes.</p>
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		<title>By: SuperMatt</title>
		<link>http://boingboing.net/2012/12/17/high-dpi-displays-revive-vecto.html#comment-1609669</link>
		<dc:creator>SuperMatt</dc:creator>
		<pubDate>Mon, 17 Dec 2012 15:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=200893#comment-1609669</guid>
		<description>Did the old Star Wars and Battle Zone games use this method too?  I remember them looking like this.</description>
		<content:encoded><![CDATA[<p>Did the old Star Wars and Battle Zone games use this method too?  I remember them looking like this.</p>
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