At Rock Paper Shotgun, John Walker hears from a "Maxis insider" who claims that Electronic Arts lied about how SimCity works in order to avoid the obvious solution to its launch troubles: disabling the "digital rights management" (DRM) system that locked paying customers out.
Maxis’ studio head, Lucy Bradshaw, has told both Polygon and Kotaku that [Sim City] “offload a significant amount of the calculations to our servers”, and that it would take “a significant amount of engineering work from our team to rewrite the game” for single player. A SimCity developer has got in touch with RPS to tell us that at least the first of these statements is not true. He claimed that the server is not handling calculations for non-social aspects of running the game, and that engineering a single-player mode would require minimal effort.
SimCity's spent much of the last week in a state of near-unusability. If the source is telling the truth, it means that EA could have fixed it, but instead preferred to keep it broken, with customers locked out and lied to, all to maintain the credibility of its DRM system.
That SimCity was built to require "server-side calculations" was daft to begin with. Expecting players to believe this setup is instrinstic to the game rather than merely a DRM hook? Pull the other one, it's got a dongle on it!
Joel Johnson describes An Aggressor’s Strategy to Slither.io, the snake-meets-lightcycles game that everyone plays on the internet. Using these tactics I can get over 5,000 almost every time I play within 1–2 minutes, regularly crest 10,000, and have touched the top of the leaderboard at least once a day. Of course, I die a lot […]
Dyson Logos’s G+ account is an endlessly scrolling inventory of hand-drawn D&D maps, each one cooler than the last.
Doniguitar — makers of the Rebel Bass Millennium Falcon bass guitar — also make the NES Paul, a guitar whose body is made from hollowed out, vintage Nintendo Entertainment Systems.
You never know when new projects, ideas or opportunities can drop into your lap at a moment’s notice. That may require you to learn a new programming language like Python. Or maybe you need a primer on 3D game development. Or you might realize you could use a serious brush-up on iOS mobile creation.Point is, […]
Isn’t it about time to stretch what your Mac can do? I mean, you’ve got plenty of great programs now…but don’t you think you could use some new tools to get your creative, analytical and organizational juices really flowing? It’s spring, so we cleaned up a whole bunch of super-cool apps lying around and packaged […]
In the world of app development, there’s no greater arena to find success than with Android users. About 80% of the smartphones in use today worldwide operate on the Android operating system, so if you build a great app that Android users love, you’re an international rock star. You’ll be able to make sure your […]