iPhone killed tinkering, but only if you want to tinker with iPhone

Most tech-media takes on the iPhone's 10th anniversary are bland and self-congratulatory, but I like Tom Warren's at The Verge. He laments how Apple's pocket computer killed his inner nerd. As a youngster, he'd be constantly tearing down and building computers, even in the sweltering heat of summer. But now…

…All of that tinkering and hacking things ended for me shortly after the iPhone arrived … When I look at modern PCs, tablets, and phones now I'm surprised at the simplicity of them. Not all of them are perfect, but technology is rapidly turning into something in the background that's accessible to everyone and doesn't require hours of configuration. I miss the thrill of hacking away and tinkering, but as I shout to Alexa to turn off my lights at night I can't help but appreciate just how easy everything is now.

If anything I've had the opposite experience. I hate having to fiddle with technology because I have to if I want it to do something interesting, or simply to work in the first place. But now tinkering is all creation. Experimentation, hacking–all of it is freed from whatever technical needs I have.

Perhaps what people miss is the feeling that tinkering with tech will put them on the cutting edge of performance, will move them into the unequally-distributed future. But the same thing is now diversion, mere art, and that's not what they care about.

It's true, though, that the iPhone made gadgets boring. It's striking, when you look at the products released around that time and for years thereafter, just how astronomically ahead of the game Apple was in 2007.