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	<title>Comments on: Creepy ecological parable Archipelagos remade for&#160;mobiles</title>
	<atom:link href="http://boingboing.net/2013/02/07/creepy-ecological-parable.html/feed" rel="self" type="application/rss+xml" />
	<link>http://boingboing.net/2013/02/07/creepy-ecological-parable.html</link>
	<description>Brain candy for Happy Mutants</description>
	<lastBuildDate>Sun, 19 May 2013 23:33:00 +0000</lastBuildDate>
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	<item>
		<title>By: Touch Sensitive</title>
		<link>http://boingboing.net/2013/02/07/creepy-ecological-parable.html#comment-1649878</link>
		<dc:creator>Touch Sensitive</dc:creator>
		<pubDate>Fri, 08 Feb 2013 15:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=211544#comment-1649878</guid>
		<description>Ouch, I thought of Sentinel the second I saw the article.

One of the strangest games I purchased for the Playstation (PSX).

Not the game itself, but the idea of buying such a &#039;basic&#039; game for a console like the Playstation (PSX).

It seemed so at odds with the other mainstream titles on the shelf.

Looking forward to trying this particular title out on Android.
 </description>
		<content:encoded><![CDATA[<p>Ouch, I thought of Sentinel the second I saw the article.</p>
<p>One of the strangest games I purchased for the Playstation (PSX).</p>
<p>Not the game itself, but the idea of buying such a &#8216;basic&#8217; game for a console like the Playstation (PSX).</p>
<p>It seemed so at odds with the other mainstream titles on the shelf.</p>
<p>Looking forward to trying this particular title out on Android.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bloodybl</title>
		<link>http://boingboing.net/2013/02/07/creepy-ecological-parable.html#comment-1649862</link>
		<dc:creator>bloodybl</dc:creator>
		<pubDate>Fri, 08 Feb 2013 14:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=211544#comment-1649862</guid>
		<description>I played this game on the Amiga, I really loved it&#039;s eerie music and gameplay. I don&#039;t know where you got the idea that the trees only moved when you weren&#039;t looking at them though. I distinctly remember watching one move closer to me every time it sank into the ground.</description>
		<content:encoded><![CDATA[<p>I played this game on the Amiga, I really loved it&#8217;s eerie music and gameplay. I don&#8217;t know where you got the idea that the trees only moved when you weren&#8217;t looking at them though. I distinctly remember watching one move closer to me every time it sank into the ground.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Dowland</title>
		<link>http://boingboing.net/2013/02/07/creepy-ecological-parable.html#comment-1649835</link>
		<dc:creator>Jonathan Dowland</dc:creator>
		<pubDate>Fri, 08 Feb 2013 13:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=211544#comment-1649835</guid>
		<description>I&#039;d love a Babel remake for *any* platform!</description>
		<content:encoded><![CDATA[<p>I&#8217;d love a Babel remake for *any* platform!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Frédéric Donckels</title>
		<link>http://boingboing.net/2013/02/07/creepy-ecological-parable.html#comment-1649737</link>
		<dc:creator>Frédéric Donckels</dc:creator>
		<pubDate>Fri, 08 Feb 2013 07:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=211544#comment-1649737</guid>
		<description>I would love a remake of Tower of Babel for Android</description>
		<content:encoded><![CDATA[<p>I would love a remake of Tower of Babel for Android</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steve Taylor</title>
		<link>http://boingboing.net/2013/02/07/creepy-ecological-parable.html#comment-1649318</link>
		<dc:creator>Steve Taylor</dc:creator>
		<pubDate>Thu, 07 Feb 2013 20:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=211544#comment-1649318</guid>
		<description> Totally!</description>
		<content:encoded><![CDATA[<p> Totally!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steve Taylor</title>
		<link>http://boingboing.net/2013/02/07/creepy-ecological-parable.html#comment-1649308</link>
		<dc:creator>Steve Taylor</dc:creator>
		<pubDate>Thu, 07 Feb 2013 20:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=211544#comment-1649308</guid>
		<description> Just what I was thinking - I&#039;ve never played Archipelago but it sounds like spiritual kin to Sentinel. I spent many tense hours playing that one on the C64.

There was a PC remake many years ago. I remember that (like Archipelago) they went for the more polished graphical style possible on modern computers, and lost a bit of atmosphere because of that. 

I guess I just like very stripped down diagramatic looking games. I should probably time travel back to the Amiga era...</description>
		<content:encoded><![CDATA[<p> Just what I was thinking &#8211; I&#8217;ve never played Archipelago but it sounds like spiritual kin to Sentinel. I spent many tense hours playing that one on the C64.</p>
<p>There was a PC remake many years ago. I remember that (like Archipelago) they went for the more polished graphical style possible on modern computers, and lost a bit of atmosphere because of that. </p>
<p>I guess I just like very stripped down diagramatic looking games. I should probably time travel back to the Amiga era&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jorpho</title>
		<link>http://boingboing.net/2013/02/07/creepy-ecological-parable.html#comment-1649200</link>
		<dc:creator>Jorpho</dc:creator>
		<pubDate>Thu, 07 Feb 2013 19:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=211544#comment-1649200</guid>
		<description>Loses something without that flat-shaded polygons, doesn&#039;t it?
</description>
		<content:encoded><![CDATA[<p>Loses something without that flat-shaded polygons, doesn&#8217;t it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Talia</title>
		<link>http://boingboing.net/2013/02/07/creepy-ecological-parable.html#comment-1649191</link>
		<dc:creator>Talia</dc:creator>
		<pubDate>Thu, 07 Feb 2013 19:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=211544#comment-1649191</guid>
		<description>Amiga was my first computer.  I had, and enjoyed, this game. I vaguely seem to recall it had pretty cool music or sound effects, too. Glad to see it getting a second life. :) </description>
		<content:encoded><![CDATA[<p>Amiga was my first computer.  I had, and enjoyed, this game. I vaguely seem to recall it had pretty cool music or sound effects, too. Glad to see it getting a second life. :) </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave Lloyd</title>
		<link>http://boingboing.net/2013/02/07/creepy-ecological-parable.html#comment-1649186</link>
		<dc:creator>Dave Lloyd</dc:creator>
		<pubDate>Thu, 07 Feb 2013 18:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=211544#comment-1649186</guid>
		<description>ITYM Zarch which was written by Dave Braben (of Elite) as the release game for the Acorn Archimedes (the first computer to use the ARM) which was then ported by Jez San (of Argonaut) to the Amiga...</description>
		<content:encoded><![CDATA[<p>ITYM Zarch which was written by Dave Braben (of Elite) as the release game for the Acorn Archimedes (the first computer to use the ARM) which was then ported by Jez San (of Argonaut) to the Amiga&#8230;</p>
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	</item>
	<item>
		<title>By: Chris Drouin</title>
		<link>http://boingboing.net/2013/02/07/creepy-ecological-parable.html#comment-1649137</link>
		<dc:creator>Chris Drouin</dc:creator>
		<pubDate>Thu, 07 Feb 2013 18:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=211544#comment-1649137</guid>
		<description>Well, I worked on something like this in my college days:
http://www.moddb.com/mods/petrified
(There&#039;s still a server out there for it, if there&#039;s any interest I can post a link)</description>
		<content:encoded><![CDATA[<p>Well, I worked on something like this in my college days:<br />
<a href="http://www.moddb.com/mods/petrified" rel="nofollow">http://www.moddb.com/mods/petrified</a><br />
(There&#8217;s still a server out there for it, if there&#8217;s any interest I can post a link)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dr_Wadd</title>
		<link>http://boingboing.net/2013/02/07/creepy-ecological-parable.html#comment-1649073</link>
		<dc:creator>Dr_Wadd</dc:creator>
		<pubDate>Thu, 07 Feb 2013 16:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=211544#comment-1649073</guid>
		<description>Does the remake have the periodic deliberate maps as opposed to the majority procedurally generated ones? I seem to recall the original had a level where the map was the British Isles, and another based on the credits to Eastenders.</description>
		<content:encoded><![CDATA[<p>Does the remake have the periodic deliberate maps as opposed to the majority procedurally generated ones? I seem to recall the original had a level where the map was the British Isles, and another based on the credits to Eastenders.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daneel</title>
		<link>http://boingboing.net/2013/02/07/creepy-ecological-parable.html#comment-1649062</link>
		<dc:creator>Daneel</dc:creator>
		<pubDate>Thu, 07 Feb 2013 16:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=211544#comment-1649062</guid>
		<description>I was just coming here to say this!</description>
		<content:encoded><![CDATA[<p>I was just coming here to say this!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric J.</title>
		<link>http://boingboing.net/2013/02/07/creepy-ecological-parable.html#comment-1649051</link>
		<dc:creator>Eric J.</dc:creator>
		<pubDate>Thu, 07 Feb 2013 16:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=211544#comment-1649051</guid>
		<description> My thought exactly. Someone should skin this with Weeping Angels.</description>
		<content:encoded><![CDATA[<p> My thought exactly. Someone should skin this with Weeping Angels.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jackbird</title>
		<link>http://boingboing.net/2013/02/07/creepy-ecological-parable.html#comment-1649047</link>
		<dc:creator>jackbird</dc:creator>
		<pubDate>Thu, 07 Feb 2013 16:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=211544#comment-1649047</guid>
		<description>Someone like these guys?

http://www.addink.net/sentinel/

http://nexus23.org/warfare2/?p=699

http://forums.toucharcade.com/showthread.php?t=40174

https://itunes.apple.com/us/app/capita/id367322717?mt=8</description>
		<content:encoded><![CDATA[<p>Someone like these guys?</p>
<p><a href="http://www.addink.net/sentinel/" rel="nofollow">http://www.addink.net/sentinel/</a></p>
<p><a href="http://nexus23.org/warfare2/?p=699" rel="nofollow">http://nexus23.org/warfare2/?p=699</a></p>
<p><a href="http://forums.toucharcade.com/showthread.php?t=40174" rel="nofollow">http://forums.toucharcade.com/showthread.php?t=40174</a></p>
<p><a href="https://itunes.apple.com/us/app/capita/id367322717?mt=8" rel="nofollow">https://itunes.apple.com/us/app/capita/id367322717?mt=8</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeremy Sachs</title>
		<link>http://boingboing.net/2013/02/07/creepy-ecological-parable.html#comment-1649034</link>
		<dc:creator>Jeremy Sachs</dc:creator>
		<pubDate>Thu, 07 Feb 2013 15:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=211544#comment-1649034</guid>
		<description>Someone ought to remake The Sentinel. There&#039;s something very satisfying about solving puzzles in procedural worlds that are populated by obelisks:

http://en.wikipedia.org/wiki/The_Sentinel_(video_game)</description>
		<content:encoded><![CDATA[<p>Someone ought to remake The Sentinel. There&#8217;s something very satisfying about solving puzzles in procedural worlds that are populated by obelisks:</p>
<p><a href="http://en.wikipedia.org/wiki/The_Sentinel_(video_game)" rel="nofollow">http://en.wikipedia.org/wiki/The_Sentinel_(video_game)</a></p>
]]></content:encoded>
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	<item>
		<title>By: waetherman</title>
		<link>http://boingboing.net/2013/02/07/creepy-ecological-parable.html#comment-1649025</link>
		<dc:creator>waetherman</dc:creator>
		<pubDate>Thu, 07 Feb 2013 15:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=211544#comment-1649025</guid>
		<description>Don&#039;t blink!</description>
		<content:encoded><![CDATA[<p>Don&#8217;t blink!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: harri manni</title>
		<link>http://boingboing.net/2013/02/07/creepy-ecological-parable.html#comment-1649026</link>
		<dc:creator>harri manni</dc:creator>
		<pubDate>Thu, 07 Feb 2013 15:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=211544#comment-1649026</guid>
		<description>Wow, that made me do a unexpectedwalk down the memory lane! ;)
But I played it on my Atari ST!
</description>
		<content:encoded><![CDATA[<p>Wow, that made me do a unexpectedwalk down the memory lane! ;)<br />
But I played it on my Atari ST!</p>
]]></content:encoded>
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