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	<title>Comments on: 400 Years: a game where you strategically wait in order to overcome&#160;obstacles</title>
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	<link>http://boingboing.net/2013/02/14/400-years-a-game-where-you-st.html</link>
	<description>Brain candy for Happy Mutants</description>
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		<title>By: Antinous / Moderator</title>
		<link>http://boingboing.net/2013/02/14/400-years-a-game-where-you-st.html#comment-1657263</link>
		<dc:creator>Antinous / Moderator</dc:creator>
		<pubDate>Sat, 16 Feb 2013 00:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=212867#comment-1657263</guid>
		<description>Hospital culture definitely varies by organization.  When I worked at UCSF, we all complained a lot, but after working at Kaiser SF for a couple of years, UC seemed like Plato&#039;s Republic.</description>
		<content:encoded><![CDATA[<p>Hospital culture definitely varies by organization.  When I worked at UCSF, we all complained a lot, but after working at Kaiser SF for a couple of years, UC seemed like Plato&#8217;s Republic.</p>
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		<title>By: The Chemist</title>
		<link>http://boingboing.net/2013/02/14/400-years-a-game-where-you-st.html#comment-1657257</link>
		<dc:creator>The Chemist</dc:creator>
		<pubDate>Sat, 16 Feb 2013 00:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=212867#comment-1657257</guid>
		<description>You&#039;ve mentioned working at a hospital before, and I&#039;m working at one now, and I sense we both had/are having similar experiences. I don&#039;t even do anything important there and I feel the crushing weight of bureaucracy and mismanagement that seems to be common in hospitals.

It&#039;s completely changed the way I view the industry. </description>
		<content:encoded><![CDATA[<p>You&#8217;ve mentioned working at a hospital before, and I&#8217;m working at one now, and I sense we both had/are having similar experiences. I don&#8217;t even do anything important there and I feel the crushing weight of bureaucracy and mismanagement that seems to be common in hospitals.</p>
<p>It&#8217;s completely changed the way I view the industry. </p>
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		<title>By: ocker3</title>
		<link>http://boingboing.net/2013/02/14/400-years-a-game-where-you-st.html#comment-1656955</link>
		<dc:creator>ocker3</dc:creator>
		<pubDate>Fri, 15 Feb 2013 16:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=212867#comment-1656955</guid>
		<description> Today I called central office to start getting a problem resolved and the person on the phone was surprised by the amount of information I had ready at hand to give them without being asked for it. I&#039;ve just learned from experience what is needed and have it to hand rather than wait to be asked, it saves everyone&#039;s time and the people I speak to more than a few times are usually happy to hear from me. </description>
		<content:encoded><![CDATA[<p> Today I called central office to start getting a problem resolved and the person on the phone was surprised by the amount of information I had ready at hand to give them without being asked for it. I&#8217;ve just learned from experience what is needed and have it to hand rather than wait to be asked, it saves everyone&#8217;s time and the people I speak to more than a few times are usually happy to hear from me. </p>
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		<title>By: Nathan Hornby</title>
		<link>http://boingboing.net/2013/02/14/400-years-a-game-where-you-st.html#comment-1656760</link>
		<dc:creator>Nathan Hornby</dc:creator>
		<pubDate>Fri, 15 Feb 2013 08:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=212867#comment-1656760</guid>
		<description>Plus life lessons! Good stuff.</description>
		<content:encoded><![CDATA[<p>Plus life lessons! Good stuff.</p>
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	</item>
	<item>
		<title>By: Antinous / Moderator</title>
		<link>http://boingboing.net/2013/02/14/400-years-a-game-where-you-st.html#comment-1656482</link>
		<dc:creator>Antinous / Moderator</dc:creator>
		<pubDate>Thu, 14 Feb 2013 23:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=212867#comment-1656482</guid>
		<description>When I worked in the hospital, a lot of my co-workers were in a constant state of conniption trying to make things happen Right This Second.  After about a year, I discovered that 90% of those things happened on their own if I just waited ten minutes.  Not only did I have much more time to devote to doing a better job; when I did have to contact another department to get something done Right This Second, they responded immediately because they knew that I wasn&#039;t prone to conniptions.</description>
		<content:encoded><![CDATA[<p>When I worked in the hospital, a lot of my co-workers were in a constant state of conniption trying to make things happen Right This Second.  After about a year, I discovered that 90% of those things happened on their own if I just waited ten minutes.  Not only did I have much more time to devote to doing a better job; when I did have to contact another department to get something done Right This Second, they responded immediately because they knew that I wasn&#8217;t prone to conniptions.</p>
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		<title>By: SamSam</title>
		<link>http://boingboing.net/2013/02/14/400-years-a-game-where-you-st.html#comment-1656281</link>
		<dc:creator>SamSam</dc:creator>
		<pubDate>Thu, 14 Feb 2013 21:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=212867#comment-1656281</guid>
		<description>A lot like &lt;a href=&quot;http://braid-game.com/&quot; rel=&quot;nofollow&quot;&gt;Braid&lt;/a&gt;, which was one of the most incredibly original games I&#039;ve ever played (and have never managed to finish it). Just a single dimension, instead of braiding time and space through themselves, of course, but a lot of the feeling is the same.</description>
		<content:encoded><![CDATA[<p>A lot like <a href="http://braid-game.com/" rel="nofollow">Braid</a>, which was one of the most incredibly original games I&#8217;ve ever played (and have never managed to finish it). Just a single dimension, instead of braiding time and space through themselves, of course, but a lot of the feeling is the same.</p>
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		<title>By: oasisob1</title>
		<link>http://boingboing.net/2013/02/14/400-years-a-game-where-you-st.html#comment-1656152</link>
		<dc:creator>oasisob1</dc:creator>
		<pubDate>Thu, 14 Feb 2013 19:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=212867#comment-1656152</guid>
		<description>Too late, the world has burned to ashes... Success is fun, too, sort of.
</description>
		<content:encoded><![CDATA[<p>Too late, the world has burned to ashes&#8230; Success is fun, too, sort of.</p>
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		<title>By: Kenmrph</title>
		<link>http://boingboing.net/2013/02/14/400-years-a-game-where-you-st.html#comment-1656091</link>
		<dc:creator>Kenmrph</dc:creator>
		<pubDate>Thu, 14 Feb 2013 19:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=212867#comment-1656091</guid>
		<description>Makes me think of one of my favorite short films, &quot;Das Rad&quot;: http://vimeo.com/7867746</description>
		<content:encoded><![CDATA[<p>Makes me think of one of my favorite short films, &#8220;Das Rad&#8221;: <a href="http://vimeo.com/7867746" rel="nofollow">http://vimeo.com/7867746</a></p>
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	<item>
		<title>By: Peter</title>
		<link>http://boingboing.net/2013/02/14/400-years-a-game-where-you-st.html#comment-1655979</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Thu, 14 Feb 2013 18:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=212867#comment-1655979</guid>
		<description>If they haven&#039;t already done it in this game, they should do a sequel, where if you hit space in town, you wind up with graffiti all over you.</description>
		<content:encoded><![CDATA[<p>If they haven&#8217;t already done it in this game, they should do a sequel, where if you hit space in town, you wind up with graffiti all over you.</p>
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	<item>
		<title>By: Mr. Son</title>
		<link>http://boingboing.net/2013/02/14/400-years-a-game-where-you-st.html#comment-1655956</link>
		<dc:creator>Mr. Son</dc:creator>
		<pubDate>Thu, 14 Feb 2013 18:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=212867#comment-1655956</guid>
		<description>It&#039;s fun to think of some rock guy wandering into town one day, then just standing there perfectly still for years.</description>
		<content:encoded><![CDATA[<p>It&#8217;s fun to think of some rock guy wandering into town one day, then just standing there perfectly still for years.</p>
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		<title>By: originalritz</title>
		<link>http://boingboing.net/2013/02/14/400-years-a-game-where-you-st.html#comment-1655955</link>
		<dc:creator>originalritz</dc:creator>
		<pubDate>Thu, 14 Feb 2013 18:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=212867#comment-1655955</guid>
		<description>It&#039;s like Braid but altering time by the year instead of momentarily. I guess that&#039;s why your character is a rock!</description>
		<content:encoded><![CDATA[<p>It&#8217;s like Braid but altering time by the year instead of momentarily. I guess that&#8217;s why your character is a rock!</p>
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		<title>By: Nathan Hornby</title>
		<link>http://boingboing.net/2013/02/14/400-years-a-game-where-you-st.html#comment-1655936</link>
		<dc:creator>Nathan Hornby</dc:creator>
		<pubDate>Thu, 14 Feb 2013 17:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=212867#comment-1655936</guid>
		<description>The headline had me rolling my eyes, but this is actually an awesome idea - I thought it was going to be some kind of conceptual thing, but you could take this concept pretty far.</description>
		<content:encoded><![CDATA[<p>The headline had me rolling my eyes, but this is actually an awesome idea &#8211; I thought it was going to be some kind of conceptual thing, but you could take this concept pretty far.</p>
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