<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Augmented Reality Welding&#160;Mask</title>
	<atom:link href="http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html/feed" rel="self" type="application/rss+xml" />
	<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html</link>
	<description>Brain candy for Happy Mutants</description>
	<lastBuildDate>Fri, 24 May 2013 06:14:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.4.1</generator>
	<item>
		<title>By: SamSam</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1634764</link>
		<dc:creator>SamSam</dc:creator>
		<pubDate>Wed, 23 Jan 2013 00:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1634764</guid>
		<description> Once you strike the arc while wearing your auto-darkening helmet, there is no way you see anything near as good as what that video was showing.

Auto-darkening helmets solve the problem of being able to see better before you strike the arc -- not after it. After you strike the arc, an auto-darkening helmet is exactly the same as any other helmet out there. That is, you just see a tiny puddle of light.

With this thing, it&#039;s like you&#039;re welding without a helmet at all, in nice lighting, and with an arc that is easy to look at.</description>
		<content:encoded><![CDATA[<p> Once you strike the arc while wearing your auto-darkening helmet, there is no way you see anything near as good as what that video was showing.</p>
<p>Auto-darkening helmets solve the problem of being able to see better before you strike the arc &#8212; not after it. After you strike the arc, an auto-darkening helmet is exactly the same as any other helmet out there. That is, you just see a tiny puddle of light.</p>
<p>With this thing, it&#8217;s like you&#8217;re welding without a helmet at all, in nice lighting, and with an arc that is easy to look at.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tomic</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1633699</link>
		<dc:creator>tomic</dc:creator>
		<pubDate>Tue, 22 Jan 2013 08:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1633699</guid>
		<description>in the 1980&#039;s a friend of mine, Mike Kan, did this very thing -- he had a transmissive LCD in front of a (VHS) camcorder lens, and hardware/software that darkened pixels that were saturated, in realtime. I personally saw it operate, and he used to take it to various hacker events in the San Francisco area.

I distinctly remember his main demonstration -- a newspaper held next to a 100 watt light bulb. Both the newsprint and the lettering on top of the bulb were well within the dynamic range of the sensor.

I&#039;m sure MannVis is superior, but the technique isn&#039;t new or even novel. Which is absolutely not to disparage it! OMG it&#039;s an amazing device, developing it into a fully functional deployable device is no trivial task.


&gt; auto-darkening helmet

yes, but they simply darken the entire viewing area. This is &quot;pixel by pixel&quot; or equiv.
</description>
		<content:encoded><![CDATA[<p>in the 1980&#8242;s a friend of mine, Mike Kan, did this very thing &#8212; he had a transmissive LCD in front of a (VHS) camcorder lens, and hardware/software that darkened pixels that were saturated, in realtime. I personally saw it operate, and he used to take it to various hacker events in the San Francisco area.</p>
<p>I distinctly remember his main demonstration &#8212; a newspaper held next to a 100 watt light bulb. Both the newsprint and the lettering on top of the bulb were well within the dynamic range of the sensor.</p>
<p>I&#8217;m sure MannVis is superior, but the technique isn&#8217;t new or even novel. Which is absolutely not to disparage it! OMG it&#8217;s an amazing device, developing it into a fully functional deployable device is no trivial task.</p>
<p>&gt; auto-darkening helmet</p>
<p>yes, but they simply darken the entire viewing area. This is &#8220;pixel by pixel&#8221; or equiv.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bruce Wagner</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1633393</link>
		<dc:creator>Bruce Wagner</dc:creator>
		<pubDate>Mon, 21 Jan 2013 21:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1633393</guid>
		<description>Are any of you using a modern auto-darkening Helmet? My Miller Digital Elite isn&#039;t a chore to see through at all? I&#039;m apparently missing something here, maybe I should watch the video again, but this seems like a million dollar answer to a question that hasn&#039;t been asked. Seems like they&#039;re trying to invent a market for a product that&#039;s unnecessary. </description>
		<content:encoded><![CDATA[<p>Are any of you using a modern auto-darkening Helmet? My Miller Digital Elite isn&#8217;t a chore to see through at all? I&#8217;m apparently missing something here, maybe I should watch the video again, but this seems like a million dollar answer to a question that hasn&#8217;t been asked. Seems like they&#8217;re trying to invent a market for a product that&#8217;s unnecessary. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Deidzoeb</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1633136</link>
		<dc:creator>Deidzoeb</dc:creator>
		<pubDate>Mon, 21 Jan 2013 17:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1633136</guid>
		<description>I was always frustrated in metal shop class [circa 1985] because the darkened glass in the hood is too dark to see what you&#039;re doing until you strike an arc in front of you. So you basically have to start out blind. 

Also because the frickin shop teacher was a former wrestling coach and liked to wrestle with guys standing nearby while you were trying to blindly arc weld for the first time. Christ, what an asshole.</description>
		<content:encoded><![CDATA[<p>I was always frustrated in metal shop class [circa 1985] because the darkened glass in the hood is too dark to see what you&#8217;re doing until you strike an arc in front of you. So you basically have to start out blind. </p>
<p>Also because the frickin shop teacher was a former wrestling coach and liked to wrestle with guys standing nearby while you were trying to blindly arc weld for the first time. Christ, what an asshole.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rishi</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1632951</link>
		<dc:creator>Rishi</dc:creator>
		<pubDate>Mon, 21 Jan 2013 06:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1632951</guid>
		<description>Seriously this is some technology. I am a big fan of Augmented Reality, Its like a daily routine for me now to see whats news in Augmented Reality after I experienced an augmented newspaper in India by AdStuck Consulting. Then, it was used mainly as a marketing tool for various brands. But, using AR on a welding helmet is too good. This technology has no limitations, Good Job !
</description>
		<content:encoded><![CDATA[<p>Seriously this is some technology. I am a big fan of Augmented Reality, Its like a daily routine for me now to see whats news in Augmented Reality after I experienced an augmented newspaper in India by AdStuck Consulting. Then, it was used mainly as a marketing tool for various brands. But, using AR on a welding helmet is too good. This technology has no limitations, Good Job !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bcsizemo</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1632701</link>
		<dc:creator>bcsizemo</dc:creator>
		<pubDate>Sun, 20 Jan 2013 16:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1632701</guid>
		<description>Honestly I think a separate power pack wouldn&#039;t be a bad idea.  You wouldn&#039;t need thick cables or anything that couldn&#039;t be run under your shirt.  But it&#039;s be nice to keep the helmet weight down and wear a couple of li-ion power cells on your belt.</description>
		<content:encoded><![CDATA[<p>Honestly I think a separate power pack wouldn&#8217;t be a bad idea.  You wouldn&#8217;t need thick cables or anything that couldn&#8217;t be run under your shirt.  But it&#8217;s be nice to keep the helmet weight down and wear a couple of li-ion power cells on your belt.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bcsizemo</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1632700</link>
		<dc:creator>bcsizemo</dc:creator>
		<pubDate>Sun, 20 Jan 2013 16:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1632700</guid>
		<description>I agree with Gyro, it&#039;s a prototype with off the shelf stuff to make it work.  Price and durability I think would be the biggest issues (along with a power source/duration).  If you could get this down to $300 for a full/wide view setup that weighted at most 30% more than your standard auto dimming helmets now you might have a winner.    Given the fact that small LCD screens with the resolution needed for that short of a viewing distance are still expensive I don&#039;t expect to see this on a shelf for many years. </description>
		<content:encoded><![CDATA[<p>I agree with Gyro, it&#8217;s a prototype with off the shelf stuff to make it work.  Price and durability I think would be the biggest issues (along with a power source/duration).  If you could get this down to $300 for a full/wide view setup that weighted at most 30% more than your standard auto dimming helmets now you might have a winner.    Given the fact that small LCD screens with the resolution needed for that short of a viewing distance are still expensive I don&#8217;t expect to see this on a shelf for many years. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bcsizemo</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1632699</link>
		<dc:creator>bcsizemo</dc:creator>
		<pubDate>Sun, 20 Jan 2013 16:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1632699</guid>
		<description>Where I work we build earth moving equipment and most of it is welded by hand.  It&#039;s not that a machine couldn&#039;t do it better, but it&#039;s the fact that a person (or persons) can weld up an entire section in one place at one time.   Multiple welds (at multiple depths and thicknesses) in varying angles and positions...a robot could be built to do it, but I think the cost would take years to recoup.

Now we do have automatoed CNC style plasma cutters that take the raw plate steel and turn it into the basic shapes that will be formed and welded up...</description>
		<content:encoded><![CDATA[<p>Where I work we build earth moving equipment and most of it is welded by hand.  It&#8217;s not that a machine couldn&#8217;t do it better, but it&#8217;s the fact that a person (or persons) can weld up an entire section in one place at one time.   Multiple welds (at multiple depths and thicknesses) in varying angles and positions&#8230;a robot could be built to do it, but I think the cost would take years to recoup.</p>
<p>Now we do have automatoed CNC style plasma cutters that take the raw plate steel and turn it into the basic shapes that will be formed and welded up&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jim Schmidt</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1632698</link>
		<dc:creator>Jim Schmidt</dc:creator>
		<pubDate>Sun, 20 Jan 2013 16:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1632698</guid>
		<description>Didn&#039;t read all the info about the article, just went straight to the video, saw the chin and lips of the guy in the video, and said &quot;Hey, that&#039;s Professor Mann!&quot; Then he said &quot;EyeTap&quot;, and I got wierded out because I recognized someone just by their lower jaw :/</description>
		<content:encoded><![CDATA[<p>Didn&#8217;t read all the info about the article, just went straight to the video, saw the chin and lips of the guy in the video, and said &#8220;Hey, that&#8217;s Professor Mann!&#8221; Then he said &#8220;EyeTap&#8221;, and I got wierded out because I recognized someone just by their lower jaw :/</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GyroMagician</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1632656</link>
		<dc:creator>GyroMagician</dc:creator>
		<pubDate>Sun, 20 Jan 2013 13:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1632656</guid>
		<description>Don&#039;tya think this might be a prototype? Make it work first, then make it smaller/tougher/prettier. Once you eventually buy one of these, I&#039;m sure the problems you highlight will have been addressed.</description>
		<content:encoded><![CDATA[<p>Don&#8217;tya think this might be a prototype? Make it work first, then make it smaller/tougher/prettier. Once you eventually buy one of these, I&#8217;m sure the problems you highlight will have been addressed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ray Perkins</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1632652</link>
		<dc:creator>Ray Perkins</dc:creator>
		<pubDate>Sun, 20 Jan 2013 12:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1632652</guid>
		<description> I think you&#039;re missing the point. A camera has less dynamic range than a human eye. So he is taking the output from several cameras; some looking at the bright parts of the image, others the darker parts, and combining them into an HDR image. I think. Either that, or maybe he&#039;s switching alternate frames though an LCD filter to get wider range, then combining those.</description>
		<content:encoded><![CDATA[<p> I think you&#8217;re missing the point. A camera has less dynamic range than a human eye. So he is taking the output from several cameras; some looking at the bright parts of the image, others the darker parts, and combining them into an HDR image. I think. Either that, or maybe he&#8217;s switching alternate frames though an LCD filter to get wider range, then combining those.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gulliver</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1632580</link>
		<dc:creator>Gulliver</dc:creator>
		<pubDate>Sun, 20 Jan 2013 04:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1632580</guid>
		<description>&quot;Use the electric force, Luke. &lt;i&gt;Use&lt;/i&gt; the electric force.&quot;</description>
		<content:encoded><![CDATA[<p>&#8220;Use the electric force, Luke. <i>Use</i> the electric force.&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robert Moser</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1632575</link>
		<dc:creator>Robert Moser</dc:creator>
		<pubDate>Sun, 20 Jan 2013 04:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1632575</guid>
		<description>They&#039;re all-or-nothing. Once you strike the arc, they darken, and your FOV is just as restricted as using straight shaded glass.  All they&#039;re good for is saving you the trouble of opening/closing your hood as you work.  

(Which is nice, don&#039;t get me wrong.  But all things considered, it doesn&#039;t make as much of a difference as you might think.)</description>
		<content:encoded><![CDATA[<p>They&#8217;re all-or-nothing. Once you strike the arc, they darken, and your FOV is just as restricted as using straight shaded glass.  All they&#8217;re good for is saving you the trouble of opening/closing your hood as you work.  </p>
<p>(Which is nice, don&#8217;t get me wrong.  But all things considered, it doesn&#8217;t make as much of a difference as you might think.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: noahmckinnon</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1632520</link>
		<dc:creator>noahmckinnon</dc:creator>
		<pubDate>Sun, 20 Jan 2013 02:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1632520</guid>
		<description>&quot;With the blast shield down, I can&#039;t even see! How am I supposed to weld??&quot;</description>
		<content:encoded><![CDATA[<p>&#8220;With the blast shield down, I can&#8217;t even see! How am I supposed to weld??&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nigel Humphries</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1632500</link>
		<dc:creator>Nigel Humphries</dc:creator>
		<pubDate>Sun, 20 Jan 2013 01:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1632500</guid>
		<description> This is a prototype. I doubt the final iteration of the design will entail trailing cables or other details that would effect the safety of the wearer.</description>
		<content:encoded><![CDATA[<p> This is a prototype. I doubt the final iteration of the design will entail trailing cables or other details that would effect the safety of the wearer.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: avraamov</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1632487</link>
		<dc:creator>avraamov</dc:creator>
		<pubDate>Sun, 20 Jan 2013 01:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1632487</guid>
		<description>Err... this seems to me to be a (probably very) expensive pain in the arse, and depending on the situation, potentially dangerous. Firstly, it looks heavy. secondly, those cables trailing out of the top WILL get caught on something in conditions other than ideal bench welding. If I was bent at an awkward angle in the nook of some large bronze (as has happened before), or lying on my back in a steel structure, I wouldn&#039;t want all that stuff trailing about. 

Auto-darkening, adjustable filter visors are totally affordable these days, and frankly, they work incredibly well. If you keep your visor clean, then even a low power tig arc is enough to give you plenty to see with (although I understand how someone such as @Robert might find it useful). </description>
		<content:encoded><![CDATA[<p>Err&#8230; this seems to me to be a (probably very) expensive pain in the arse, and depending on the situation, potentially dangerous. Firstly, it looks heavy. secondly, those cables trailing out of the top WILL get caught on something in conditions other than ideal bench welding. If I was bent at an awkward angle in the nook of some large bronze (as has happened before), or lying on my back in a steel structure, I wouldn&#8217;t want all that stuff trailing about. </p>
<p>Auto-darkening, adjustable filter visors are totally affordable these days, and frankly, they work incredibly well. If you keep your visor clean, then even a low power tig arc is enough to give you plenty to see with (although I understand how someone such as @Robert might find it useful). </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joshua Bardwell</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1632473</link>
		<dc:creator>Joshua Bardwell</dc:creator>
		<pubDate>Sun, 20 Jan 2013 00:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1632473</guid>
		<description>Robots are already used for lots of different types of production welding. The main place where robots don&#039;t work is in structural welding (bridges, skyscrapers, etc...). Can you imagine what would be involved in setting up, aligning, etc... a welding robot just to do one joint, then having to move it to do the next one? Any time there isn&#039;t a single, repeatable job that can be done in a factory, robotic welding doesn&#039;t make sense. By that same token, the other place where robots don&#039;t make sense is in custom work.</description>
		<content:encoded><![CDATA[<p>Robots are already used for lots of different types of production welding. The main place where robots don&#8217;t work is in structural welding (bridges, skyscrapers, etc&#8230;). Can you imagine what would be involved in setting up, aligning, etc&#8230; a welding robot just to do one joint, then having to move it to do the next one? Any time there isn&#8217;t a single, repeatable job that can be done in a factory, robotic welding doesn&#8217;t make sense. By that same token, the other place where robots don&#8217;t make sense is in custom work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joshua Bardwell</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1632471</link>
		<dc:creator>Joshua Bardwell</dc:creator>
		<pubDate>Sun, 20 Jan 2013 00:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1632471</guid>
		<description>&lt;I&gt;Without the arc actually lit, you can see nothing at all&lt;/i&gt;

But... auto-darkening hoods?</description>
		<content:encoded><![CDATA[<p><i>Without the arc actually lit, you can see nothing at all</i></p>
<p>But&#8230; auto-darkening hoods?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Kopelman</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1632468</link>
		<dc:creator>David Kopelman</dc:creator>
		<pubDate>Sun, 20 Jan 2013 00:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1632468</guid>
		<description>Seems like you could home-brew something cheap and almost as useful by rigging a single HDvideo camera with a filter and feed it to a small tablet in front of your face.</description>
		<content:encoded><![CDATA[<p>Seems like you could home-brew something cheap and almost as useful by rigging a single HDvideo camera with a filter and feed it to a small tablet in front of your face.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robert</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1632445</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Sat, 19 Jan 2013 23:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1632445</guid>
		<description>Wow. Just wow. I am completely unable to weld because my eyes don&#039;t seem to adjust well to the arc even with a good helmet. This is awesome.</description>
		<content:encoded><![CDATA[<p>Wow. Just wow. I am completely unable to weld because my eyes don&#8217;t seem to adjust well to the arc even with a good helmet. This is awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: chrisspurgeon</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1632437</link>
		<dc:creator>chrisspurgeon</dc:creator>
		<pubDate>Sat, 19 Jan 2013 23:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1632437</guid>
		<description>Holy crap, how many years have I wanted THIS EXACT THING!!!! </description>
		<content:encoded><![CDATA[<p>Holy crap, how many years have I wanted THIS EXACT THING!!!! </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Will Holz</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1632405</link>
		<dc:creator>Will Holz</dc:creator>
		<pubDate>Sat, 19 Jan 2013 22:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1632405</guid>
		<description>It&#039;d be hard NOT to be better, since they can justt have a huge plate of steel in front of their face. :)</description>
		<content:encoded><![CDATA[<p>It&#8217;d be hard NOT to be better, since they can justt have a huge plate of steel in front of their face. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Will Holz</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1632403</link>
		<dc:creator>Will Holz</dc:creator>
		<pubDate>Sat, 19 Jan 2013 22:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1632403</guid>
		<description>Also, make the youtube video show a frame from 3:10 or so and I bet everybody will watch the video and not miss out on the awesome.</description>
		<content:encoded><![CDATA[<p>Also, make the youtube video show a frame from 3:10 or so and I bet everybody will watch the video and not miss out on the awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Will Holz</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1632400</link>
		<dc:creator>Will Holz</dc:creator>
		<pubDate>Sat, 19 Jan 2013 22:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1632400</guid>
		<description>I love how they get creative towards the end with driving safety and such.  The potential applications for this are absolutely mind-boggling.  The ideas are coming to mind faster than I could ever hope to write them down.</description>
		<content:encoded><![CDATA[<p>I love how they get creative towards the end with driving safety and such.  The potential applications for this are absolutely mind-boggling.  The ideas are coming to mind faster than I could ever hope to write them down.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mrtut</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1632365</link>
		<dc:creator>mrtut</dc:creator>
		<pubDate>Sat, 19 Jan 2013 21:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1632365</guid>
		<description>I&#039;m not familiar with welding, so I wonder: 

with these visuals, can&#039;t (human assisted) robots do a better job?</description>
		<content:encoded><![CDATA[<p>I&#8217;m not familiar with welding, so I wonder: </p>
<p>with these visuals, can&#8217;t (human assisted) robots do a better job?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: oasisob1</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1632317</link>
		<dc:creator>oasisob1</dc:creator>
		<pubDate>Sat, 19 Jan 2013 20:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1632317</guid>
		<description>Hydraulophone? http://en.wikipedia.org/wiki/Hydraulophone Oh, hydraulophone!

Also, the last section of the video shows that humans are no longer needed for welding.</description>
		<content:encoded><![CDATA[<p>Hydraulophone? http://en.wikipedia.org/wiki/Hydraulophone Oh, hydraulophone!</p>
<p>Also, the last section of the video shows that humans are no longer needed for welding.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tyler Sean Waugh</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1632312</link>
		<dc:creator>Tyler Sean Waugh</dc:creator>
		<pubDate>Sat, 19 Jan 2013 20:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1632312</guid>
		<description>The welder only sees through the video cameras so I&#039;d say as good as or better than a normal helmet.</description>
		<content:encoded><![CDATA[<p>The welder only sees through the video cameras so I&#8217;d say as good as or better than a normal helmet.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: oasisob1</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1632311</link>
		<dc:creator>oasisob1</dc:creator>
		<pubDate>Sat, 19 Jan 2013 20:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1632311</guid>
		<description>Also it&#039;s lots of fun if your son&#039;s name is Luke.</description>
		<content:encoded><![CDATA[<p>Also it&#8217;s lots of fun if your son&#8217;s name is Luke.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bryce Riner</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1632305</link>
		<dc:creator>Bryce Riner</dc:creator>
		<pubDate>Sat, 19 Jan 2013 20:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1632305</guid>
		<description>Just wait, maybe by 3000:

http://www.youtube.com/watch?v=aT7hcWFu7q4</description>
		<content:encoded><![CDATA[<p>Just wait, maybe by 3000:</p>
<p><a href="http://www.youtube.com/watch?v=aT7hcWFu7q4" rel="nofollow">http://www.youtube.com/watch?v=aT7hcWFu7q4</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CHoldredge</title>
		<link>http://boingboing.net/2013/01/19/augmented-reality-welding-mask.html#comment-1632290</link>
		<dc:creator>CHoldredge</dc:creator>
		<pubDate>Sat, 19 Jan 2013 20:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=206697#comment-1632290</guid>
		<description>Holy smokes. I&#039;m not sure it&#039;s apparent to people who haven&#039;t welded for a living how revolutionary that is. Normally through a welder&#039;s helmet, you can only clearly see the arc or flame itself. You can dimly see the puddle of melted metal, and you can see maybe a one inch square of the workpiece by light reflected from the arc. Without the arc actually lit, you can see nothing at all, which is why you see welders set everything up with their helmets out of the way, and then &quot;nod&quot; the protection into place when they&#039;re ready to go.

Having that kind of view of an active welding operation would make it a whole different skill. The binocular headmount 3d is nice, but I&#039;d be more than happy to weld with my hands under a metal shield, while watching the cameras&#039; output on a screen over elsewhere, if only I could get that image of the bead being formed. If this can be done for the price of four webcams and a laptop, I think a lot of weld-manufactured products are about to get a lot better quite soon.</description>
		<content:encoded><![CDATA[<p>Holy smokes. I&#8217;m not sure it&#8217;s apparent to people who haven&#8217;t welded for a living how revolutionary that is. Normally through a welder&#8217;s helmet, you can only clearly see the arc or flame itself. You can dimly see the puddle of melted metal, and you can see maybe a one inch square of the workpiece by light reflected from the arc. Without the arc actually lit, you can see nothing at all, which is why you see welders set everything up with their helmets out of the way, and then &#8220;nod&#8221; the protection into place when they&#8217;re ready to go.</p>
<p>Having that kind of view of an active welding operation would make it a whole different skill. The binocular headmount 3d is nice, but I&#8217;d be more than happy to weld with my hands under a metal shield, while watching the cameras&#8217; output on a screen over elsewhere, if only I could get that image of the bead being formed. If this can be done for the price of four webcams and a laptop, I think a lot of weld-manufactured products are about to get a lot better quite soon.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
