Crappy iPhone game asks kids to buy $500 worth of in-app crap on the first screen

Boing Boing alum John Brownlee writes about an atrociously ugly Super Mario Bros. clone that hits players up for $500 worth of in-app purchases on the first screen.

I bet you’re itching to play it. Sadly, though, you can’t. Apple’s already yanked it from the App Store. You probably didn’t want to play it anyway, though: it has to be the most shamelessly abusive examples of in-app purchases that mortal mind can comprehend.

The amazing thing here isn’t that Apple banned it, it’s that they didn’t catch any of this to begin with! Especially considering the fact that the developer, Mario Casas, seems to reupload this exact same game to Apple — with the exact same in-app purchase scheme — every couple of months with a new name and new graphics, scamming players until he’s caught. And thus the cycle starts anew.

This Crappy Game Is The Most Shameless Abuse Of In-App Purchases You’ll Ever See

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  1. On reddit, someone mentioned that things like this are commonly used with “hacked” itunes accounts to funnel/launder money through the developer.

    In my opinion, that scenario seems to fit. Especially since there is another one out there that does the same thing but with different graphics.

    Love the popular words in the title to squat in on the legit game searches, too.

  2. I wonder if the developer has the “in-app purchase” details turned off, until it’s been reviewed by Apple, then flips it on, or changes the wording from their end after it’s live. Might explain how it sneaks past Apple, especially if it’s as blatant right off the bat as it appears.

  3. “Go ahead kids, get that little piece of plastic from your mom’s purse you see her take out in stores and enter the numbers on it right here…”

  4. The amazing thing here isn’t that Apple banned it, it’s that they didn’t catch any of this to begin with!

    Apple just makes sure that the code itself is not corrupted and viri laden. They don’t actually run the program. 

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