Here's a reading (MP3) of a my recent Guardian column, Why it is not possible to regulate robots, which discusses where and how robots can be regulated, and whether there is any sensible ground for "robot law" as distinct from "computer law."
One thing that is glaringly absent from both the Heinleinian and Asimovian brain is the idea of software as an immaterial, infinitely reproducible nugget at the core of the system. Here, in the second decade of the 21st century, it seems to me that the most important fact about a robot – whether it is self-aware or merely autonomous – is the operating system, configuration, and code running on it.
If you accept that robots are just machines – no different in principle from sewing machines, cars, or shotguns – and that the thing that makes them "robot" is the software that runs on a general-purpose computer that controls them, then all the legislative and regulatory and normative problems of robots start to become a subset of the problems of networks and computers.
If you're a regular reader, you'll know that I believe two things about computers: first, that they are the most significant functional element of most modern artifacts, from cars to houses to hearing aids; and second, that we have dramatically failed to come to grips with this fact. We keep talking about whether 3D printers should be "allowed" to print guns, or whether computers should be "allowed" to make infringing copies, or whether your iPhone should be "allowed" to run software that Apple hasn't approved and put in its App Store.
Practically speaking, though, these all amount to the same question: how do we keep computers from executing certain instructions, even if the people who own those computers want to execute them? And the practical answer is, we can't.
Mastering by John Taylor Williams: email@example.com
John Taylor Williams is a audiovisual and multimedia producer based in Washington, DC and the co-host of the Living Proof Brew Cast. Hear him wax poetic over a pint or two of beer by visiting livingproofbrewcast.com. In his free time he makes "Beer Jewelry" and "Odd Musical Furniture." He often "meditates while reading cookbooks."
We’ve followed Annalee Newitz’s career here for more than a decade, from her science writing fellowship to her work as an EFF staffer to her founding of IO9 and her move to Ars Technica and the 2013 publication of her first book, nonfiction guidance on surviving the end of the world and rebooting civilization: now, I’m pleased to present an exclusive excerpt from Autonomous, her debut novel, which Tor will publish in September 2017, along with the first look at her cover, designed by the incomparable Will Staehle. As her editor, Liz Gorinsky, notes, “Autonomous takes an action-packed chase narrative and adds Annalee’s well-honed insight into issues of AI autonomy, pharmaceutical piracy, and maker culture to make a book that’s accessible, entertaining, and ridiculously smart.” I’m three quarters of the way through an early copy, and I heartily agree.
Nintendo’s nostalgic instant sellout NES Classic (still available from scalpers) only comes with 30 games and no way to add more: but it only took two months from the announcement date for intrepid hackers to jailbreak the device and come up with a way to load your favorite ROMs, using a USB cable and a PC.
The $38 Millennium Falcon wall clock is handmade to order from plywood, birch and MDF by Hamstercheeks in Nottingham, UK, who uses a laser-cutter to turn orders around in 2-5 business days (the clock itself is an AA-powered quartz sweep movement). (via Geekymerch)
One of the best ways to progress a career in project management is through earning recognized certifications. These certifications carry significant clout and don’t require expensive tuition or student loans. This Ultimate Project Management Certification Bundle is a great example of an affordable way to get ahead. It includes training for 9 certifications including PMP, […]
There’s nothing quite like the rush of playing against a real human opponent. But from a developer standpoint, creating fun multiplayer experiences is incredibly complex. Fortunately, the Unity3D game engine has made all aspects of game creation, including multiplayer functionality, as accessible as ever.This Unity Course Bundle introduces all of the necessary elements of creating […]
The 2016 World Series game 7 will undoubtedly go down in history as one of the greatest baseball games of all time. With endless suspense, a nefariously-timed rain delay, and extra innings, it reminded over 40 million viewers why they love America’s pastime – and why all bets were truly off in 2016. Savor the […]