Photogrammetry is a technique whereby two-dimensional images are automatically converted into three-dimensional models. Indie developer Skull Theater is using this method exclusively to develop Rustclad, its forthcoming computer game.
The basic idea is that we build or find the objects that we want in our world, take a set of photographs for each object, and run them through a tool that creates a 3D model for us. We went this way because it lets us create beautiful art without having to do any digital authoring, and we get to work in a medium where realism is a natural byproduct rather than a conscious effort. Plus, it's a lot of fun to build a video game by hand.
You’d be forgiven for thinking the videocassette format long-dead, but it turns out that Betamax is still around. Sony is finally going to withdraw tapes from sale, bringing a 40-year story to an end. The last recorders were sold in 2002. ベータビデオカセットおよびマイクロMVカセットテープ出荷終了のお知らせ [Sony; via The Verge]
A leaked Comcast memo discloses that the company’s consumer data caps have nothing to do with network congestion, contrary to its public claims. The internet service provider has often complained (such as when lobbying against net neutrality) that it must impose limits on service to prevent network congestion. The argument suggests that these measures are […]
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These knitted gloves are here to save the day (and your hands) with an ultra-comfy, double-layer that will allow you to stay warm and use your phone. Now you can take photos on the fly, text, Tinder, and more without letting freezing temperatures get in your way. Plus they work with all touchscreens, so no […]