8-bit tubemap

Chris Evans sez, "I made this 8bit London Underground map a while ago, entirely in Tile Studio with a bit of Gimp to add text."

Finished Super Mario Bros 3 Zone 1 tube map. Now without stupid watermark and decent resolution.


  1. “Finished [8-bit] tube map.  Now without stupid watermark and decent resolution”

    something quaintly contradictory about “decent resolution” on an “8-bit” image.   perhaps “8-bit” now only means diagonal lines are represented as stair-steps..?

  2. I hate to ALWAYS be a nay-sayer of pixel art, but is it so hard to follow one simple rule: if you’re trying to make an image that purports to be in the style of a specific vintage console, constrain yourself to the limitations of that hardware.

    Here, the mortal sin is using a font that has pixels 1/4 the size of the rest of the art.

    1. That anomaly was deliberately put there so that you’d have something to gripe about. And so the rest of us could remember why we never saw maps this complex in the old consoles.

  3.  There’s a very similar 8 bit style map of the Vancouver skytrain system on display at The Storm Crow Tavern on Commercial Drive – it makes me wonder if this is work by the  same artist or has been driven into our global consciousness.

    1. It’s a bit of a fad; I don’t know who did the first one but there are versions for Portland, San Francisco, and at least a couple more (besides Vancouver and London) that I’ve seen. Usually someone who lives in whichever city it is and is also into pixel art did them; it’s very doubtful that it’s the same artist.

      As a fan of transit maps I have to say that I do quite like them, but I do also think that Mario stuff is a bit over-done. I have been toying with the idea of doing 8-bit-style pixel maps (both transit and otherwise) myself, as I like maps and I like pixel art, but I think I would want to do something original even if it’d be less popular.

      With this kind of art, it’s very easy to duplicate a style exactly – there’s very little room for individual artistic flourish if you’re doing a Mario-style map. But within the broader realm of pixel art, it’s very easy to see individual styles emerge. For me, it appeals because it’s precise and doesn’t rely on hand-eye coordination like most art, but is not lifeless like a lot of vector art.

Comments are closed.