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	<title>Comments on: Anomia - a fun way to freak out your&#160;kid</title>
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	<link>http://boingboing.net/2013/01/03/anomia-a-fun-way-to-freak-ou.html</link>
	<description>Brain candy for Happy Mutants</description>
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		<title>By: regina</title>
		<link>http://boingboing.net/2013/01/03/anomia-a-fun-way-to-freak-ou.html#comment-1621693</link>
		<dc:creator>regina</dc:creator>
		<pubDate>Mon, 07 Jan 2013 14:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=203992#comment-1621693</guid>
		<description>sold. heading out to buy this game now.  </description>
		<content:encoded><![CDATA[<p>sold. heading out to buy this game now.  </p>
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		<title>By: yosemite</title>
		<link>http://boingboing.net/2013/01/03/anomia-a-fun-way-to-freak-ou.html#comment-1620669</link>
		<dc:creator>yosemite</dc:creator>
		<pubDate>Fri, 04 Jan 2013 21:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=203992#comment-1620669</guid>
		<description>Hey, this reminds me of a similar game, &quot;Alzheimer&#039;s&quot;, but the word-finding fun is combined with emotional lability and incontinence. Then there&#039;s &quot;Parkinson&#039;s&quot;, where everyone gets so befuddled we all just rock back and forth and drool.

Next up: &quot;Traumatic Brain Injury&quot;, where players guess the origin of their massive head wounds on the basis of their crazy discombobulated utterances! Fun for the whole family!</description>
		<content:encoded><![CDATA[<p>Hey, this reminds me of a similar game, &#8220;Alzheimer&#8217;s&#8221;, but the word-finding fun is combined with emotional lability and incontinence. Then there&#8217;s &#8220;Parkinson&#8217;s&#8221;, where everyone gets so befuddled we all just rock back and forth and drool.</p>
<p>Next up: &#8220;Traumatic Brain Injury&#8221;, where players guess the origin of their massive head wounds on the basis of their crazy discombobulated utterances! Fun for the whole family!</p>
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		<title>By: theosticles</title>
		<link>http://boingboing.net/2013/01/03/anomia-a-fun-way-to-freak-ou.html#comment-1620523</link>
		<dc:creator>theosticles</dc:creator>
		<pubDate>Fri, 04 Jan 2013 17:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=203992#comment-1620523</guid>
		<description>wow - we have one of the first run printings of this game because the guy who invented it lives in our neighborhood.  I didn&#039;t think it would ever really leave the area, though.  great to see it catching on!</description>
		<content:encoded><![CDATA[<p>wow &#8211; we have one of the first run printings of this game because the guy who invented it lives in our neighborhood.  I didn&#8217;t think it would ever really leave the area, though.  great to see it catching on!</p>
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		<title>By: prof_jellis</title>
		<link>http://boingboing.net/2013/01/03/anomia-a-fun-way-to-freak-ou.html#comment-1620393</link>
		<dc:creator>prof_jellis</dc:creator>
		<pubDate>Fri, 04 Jan 2013 13:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=203992#comment-1620393</guid>
		<description>Sounds like great practice for getting older.  I think the frequency with which I say &quot;what&#039;s the word for __________&quot; is doubling annually.  Maybe playing this will slow things down.  Or  ...  mmm ...  oh yeah, accelerate (!) the decline.  ordered the game.</description>
		<content:encoded><![CDATA[<p>Sounds like great practice for getting older.  I think the frequency with which I say &#8220;what&#8217;s the word for __________&#8221; is doubling annually.  Maybe playing this will slow things down.  Or  &#8230;  mmm &#8230;  oh yeah, accelerate (!) the decline.  ordered the game.</p>
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	<item>
		<title>By: Spieguh</title>
		<link>http://boingboing.net/2013/01/03/anomia-a-fun-way-to-freak-ou.html#comment-1620329</link>
		<dc:creator>Spieguh</dc:creator>
		<pubDate>Fri, 04 Jan 2013 05:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=203992#comment-1620329</guid>
		<description>I&#039;m always playing when our group pulls out Anomia, but I think the next time I&#039;ll take photos of the facial expressions this game evokes. Especially if you play several rounds with the &quot;no repeats&quot; rule in place. </description>
		<content:encoded><![CDATA[<p>I&#8217;m always playing when our group pulls out Anomia, but I think the next time I&#8217;ll take photos of the facial expressions this game evokes. Especially if you play several rounds with the &#8220;no repeats&#8221; rule in place. </p>
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		<title>By: cantsp3ll</title>
		<link>http://boingboing.net/2013/01/03/anomia-a-fun-way-to-freak-ou.html#comment-1620198</link>
		<dc:creator>cantsp3ll</dc:creator>
		<pubDate>Fri, 04 Jan 2013 01:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=203992#comment-1620198</guid>
		<description>Totally agree, extremely well conceived, put out by a real mom&amp;pop shop.

I play tested this game before release; it&#039;s totally addictive and is almost always one of the first things I like to pull out when hanging out with a friend who throw out a comment like &quot;yeah, I wasn&#039;t really ever that into games, let&#039;s maybe just play some tunes.&quot; Then we play, a lot, and that friend goes and buys it.
People who don&#039;t play games, love playing this game.</description>
		<content:encoded><![CDATA[<p>Totally agree, extremely well conceived, put out by a real mom&amp;pop shop.</p>
<p>I play tested this game before release; it&#8217;s totally addictive and is almost always one of the first things I like to pull out when hanging out with a friend who throw out a comment like &#8220;yeah, I wasn&#8217;t really ever that into games, let&#8217;s maybe just play some tunes.&#8221; Then we play, a lot, and that friend goes and buys it.<br />
People who don&#8217;t play games, love playing this game.</p>
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		<title>By: Johanna Bates</title>
		<link>http://boingboing.net/2013/01/03/anomia-a-fun-way-to-freak-ou.html#comment-1620165</link>
		<dc:creator>Johanna Bates</dc:creator>
		<pubDate>Fri, 04 Jan 2013 01:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=203992#comment-1620165</guid>
		<description>I&#039;ve played Anomia. It&#039;s a really fun and well-thought-out game, put out by a small press. Beats Milton Bradley crap hands down, and is also pretty stellar if you don&#039;t want an iPhone in your face while playing a game.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played Anomia. It&#8217;s a really fun and well-thought-out game, put out by a small press. Beats Milton Bradley crap hands down, and is also pretty stellar if you don&#8217;t want an iPhone in your face while playing a game.</p>
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		<title>By: Fari Bradley</title>
		<link>http://boingboing.net/2013/01/03/anomia-a-fun-way-to-freak-ou.html#comment-1620099</link>
		<dc:creator>Fari Bradley</dc:creator>
		<pubDate>Thu, 03 Jan 2013 23:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=203992#comment-1620099</guid>
		<description>The thrill of this game is just as in animal snap, packaged and hence more costly. </description>
		<content:encoded><![CDATA[<p>The thrill of this game is just as in animal snap, packaged and hence more costly. </p>
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