Candy Quest: a text-adventure in defiance of the stupid Candy Crush trademark

Inspired by the news that King.com -- creators of the game "Candy Crush" -- had received a trademark on the use of the words "candy" and "saga" in connection with video games (and other things) and were using it to censor its competition, Michael Brough's created a fun -- and trenchant -- text-adventure called Candy Quest 3: Edge of Sweetness. It's part of The Candy Jam, an indie game-jam created entirely to troll the butthead corporate overlords at King.com.

Congratulations! You are now a level 1 Lollipop Witch.

The twilit streets of the doom-beset village lie before you. The candy school is open for lessons. The general store is closed. To the south a path leads into the woods. A mountain hovers overhead.

You have 3 candollars. Doom is 0% averted.

Learn at the candy school.
Wander into the woods.
Climb the mountain.

Candy Quest 3: Edge of Sweetness (via Waxy)

Notable Replies

  1. Quest? I think Activision owns that since they bought Sierra and the Space Quest, King's Quest, and Police Quest games.

  2. kmoser says:

    Saga? Sounds awfully close to Sega.

  3. jerwin says:

    Also by Sierra: Quest for Glory.
    Wikipedia states:
    Quest for Glory is a series of hybrid adventure/role-playing video games (and later Action/RPG for game 5) designed by Corey and Lori Ann Cole. The series combined humor, puzzle elements, themes and characters borrowed from various legends, puns, and memorable characters, creating a 5-part series of the Sierra stable.
    Although the series was originally titled Hero's Quest, Sierra failed to trademark the name. Milton Bradley successfully trademarked an electronic version of their unrelated joint Games Workshop board game, HeroQuest, which forced Sierra to change the series' title to Quest for Glory. This decision caused all future games in the series (as well as newer releases of Hero's Quest I) to switch over to the new name.

    HeroQuests are, of course, part of the Gloranthan Universe, wherein a RuneLord embarks upon a sacred journey to perpetuate the myths of his chosen cult.

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