As the specifications for Microsoft's upcoming Xbox One have emerged, more and more gamers have expressed, forcefully, their dismay at the developing picture of a console that is totally built around DRM, taking away cherished customer rights like lending or selling their games. Microsoft has stubbornly refused to acknowledge that this might even be a problem (see their talking points memo for an example of the lengths the company was prepared to go to in order to dodge this question), but the pressure appears to have built to a breaking point. Yesterday, the company abruptly announced a complete 180' reversal from its rigid DRM commitment, such that the Xbox One will have about the same level of DRM as its predecessor, the Xbox 360 (which, it must be said, is DRMed up to the eyeballs).
“After a one-time system set-up with a new Xbox One,” Xbox executive Don Mattrick wrote in a blog post, “you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.” Mattrick added that Xbox One would be region-free; any Xbox One disc would function in any Xbox One console.
Additionally, Mattrick wrote, players will be able to “trade-in, lend, resell, gift, and rent disc based games just like you do today. There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.”
Xbox 180: Microsoft Fully Reverses Xbox One’s DRM Policies [Ryan Rigney/Wired]
In 2014, IKEA, the Swedish-based global furniture company, sent a cease-and-desist letter to a blogger by the name of Jules Yap. Yap ran the extremely popular website IKEAhackers.net, which helped people “hack” IKEA furniture into new, creative, and unexpected designs. The site was already almost a decade old when IKEA’s lawyers demanded that Yap hand over the URL. What follows is a case study from Superfandom: How Our Obsessions are Changing What We Buy and Who We Are.
CSIR-Tech is the commercial arm of the Indian government’s Council of Scientific and Industrial Research; after spending ₹50 crore (about USD7.6M) pursuing more than 13,000 “bio-data patents” (patents of no real value save burnishing the credentials of the scientists whose names appear on them), they have run out of money and shut down.
Troy Hunt, proprietor of the essential Have I Been Pwned (previously) sets out the hard lessons learned through years of cataloging the human costs of breaches from companies that overcollected their customers’ data; undersecured it; and then failed to warn their customers that they were at risk.
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