Retro City Rampage ported to Nintendo Entertainment System

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3 Responses to “Retro City Rampage ported to Nintendo Entertainment System”

  1. Xuth says:

    Many of the things he “developed” were common in the ’80s (high level assembler macro languages, includes, etc).  The one tool that wasn’t as readily available was modern computing to reduce and compress sprites or the graphics packages to make the world building as easy (they existed but were in a much more primitive state).

    • James Churchill says:

      He *did* develop them – no quotes needed. The code is all his. He didn’t say he invented the idea, which is what you seem to be implying…

  2. Timothy Dalbey says:

    This guy is a big boss.

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