Shuttered online game Glitch gets new life in the Creative Commons

The death of massively multiplayer games, reliant on expensive infrastructure to stay alive, is more final than most. But doomed worlds can enjoy an afterlife in the Creative Commons: the developers of Glitch, shuttered only a few weeks ago, have made the game's artwork and other components freely available. A hardcover book collecting the best of it, and a soundtrack album, are also on their way.


  1. Looks to me like the book is a limited-run, preorder-only distribution, and — sadly for me — is no longer accepting orders.

  2. Maybe it’s just the awful week I’ve been having, or my current shedding of uterine lining, but seeing that freshly nibbled pig makes me want to bawl my eyes out.

    I’m gonna go look at the Helikitty gif instead.

  3. nice but people can’t even link the images here in this thread because the license is CC-NC-BY-SA. The NC is the important part. Non-commercial use. Boingboing makes money off of ad revenue, thus the images cannot be embedded in the page. Furthermore Debian and Ubuntu cannot distribute games with these assets because they often limit the distribution methods used by Canonical.

    NC is well meaning but really is insanely limiting. I wish the authors would realize that the SA clause scares commercial people away enough to make it safe. I dunno appreciate what they are doing but NC license just make unusable floating junk.

    Let me be clear, I cannot release an opensource product with this content and expect the users to be able to distribute the assets (important part of FLOSS).

    1. Are you saying that NC goes as far as prohibiting boingboing readers from including those images in their postings?  Or are you saying that (only) boingboing employees can’t post the images?  In either case, can you recommend a link that would clarify/substantiate this?  These interpretations (esp the first) seem overreaching (and in the case of the first, virtually unenforceable)…

      1. Whether or not that reading is too strict, we can’t include it in free software distributions like Fedora because there is clearly a restriction on use. We can’t include anything under the JSON license either, not because we’re pro-evil, but because it’s one of the basic principles of what makes sharing work.

  4. I’m a little sad that Glitch is gone. I played it a fair amount when it first came out and really enjoyed the world. For some reason I didn’t stick with it – it was missing… something… that probably contributed to its overall demise, but it was the first MMOG in a long time that I actually hoped would succeed, it was charming and uncommonly well-intentioned. Glad the cute art will live on.

  5. It’s great that the art is open, but why not the code?  Unless they’re hoping to sell it to some other company or restart the company or use it in the backend for something else, I’m not sure why they aren’t releasing the code.  Perhaps they’re saving that until they do a bit of a code review before releasing it. How cool if people could hack it to their own needs!

    1. IIRC they are planning on reselling some of the backend code, as they had worked out some ingenious methods of communicating and pushing assets as well as chat over the net. Glitch was part Java backend and Flash ActionScript frontend, and the latter isn’t really feasible without giving away proprietary parts of the Former that Tiny Speck might be wanting to sell.

      Who knows? Just like Stoot’s first game effort gave us Flickr, Glitch might give us a new IM/content delivery platform.

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