8-bit Bohemian Rhapsody

That Gamer created this lovely 8-bit rendition of Queen's "Bohemian Rhapsody," along with many of Queen's other greatest hits.

Track Listing

01. “Bohemian Rhapsody” [00:00]

02. “Another One Bites The Dust” [05:31]

03. “Killer Queen” [08:23]

04. “Fat Bottomed Girls” [11:19]

05. “Bicycle Race” [14:37]

06. “You’re My Best Friend” [17:35]

07. “Don’t Stop Me Now” [20:28]

08. “Save Me” [24:00]

09. “Crazy Little Thing Called Love” [27:46]

10. “Somebody To Love” [30:32]

11. “Now I’m Here” [35:27]

12. “Good Old-Fashioned Lover Boy” [39:32]

13. “Play The Game” [42:24]

14. “Flash” [45:34]

15. “Seven Seas Of Rhye” [48:11]

16. “We Will Rock You” [50:49]

17. “We Are The Champions” [52:50]

8-Bit Queen - Greatest Hits (YouTube / That Gamer via MetaFilter)

Notable Replies

  1. Oh how awful.

  2. I enjoyed that. Quite musical.
    Bit-rate experts, do you think it's legitimate 8-bit or is it cheating in some way?

  3. LDoBe says:

    Bohemian rhapsody sounds 8 bit enough to me.

    If I had a spectrogram of it, I'd be able to tell you with much more confidence if there is "cheating".

    If the original wav file is available you could know with certainty.

  4. tekk says:

    Depends on what you mean by legitimate 8-bit. As far as the bitrate goes, it's irrelevant: they're unrelated factors (or close to it). What you might mean is the sample size, that is, there are only 256 possible values for each sample to be (bitrate is sample size * samples/second, you can get a 1 bit (sound on/sound off) sample to be at any bitrate you want just by having enough samples.) In that sense, it may be.

    What people normally mean however, is "does this conform to the rules of some 8-bit computing platform", and the answer to that is no, not for any platform people think of as being 8-bit. The generated waveforms are pretty clearly meant to sound like the NES, although its use of samples, actual recorded sounds, are too numerous but their quality is about right. For a good feel for how the music that made the best use of the NES sampling abilities sounded like, look up Sunsoft titles, particularly Blaster Master and Journey to Silius. Sunsoft was really the only company to make full use of it, everyone else just used the PCM channel to get better sounding drums, basically.

    However there is one 8-bit system which fits the bill here! The only problem is that it was marketed as, and generally seen in the public consciousness as a 16-bit system: the TurboGrafx-16 (PC Engine for non-Americans.) This system had an 8-bit CPU but a 16 bit GPU, and audio capabilities more in line with the 16 bit consoles; I see no reason why you couldn't create this song using its sound hardware (look up the L-Dis soundtrack for a good example of what the console can do.) Of course, the TurboGrafx was also one of the first consoles to feature a CD addon, so you could always just burn the music to a CD and play it back that way :slight_smile:

    EDIT:
    Sorry! The game that I picked to plug for the TurboGrafx-16 example is actually a CD game. Here's a compilation of HuCard games, ones which used the internal sound synthesis:

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