Particle Clicker: meth-addictive supercollider sim

The game, which I found absolutely and delightfully addictive, was created in a weekend by a group of undergrads at the CERN Webfest.

I discovered it while I was on holiday last week and enjoyed some relaxing power-clicking. There's a cheat code in this Reddit thread, which I found useful once I got to the end-game (the creators admit that this needs work). The game's got a ton of (allegedly accidental) sly digs at the way research institutions run, as well as some fascinating insight into the world of particle physics. It's diractastic!

The game's source is on github, for your remixing pleasure.

Particle Clicker

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  1. clifyt says:

    Wow! This game is almost impossible to get all the achievements without cheating. After 3 days of playing it legitimately, I wanted to see what it would take to get all the achievements and used the code in the comments -- and even that code wouldn't get you anywhere near what it takes without spending a few years.

    I'm just impressed that JS's math can go this high...

  2. cgeorg says:

    I just popped open the console and threw this in, so I could at least feel like I was playing?

    var myInt = setInterval(function() { $('#detector-events').click(); }, 10);

    You can stop the auto-clicking 100 times/sec with:


  3. cgeorg says:

    JS uses 64-bit floating point numbers, it can go incredibly high.

  4. What's so addictive about it?

    And a peek inside the source shows that if you don't cheat you can't reasonably hope to get all the achievements without cheating. Really now, 1 million clicks??? At 1 per second that's a week and a half. Insane.

    Edit: After coming back to it after being out for several hours I realize there isn't even any reason to click after a while. My various researchers are making 30 times as much data as a click and I certainly can't click anything like 30 times as fast as the game ticks.

  5. I'm at 57/105 achievements. A quick plot on a log scale of # achievements Vs time shows that this thing is on track to complete in just over 5 years of continuous playing.

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