I'd be (pleasantly) amazed if the actual play in Boris Karloff's Monster Game was anything but tedious, but LOOK AT THOSE GAME TOKENS. DANG.
Boris Karloff's Monster Game
This video is beautiful.
I really love Computer Jay's work. The passion and effort he puts into his music, video and programming boggle my mind. The 8bit style game he wrote to stand beside Savage Planet Discotheque is a lot of fun too!
Previously on Boing Boing:
Computer Jay's Omni Bent
Today at Institute for the Future's Ten Year Forecast conference, my friend Kal Spelletich's "Huggerer" pneumatic robot is delivering free hugs. Here is a video of Kal demonstrating the machine. It's very satisfying.
Shapeways user Maundy created the Steampunk Geared Cube, a magnificent geared confection that came out of the 3D printed fully assembled!
The cube contains a total of 28 gears, all of which turn from manually rotating only one (though the designer notes that rotating two gears results in a smoother motion). The outermost gear on each side has handles for easy rotation, and each is linked to its adjacent gear in an interlocking pattern. Once one gear is spun, the others correspondingly spin along.
In addition to the fascinating pattern and mechanics, the cube has a tray in the middle for holding various small objects. The product also comes with a stand and a lockable lid, which is placed on top of the cube and can be locked and unlocked by rotating the gears.
3D Printed 28-Geared Cube
, the tiny, cheap and hackable computer for children of all ages, may be used as the heart of an Ambilight media center
, a cat feeder
, a Minecraft
or MAME console
, to pwn your foes' websites
and serve torrents
, or as the brains of a supercomputer cluster
. Me, I've been recreating the magic of failing to learn to program in the 1980s
, when every home computer challenged you with a code interpreter the moment you turned it on. You can make it pretty with a custom case
, and check out a zillion other great Pideas at Pingbin
, Ars Technica
and the official homepage
) — Rob
Nicole Brauer's The Guardian
is a dreamlike adventure about a boy with a girl's name who feels compelled to leave the village where he is shunned. I love both the Shadow of The Colossus
-inspired design and the fact that your sprite is a single pixel seen from afar—like my own TinyHack
, but backed by beautiful artwork and effective storytelling. Kevin McLeod's ominous music ties the mood together.
series, notable for the doomed libertarian dystopias
into which the player is sent, took a startling turn in its latest outing, Bioshock Infinite
. Taking place in a perversely patriotic theme-park echo of America, its spectacular world-building and storytelling generated critical acclaim
, but its generic gameplay prompted second thoughts
. Leigh Alexander puts it like so: "Infinite
's is a sterile, mechanized system that could have been ripped from any other listless hyper-modern game like a bloody spine and grafted messily onto this vision, obscuring it. It doesn't even do it well; I wouldn't even say competently.
" — Rob
Stanford University researchers developed a process to make a mouse brain totally transparent. The brain has to be, er, removed from the mouse first but it's still an amazing process that enables scientists to see the entire brain in great detail, without chopping it up. Brilliant bioengineer, Karl Deisseroth, a pioneer in the field of optogenetics, postdoc Kwanghun Chung, and their colleagues have used the same technique, called CLARITY, to make fish and, yes, bits of human brains transparent as well. The process involves replacing the fatty molecules, called lipids, with a hydrogel. As a result, the brain can be studied with visible light and chemical markers with unprecedented clarity and resolution. Check out the stunning fly-through of the rodent's brain above.
"Getting CLARITY: Hydrogel process developed at Stanford creates transparent brain"
"Sometimes at night I reach over and pluck my phone from my nightstand, press a little blue icon, and suddenly the whole world is in bed with me, talking," writes Mat Honan. "This is deeply unhealthy, of course, for my sleep patterns, my mental well-being, my marriage
." — Rob
A visit to the New Yorker building in 1959, at its original location at 25 west 43rd street.
Read the rest
Dr. Tom Murphy VII gave a research paper called "The First Level of Super Mario Bros. is Easy with Lexicographic Orderings and Time Travel . . . after that it gets a little tricky," (PDF) (source code) at SIGBOVIK 2013, in which he sets out a computational method for solving classic NES games. He devised two libraries for this: learnfun (learning fuction) and playfun (playing function). In this accompanying video, he chronicles the steps and missteps he took getting to a pretty clever destination.
learnfun & playfun: A general technique for automating NES games
(via O'Reilly Radar)
Artist Bernard Pras built a room-sized anamorphic sculpture of Malian actor Sotigui Kouyaté's face from wood, branches, rugs, clothing, rubber scraps, and other odds and sods.
If you're not hip to anamorphosis, it means that the sculpture looks deformed unless you are looking from a very specific angle. (via Juxtapoz)
Mark Ernest Pothier is a Kindle Single author I have been watching. Since reading his story The First Light of Evening I've been waiting for his next. The Man Who Owns Little was released a few days ago and I read it last night.
Pothier has mastered the skill of allowing your past experience and memories to fill in blanks and flesh out his characters. The Man Who Owns Little is simply a conversation between two long term friends, via post, analyzing how their relationship has changed and perhaps why. I really enjoyed how there are no judgements and there is no right or wrong. The story is about friends who think and experience life so differently trying to understand one another. Pothier leaves it up to the reader to determine what really happened.
I'm waiting for your next story, Mark.
The Man Who Owns Little by Mark Ernest Pothier