At Rock Paper Shotgun, John Walker hears from a "Maxis insider" who claims that Electronic Arts lied about how SimCity works in order to avoid the obvious solution to its launch troubles: disabling the "digital rights management" (DRM) system that locked paying customers out.
Maxis’ studio head, Lucy Bradshaw, has told both Polygon and Kotaku that [Sim City] “offload a significant amount of the calculations to our servers”, and that it would take “a significant amount of engineering work from our team to rewrite the game” for single player. A SimCity developer has got in touch with RPS to tell us that at least the first of these statements is not true. He claimed that the server is not handling calculations for non-social aspects of running the game, and that engineering a single-player mode would require minimal effort.
SimCity's spent much of the last week in a state of near-unusability. If the source is telling the truth, it means that EA could have fixed it, but instead preferred to keep it broken, with customers locked out and lied to, all to maintain the credibility of its DRM system.
That SimCity was built to require "server-side calculations" was daft to begin with. Expecting players to believe this setup is instrinstic to the game rather than merely a DRM hook? Pull the other one, it's got a dongle on it!
People need toilets, or the poop starts piling up, so video games that are supposed to simulate human environments need toilets to attain willing suspension of disbelief.
Elan Lee writes, “Bears vs Babies is a monster-building card game from the creators of Exploding Kittens, Elan Lee and Matthew Inman (The Oatmeal). Described as a game of ‘strategic benevolent betrayal’ it has already raised more than $2.5 million in funding on Kickstarter from 67,000 backers. Bears vs Babies completed the original $10,000 funding […]
I was looking forward to grabbing the NES Classic Edition console today, but it was not to be: the box, a miniaturized version of the classic 1980s machine replete with dozens of classic games, sold out instantaneously. At Amazon, countless negative reviews piled up as buyers rushed to check out the surprise hit, only to […]
The Pocket Tripod PRO had massive Kickstarter success in 2013, raising almost $85,000 in a single month. But this isn’t just another case of pre-release product hype. This ingenious little device folds out from a credit-card-shaped plastic slab into a sturdy stand with a surprisingly wide range of motion. In portrait orientation, your phone slides […]
Loot Crate is a totally different kind of subscription service that mails subscribers monthly boxes filled with curated geek, pop culture, and gamer paraphernalia. Its cult following awaits a box every month filled with everything from bobble heads to T-shirts to special edition collectibles. But nothing gets Loot Crate fans as excited as the limited […]
The ARMOR-X Mini Flexible Phone Tripod is a smartphone tripod that is designed with flexible legs to rest on virtually any type of surface. Other tripods have proved useless unless I conveniently have a flat surface in front of me, which is why this particular tripod was appealing enough to try out. The ARMOR-X is compact and easy […]