Photogrammetry is a technique whereby two-dimensional images are automatically converted into three-dimensional models. Indie developer Skull Theater is using this method exclusively to develop Rustclad, its forthcoming computer game.
The basic idea is that we build or find the objects that we want in our world, take a set of photographs for each object, and run them through a tool that creates a 3D model for us. We went this way because it lets us create beautiful art without having to do any digital authoring, and we get to work in a medium where realism is a natural byproduct rather than a conscious effort. Plus, it's a lot of fun to build a video game by hand.
I asked Amy Parness, the co-founder of Sparkle Labs, maker of fantastic educational electronics kits, to write a Medium post about gender and the business of being a maker business person. Her terrific essay calls out the problems with “pink girly engineering kits.” From Medium:
Zero UI is the new term for “invisible interfaces”—what happens in the future when all the clicking and tapping and typing is history: “If you look at the history of computing, starting with the jacquard loom in 1801, humans have always had to interact with machines in a really abstract, complex way.” [Fast Company]
The Lytro Illum dares to be different, boasting even more robust features than its first generation predecessor and a sleek design reminiscent of professional DSLRs. What’s so cool about it? Most cameras capture the position of light rays, producing a statoc 2D image. But the Illum’s cutting-edge technology records the direction of these rays, generating […]
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Skip the technical jargon and get right to taking amazing, professional-quality photos with this complete training. The Hollywood Art Institute Photography Course includes 22 modules filled with tutorials on how to profit off of your photography, or simply capture your memories in the manner they deserve.Accredited by the Photography Education Accreditation CouncilDive into this 22 […]