How do we enable young makers, without hiding the details of how things really work?

Michael Rosenblatt is founder and CEO of Seamless Toy Company, maker of ATOMS, an electronics construction kit for kids (and adults). He wrote a piece for MAKE about the challenges of making an easy-to-use electronics kit that doesn't hide how electronics works.

Over the last few months, I’ve had the opportunity to work with a great team to design a new electronics construction set called ATOMS. The design goal for ATOMS was to create a plug-and-play construction set that required no experience in electronics or programming. We designed ATOMS to be simple enough for a 5-year-old, and powerful enough for a professional — which means that making table-top creations isn’t enough. You have to be able to build “real” things with it — like a cake with motorized elements, or a nightlight that you can switch remotely with a the shake of a “magic” wand. We designed ATOMS to enable more people to make great things, and particularly with kids, we hope ATOMS will seed a curiosity for how things work.

However, there is an inherent contradiction in these goals — tools that help users extend their capabilities almost always abstract away the true nature of how things work. ATOMS is no exception, and that leads to a number of design decisions we struggle with on a regular basis. We want ATOMS to both empower users, but also be transparent, and oftentimes those objectives are at odds.

How do we enable young makers, without hiding the details of how things really work?