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Rise of the Graphic Novel: everything you need to know about the comics field in 70 pages

Cory Doctorow at 5:53 am Sat, Dec 29, 2012

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Stephen Weiner's seminal Rise of the Graphic Novel has had a second edition. Rise builds on Weiner's influential work in cataloging and charting a course through the field of graphic novels for librarians around America and the world, spinning out a compact, fascinating narrative of the history of graphic novels, from the Yellow Kid to the modern explosion of Pulitzer-winning, "respectable," multi-media, highly lucrative graphic novels of today. For such a short book -- 70 pages -- Rise covers a huge amount of ground, from The Spirit to R Crumb, from indie comix to Cavalier and Clay, from Death Note to Understanding Comics and Sandman. Even Boing Boing's own Elfquest gets a chapter.

This is a perfect book for anyone trying to wrap her or his head around the field of comics, a quick and smart overview of the field that spans both decades and genres. Whether you're developing a syllabus, improving your library's collection, or just trying to get a better sense of the field and the good stuff you might have missed, Rise is well worth a read, and worth keeping around afterwards for reference.

Plus: there's a dandy introduction by Will Eisner himself!

Faster Than a Speeding Bullet: The Rise of Graphic Novel (Second Edition)

I write books. My latest is a YA science fiction novel called Homeland (it's the sequel to Little Brother). More books: Rapture of the Nerds (a novel, with Charlie Stross); With a Little Help (short stories); and The Great Big Beautiful Tomorrow (novella and nonfic). I speak all over the place and I tweet and tumble, too.

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  • Andrew Singleton

    Adding to my to-read list.

  • Paul Renault

    I sure hope that “The complete history of this popular format” include non-anglophone examples.  I’ll just assume it include non-US example.

    /..”paging Captain Canuck”

    • http://celesteagnes.blogspot.com/ Sekino

      Since Death Note is manga, I’m hoping it means that they do cover the non-US stuff (and even then not just Tintin, Tintin, Tintin and some Asterix…). Looking forward to check it out though.

  • http://segonmedia.com/ Seg

    If anyone’s making a lesson plan with comics, I would also like to remind people that “Understanding Comics” by Scott McCloud is also a very good read! This book focuses on the language and conventions of comic books — and visual art in general — and how it applies to storytelling though sequential art.

    • Frank Lee Scarlett

      Hear, hear. “Understanding Comics” is also an excellent primer for interaction design in that it deftly explores and explains human response to visual stimulus.

      It’s a classic, and I always recommend it to students as a companion to Tufte’s works, which are also essential, but which ignore some very fundamental aspects of human cognition.

  • euansmith

    Graphic Novel? Is that like one of them big thick comic books? 

  • sockdoll

    I hope there is at least a nod given to Lynd Ward’s work.

  • aperturehead

    When long-form comics became “graphic novels” that’s when I bailed on most of the genre. The experimental side of graphic novels should have lasted three maybe four years max, but here we are in 2013 still allowing comic artists to fill entire 128-page graphic novels with stories that could have been edited down to 12-pages. Experimentation is great in any art form, but experimentation without self-editing is kinda dull

    • Arys

       wow… I hope that’s sarcasm….

  • MikeMoranJr

    *Kavalier & Clay, not Cavalier. (Chabon fan, sorry)