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	<title>Comments on: Retro City Rampage ported to Nintendo Entertainment&#160;System</title>
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	<link>http://boingboing.net/2013/03/01/retro-city-rampage-ported-to-n.html</link>
	<description>Brain candy for Happy Mutants</description>
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		<title>By: James Churchill</title>
		<link>http://boingboing.net/2013/03/01/retro-city-rampage-ported-to-n.html#comment-1669276</link>
		<dc:creator>James Churchill</dc:creator>
		<pubDate>Sat, 02 Mar 2013 11:03:00 +0000</pubDate>
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		<description>He *did* develop them - no quotes needed. The code is all his. He didn&#039;t say he invented the idea, which is what you seem to be implying...</description>
		<content:encoded><![CDATA[<p>He *did* develop them &#8211; no quotes needed. The code is all his. He didn&#8217;t say he invented the idea, which is what you seem to be implying&#8230;</p>
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		<title>By: Timothy Dalbey</title>
		<link>http://boingboing.net/2013/03/01/retro-city-rampage-ported-to-n.html#comment-1668777</link>
		<dc:creator>Timothy Dalbey</dc:creator>
		<pubDate>Fri, 01 Mar 2013 18:32:00 +0000</pubDate>
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		<description>This guy is a big boss.</description>
		<content:encoded><![CDATA[<p>This guy is a big boss.</p>
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		<title>By: Xuth</title>
		<link>http://boingboing.net/2013/03/01/retro-city-rampage-ported-to-n.html#comment-1668554</link>
		<dc:creator>Xuth</dc:creator>
		<pubDate>Fri, 01 Mar 2013 15:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://boingboing.net/?p=216111#comment-1668554</guid>
		<description>Many of the things he &quot;developed&quot; were common in the &#039;80s (high level assembler macro languages, includes, etc).  The one tool that wasn&#039;t as readily available was modern computing to reduce and compress sprites or the graphics packages to make the world building as easy (they existed but were in a much more primitive state).</description>
		<content:encoded><![CDATA[<p>Many of the things he &#8220;developed&#8221; were common in the &#8217;80s (high level assembler macro languages, includes, etc).  The one tool that wasn&#8217;t as readily available was modern computing to reduce and compress sprites or the graphics packages to make the world building as easy (they existed but were in a much more primitive state).</p>
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