Luke Pearson and London's Flying Eye Books have published the fourth Hildafolk kids' graphic novel, Hilda and the Black Hound. Like the earlier volumes (reviews: Hildafolk and Hilda and the Midnight Giant and Hilda and the Bird Parade), it's nothing less than magical, a Miyazaki-meets-Moomin story that is beautifully drawn and marvellously told.
In Hilda and the Black Hound, Hilda and her mom are now living in the big city, and Hilda's become a scout. But scouting and her relationship with her mom are both disrupted by the appearance of a huge, mysterious black hound that terrorizes the town -- and this seems somehow related to the sudden explosion of homeless Nisse -- house spirits who live in the cracks in the walls and behind bookshelves.
Like the other Hilda volumes, Black Hound deals with some important and serious themes, including compassion, fear and independence. And as in the other volumes, these themes are gracefully worked into the storyline in a way that pleases both kids and their grownups, as you can see from my daughter's review, above.
There's just enough scariness in this story to be delicious and thrilling; just enough pathos to make the happy ending shine. The Hilda comics are genuinely great. As with all Flying Eye books, the actual physical object matches the content for craftsmanship and beauty -- an oversized hardcover with heavy pages and beautiful colors.
This volume is out in the UK now, and it will be out in the USA on May 13.
Hilda and the Black Hound
The Flux chair is a $130, 12lb “origami-style” polypropylene lounge chair designed by Douwe Jacobs; it sets up in minutes and is stable and lovely (there’s also a $65 kids’ version and a whole range of furnishings including a bar, coffee table, countertop, end-table, etc). (via Yanko Design)
The first time Merle Rasmussen played Dungeons & Dragons, he thought it was a Halloween game.
“It was October 1975, and I was an 18-year-old freshman at Iowa State University. My roommate got this game filled with skeletons and undead monsters. I had no idea.” The role-playing bug had bitten him, but fantasy wasn’t his genre. So that same year, he started writing a game set in a modern world, the spy game that would become Top Secret.
Janelle Shane trained a recurrent neural network with a data-set of more than 2000 ancient proverbs and asked it to think up its own: “A fox smells it better than a fool’s for a day.”
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